The reward system of SAB

The reward system of SAB

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

This is how the super skins work:
https://wiki.guildwars2.com/wiki/Super_weapon_skins

The Masterwork version of the skins are account bound and can be purchased by Moto with Bauble Bubbles and gold.
The Rare version is dropped from the zone completion chest and is not bound, therefore it can be sold on the Trading Post for gold.
The skins are the same between the two versions, and they both count for the same collection achievement.

I think it’s a great reward system that should find it’s way outside of SAB. It provides a way for those who dislike SAB to get those skins, it provides a more transparent way, that doesn’t involve luck, of getting the skins for those who like SAB, while also providing that extra reward thrill every time you complete a zone and an extra income for SAB runners.

What are your thoughts on having the same reward system on other types of content too? A token based version that is account bound and an rng based version which is not bound.

The reward system of SAB

in Guild Wars 2 Discussion

Posted by: Shirlias.8104

Shirlias.8104

I would like something like this, though should be really hard to drope rare things.

I don’t remember very much about sab currencies, but we must consider that sab was like a seasonal event, and that’s also why the TP prices.

Maybe some kind of timegate ( though i don’t like it, i understand that this is a mmo and somebody wants a progression. And also the market will benefit from it ) could do the work?

The reward system of SAB

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Posted by: Devata.6589

Devata.6589

I think it’s a much better system then gold driven system we have now, but I do have a few reservations.

It should work like this for a reasonably small chuck (and one type) of content with a limited number of rewards.. Exactly like SAB is but also likes dungeons and so on. I notice you mention a zone here, personally I don’t think this is very good to use on a complete zone because then it basically becomes the same as gold, only now for a specific zone.

Also if the interesting rewards that drop in one type / chunk of content are very low (like how the Molten Facility dungeon back in the day had two drops people wanted, the mini and the backback) I still think simply RNG would still be the best or if needed smart RNG so that when you are past a specific number of tries (the number Anet had in mind) the probability for it to drop increases until It becomes a guaranteed drop.
Another thing to take into consideration is that a good reward system also means you have to be able to get them ingame. Currently many items are available in boxes or the gem-store. Going after these still requires buying with cash (what is not playing) or grinding gold what is not a fun mechanic for many people.

So to get this to work many items should get implemented ingame. And so while I would love to see a better reward system (it’s something I talked about in this forum for multiple years) I am not sure we wil still be likely to see it happeng now. It should have happened years ago. Still yes, I like the idea with the reservations I made in my comment.

The reward system of SAB

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

So to get this to work many items should get implemented ingame. And so while I would love to see a better reward system (it’s something I talked about in this forum for multiple years) I am not sure we wil still be likely to see it happeng now. It should have happened years ago. Still yes, I like the idea with the reservations I made in my comment.

Well they’ve added many new reward systems to the game over the years and apparently PoF is adding a new one too, unidentified items. It’s highly unlikely that older content will be updated to use newer reward methods, there is hope for newer content and especially expansion content, to use a much better system.

Although their latest idea of unidentified gear doesn’t seem to be very well liked. We’ll see about it

The reward system of SAB

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

So to get this to work many items should get implemented ingame. And so while I would love to see a better reward system (it’s something I talked about in this forum for multiple years) I am not sure we wil still be likely to see it happeng now. It should have happened years ago. Still yes, I like the idea with the reservations I made in my comment.

Well they’ve added many new reward systems to the game over the years and apparently PoF is adding a new one too, unidentified items. It’s highly unlikely that older content will be updated to use newer reward methods, there is hope for newer content and especially expansion content, to use a much better system.

Although their latest idea of unidentified gear doesn’t seem to be very well liked. We’ll see about it

It depends how they implement unidentified items. If it’s simply a system to allow more items in one slot that you then can open / identify when you like without any additional tools it might not be a big issue. While the game already has too many items you need to open to get the rewards.

If it’s another cheap way to try and make money it might be a huge problem (again, depending on the implementation). A similar system where the developer tried to make (indirectly) money with such a system basically killed that game.. Talking about Archeage. This video explains it a little: https://www.youtube.com/watch?v=WyLdfaUTJP8

I did get into that game on release as well, but that system with unidentified items made me turn away very soon again. While it was a really good game for the rest, but a bad reward system kills any MMO.