There’s a TL:DR at the end if this post is too long for you.
Just my 2 cents on my experience thus far. I’ve owned the game since release, bought into the hype and ended up falling short of my expectations. Not saying it’s a bad game, I just don’t personally enjoy it, and it boils down to one singular reason. The lack of a challenge while leveling. This game has so many great combat mechanics! Stuns, blocks, interrupts, parries, AoE, single-target, conditions, combos. How come I’m not encouraged to actually use them? There’s basically no mobs I can’t just group up and instantly nuke down (aside from the group dynamic events). The most effective PvE leveling builds are just your classes most powerful burst AoE damage spells (and some movement speed for roaming). And that’s just fighting enemies at my level; It doesn’t even take into account all the weaker mobs I stomp with all the backtracking to lower level zones I have to do for some reason.
There are ways to address this issue, even simple ones. The best I can suggest is to have a way – either through gear, talents, food buffs, or some other system – to sacrifice damage in exchange for experience earned in combat while leveling in PvE. This would hopefully reduce the effectiveness of AoE nukes, and extend the time spent clearing a mob, which could make encounters more challenging by requiring you to use skills strategically – depending on the situation, enemy tactics, etc – thereby necessitating and rewarding more skilled play. (I say hopefully, because I’m not sure if how skills are currently balanced would mean that burst damage wouldn’t still greatly overshadow everything else) The extra EXP would offset the longer amount of time it would take to kill mobs. This has the added bonus of not interfering with the current method for leveling, allowing players that like focusing on exploration and map completion the option of still playing with an easier combat difficulty. It should effectively work as a personal difficulty setting for players.
Other solutions include content made specifically with combat challenge in mind, re-balancing skills in open world PvE (why is my Engi’s rifle so WEAK), etc; But those all would likely have a larger implication on the game as a whole, or be particularly time and resource intensive for ArenaNet to develop.
Now granted, I haven’t run any dungeons yet. Maybe the challenges lie there, and I’ll actually enjoy that. Dungeons were my favorite way to level in WoW when I played, though I’ve heard they are a significantly different experience in GW2. Also, I haven’t hit max level yet, so maybe there’s end-game PvE content that’s satisfyingly difficult.
But from all the research I’ve done, I’ve yet to find a way to have a satisfying PvE experience. Unless there’s some other way of playing the game I’ve overlooked.
Also, I know PvP is completely different. But I’m not interested in that, I don’t play MMOs for PvP.
I’m curious what the community thinks. Do you guys have the same problem? Do you have any ideas to solve it? Is there actually a way to play the game I haven’t discovered that circumvents this issue? Let me know.
TL;DR I feel GW2 game lacks a way to level in PvE that rewards skilled gameplay.