The ridiculous imbalance between T7 mats

The ridiculous imbalance between T7 mats

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Posted by: Aesa.4819

Aesa.4819

Current prices:
Bolt of Damask – 13g 50s
Deldrimor Steel Ingot – 3g 51s
Elonian Leather Square – 1g 58s
Spiritwood Plank – 4g 5s

To create the time-gated component of each T7 mats, you need 50 refined T5 mats, except for Bolt of Damask where you need 100 refined T5 mats (Silk).

The three crafted ascended backpieces (Chaos of Lyssa, Shadow of Grenth, Light of Dwayna) all require 15 Bolt of Damask.

How can this imbalance have been allowed for so long? And when will it be fixed?
This is crazy!

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Posted by: Andred.1087

Andred.1087

How can this imbalance have been allowed for so long? And when will it be fixed?
This is crazy!

There’s nothing to “fix” here. It’s supply and demand. Economics 101. Because Damask is needed for every kind of ascended armor, it is in much higher demand, and thereby has a higher price. While it does have to do with the changes made to the recipes involving silk, and the unreliable way of gathering cloth, ANet can’t just tweak these things whenever people are unhappy. The current system is working rather well.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

(edited by Andred.1087)

The ridiculous imbalance between T7 mats

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Posted by: Aesa.4819

Aesa.4819

How can this imbalance have been allowed for so long? And when will it be fixed?
This is crazy!

There’s nothing to “fix” here. It’s supply and demand. Economics 101. Because Damask is needed for every kind of ascended armor, it is in much higher demand, and thereby has a higher price. While it does have to do with the changes made to the recipes involving silk, and the unreliable way of gathering cloth, ANet can’t just tweak these things whenever people are unhappy. The current system is working rather well.

The “fix” would be to adjust the supply and the demand to be equal for all T7 mats;
Why does Damask need more materials to be created than other T7 mats?
Why is Damask required for more things than the other T7 mats? It doesn’t make sense.

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Posted by: mtpelion.4562

mtpelion.4562

The “ambient” rate of supply is the amount that is being generated by players incidental to their intention (i.e. the amount that is being generated by opening bags, killing mobs, salvaging gear, etc.). This amount DOES NOT include supply that is generated intentionally via mining/logging because that is targeted, not ambient.

The ambient rate of supply for cloth and leather is much higher than that of ore and logs, since cloth and leather are being created by all players all the time simply by playing. This ambient rate of supply means that unless very aggressive sinks are in the game, the value of cloth and leather will plummet down to the vendor amount (see leather).

The reason that cloth has such a high value right now is that while you can adjust your ore/log supply rate up or down to suit your personal needs, you cannot do the same with your cloth/leather supply rate, thus you are forced to either wait for the ambient supply rate to meet your need, or buy the supply you need from other players who are getting the same amount of ambient supply, but currently have no need.

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Posted by: Kronos.2560

Kronos.2560

Silk drops ridiculously fast if you simply salvage everything and not vendor. If you are complaining about not having enough you either need to:
1. Salvage stuff or
2. Not sell silk on the tp then complain you have none.

Problem solved.

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Posted by: Aesa.4819

Aesa.4819

Silk drops ridiculously fast if you simply salvage everything and not vendor. If you are complaining about not having enough you either need to:
1. Salvage stuff or
2. Not sell silk on the tp then complain you have none.

Problem solved.

This can be said about every crafting material, how is this relevant to Damask needing more materials to be created and being required for more items?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Silk is “difficult” to come by. It’s not actually all that difficult, it’s the main cloth you generally acquire when salvaging level 70-80 junk gear. If you salvage everything you get, like I do, you get a pretty fair amount of silk over time.

It costs one extra silk scrap to make a bolt of silk than it does for leather. Metal and wood being harvestable automatically makes them easier to make. It then costs twice as many silks to make damask than any other mat for T7.

Finally you need more Damask than anything since you need Damask for everything.

So, silk is hard to get so it’s expensive. You need more of it, so demand is higher making it more expensive. You then need more of it again increasing demand more, making it more expensive. Finally you again need more of it, further increasing demand, further increasing the price.

It is the single most in demand material because you need to most of it, as a result the things you make from it are expensive. The more of it you need to make them, the more expensive they are.

That’s how economics works.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Satenia.9025

Satenia.9025

Silk drops ridiculously fast if you simply salvage everything and not vendor. If you are complaining about not having enough you either need to:
1. Salvage stuff or
2. Not sell silk on the tp then complain you have none.

Problem solved.

Compared to the other mats required for the time-gated refinement component, that is simply not true.

Personally, I salvage everything. Literally everything. Based on my daily gaming schedule, I can quite easily craft the metal, wood and leather refinement components on a daily base. However, being able to craft the silk-based refinement component takes me about 3-4 days.

Clearly, this is not balanced.

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Posted by: Aesa.4819

Aesa.4819

Silk is “difficult” to come by. It’s not actually all that difficult, it’s the main cloth you generally acquire when salvaging level 70-80 junk gear. If you salvage everything you get, like I do, you get a pretty fair amount of silk over time.

It costs one extra silk scrap to make a bolt of silk than it does for leather. Metal and wood being harvestable automatically makes them easier to make. It then costs twice as many silks to make damask than any other mat for T7.

Finally you need more Damask than anything since you need Damask for everything.

So, silk is hard to get so it’s expensive. You need more of it, so demand is higher making it more expensive. You then need more of it again increasing demand more, making it more expensive. Finally you again need more of it, further increasing demand, further increasing the price.

It is the single most in demand material because you need to most of it, as a result the things you make from it are expensive. The more of it you need to make them, the more expensive they are.

That’s how economics works.

Yes exactly, but why does it have to be this imbalanced?

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Posted by: Belzebu.3912

Belzebu.3912

Before the ascended crafting, silk scrap was the most useless of all T5 materials, in TP they sold under the vendor price, so to balance that enormous supply ANet decided to rise the demand for it, but I believe that they rise it a bit too much.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: mtpelion.4562

mtpelion.4562

Silk is “difficult” to come by. It’s not actually all that difficult, it’s the main cloth you generally acquire when salvaging level 70-80 junk gear. If you salvage everything you get, like I do, you get a pretty fair amount of silk over time.

It costs one extra silk scrap to make a bolt of silk than it does for leather. Metal and wood being harvestable automatically makes them easier to make. It then costs twice as many silks to make damask than any other mat for T7.

Finally you need more Damask than anything since you need Damask for everything.

So, silk is hard to get so it’s expensive. You need more of it, so demand is higher making it more expensive. You then need more of it again increasing demand more, making it more expensive. Finally you again need more of it, further increasing demand, further increasing the price.

It is the single most in demand material because you need to most of it, as a result the things you make from it are expensive. The more of it you need to make them, the more expensive they are.

That’s how economics works.

Yes exactly, but why does it have to be this imbalanced?

Origin of supply.

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Posted by: Carighan.6758

Carighan.6758

The only actual fix they could do here would be to change the blueprints for many ascended armor pieces to require less damask.

Can you imagine the uproar? I can’t, only that it’d be crazy big.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Wanze.8410

Wanze.8410

Damask is intended to be more expensive because its high value guarantees high costs for all 3 ascended armor weights, as it is used in all 3.

The asc backpieces also are intended to be that expensive.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The “imbalance” is almost entirely due to the fact that, as Wanze says, cloth is required for all three weights of armor. This influences the price of linen, too.

It’s only a “problem” if you think that all items of similar tiers ought to be priced roughly the same. That sort of “balancing” takes a lot of energy to maintain — some MMOs even have an algorithm to dynamically adjust drop rates to do this, but it tends to make things harder on everyone (less predictability = more volatility and more frustration).

I wouldn’t mind if they changed the formulas for some insignia to use leather equivalents, so that the price of leather moves above vendor value. But that’s a mild preference, not even a recommendation (never mind a demand).

tl;dr there’s no “problem” except in our minds, thinking that things ought to be priced similarly because they seem similar to us.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Surbrus.6942

Surbrus.6942

The requirement of 300 t5 cloth is needed for each bolt of Damask is the reason. Anet went far overboard with this t5 mat cost in comparison to the other t7 mat requirements, which call for far less. The rest only need 150 for leather, 100 for ore, and 150 for lumber.

Mtpelion.4562 did a good job in explaining why there is a difference in supply, as ore and lumber can be targeted for harvesting much easier. Due to GW2’s extremely large focus on RNG for drops, cloth and leather cannot be targeted for farming (just like most crafting mats can no longer be targeted for profitable farming anymore, and the strategy is simply “farm gold and buy your mats off the TP”).

To make up for this imbalance in supply, many people salvage cloth drops, even if they vendor everything else for coin. Although even this is not enough to bring the price of t5 cloth anywhere close to any other t5 material.

The demand side of the equation has no reason to be as imbalanced as it is. Honestly it seems like it was a math error that Anet just ran with, refusing to fix it as that would be admitting a mistake (unfortunately this bad behaviour is common for today’s Anet).

The result of this large miss match in supply and demand compared to other t5 mats, makes Light Ascended armour far more expensive than it’s Medium and Heavy counterparts (for no good reason at all). It is fine if certain parts of the crafting process have different costs, however the end products should not be so different in costs.

As for Carighan.6758 comment on backlash. Who kittening cares? Forum whiners whine about everything, they should be ignored if they are whining to protect math errors for whatever bizarre reasons they have.

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Posted by: phys.7689

phys.7689

How can this imbalance have been allowed for so long? And when will it be fixed?
This is crazy!

There’s nothing to “fix” here. It’s supply and demand. Economics 101. Because Damask is needed for every kind of ascended armor, it is in much higher demand, and thereby has a higher price. While it does have to do with the changes made to the recipes involving silk, and the unreliable way of gathering cloth, ANet can’t just tweak these things whenever people are unhappy. The current system is working rather well.

except they created this imbalance after the fact. ascended armor didnt come out for like a year.
And the current system isnt really working well. ascended aquisition for cloth is something i have heard almost no one say they enjoy. The highest praise i hear is that its tolerable.

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Posted by: phys.7689

phys.7689

The “imbalance” is almost entirely due to the fact that, as Wanze says, cloth is required for all three weights of armor. This influences the price of linen, too.

It’s only a “problem” if you think that all items of similar tiers ought to be priced roughly the same. That sort of “balancing” takes a lot of energy to maintain — some MMOs even have an algorithm to dynamically adjust drop rates to do this, but it tends to make things harder on everyone (less predictability = more volatility and more frustration).

I wouldn’t mind if they changed the formulas for some insignia to use leather equivalents, so that the price of leather moves above vendor value. But that’s a mild preference, not even a recommendation (never mind a demand).

tl;dr there’s no “problem” except in our minds, thinking that things ought to be priced similarly because they seem similar to us.

cloth users shouldnt be cross competing for a disproportionate amount of their materials. That is a flaw, and imbalanced.

If they wanted to have a universal material for armor, they should have created a different secondary material for light armor crafting.

Progress should not be grossly uneven between different classes, by design.

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Posted by: Derigar.7810

Derigar.7810

I agree that they either need to add a method for us to harvest cloths and leathers, or they lower the amount silk needed in Bolts of Damasks.

Also, it’s ridiculous how low leather is. Why didn’t they up the amount of mats needed in Elonian square too?

Arena Net sometimes boggles my mind…

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Posted by: Scandi.5693

Scandi.5693

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

Mistress Savant of the Asuran Dominion.

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Posted by: phys.7689

phys.7689

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

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Posted by: Scandi.5693

Scandi.5693

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

Mistress Savant of the Asuran Dominion.

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Posted by: yolo swaggins.2570

yolo swaggins.2570

Wow. Nobody has pointed out what is really the cause of damask’s high price.

The reason why it is so expensive is because of the rarity of linen, cotton and wool compared to the other mats. There is no reliable way to get these except by salvaging the appropriately leveled equipment. And even that is inconsistent due to the way drops work.

If you want the price to drop make cotton, wool and linen scraps drop alongside silk or gossamer or allow plant harvesting nodes to provide them easily (or all of them).

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

Making ascended doesn’t take effort, just gold. You can get gold with a credit card. Dungeons, fractals and difficult world bosses take effort.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

The only actual fix they could do here would be to change the blueprints for many ascended armor pieces to require less damask.

Can you imagine the uproar? I can’t, only that it’d be crazy big.

That’s not the only possible fix. There are several other viable “fixes” assuming they see this as a problem. One would be to just increase the drop rates for silk. Based on some of the comments by John Smith in other threads related to this, they don’t seem to see the disparity between the demand for silk and the demand for leather/metal as a problem.

Presumably it is the relative indifference of the player base towards ascended armor that keeps it from being much of a concern for ANet. If there was a similar disparity in the cost between light, medium, and heavy exotic armors the rage would almost certainly be widespread and change almost certainly would have already been implemented. Even such a disparity in the karma costs between light, medium, and heavy temple armor would probably cause a large outcry. Can you imagine if the armor vendors in Orr charged 56K karma for each piece of light armor but only 42K for medium? But since most players seem not to bother crafting ascended armor, most don’t care that light ascended armor costs about 35% more than medium and about 25% more than heavy.

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Posted by: Bernie.8674

Bernie.8674

Silk is “difficult” to come by. It’s not actually all that difficult, it’s the main cloth you generally acquire when salvaging level 70-80 junk gear. If you salvage everything you get, like I do, you get a pretty fair amount of silk over time.

A fair amount, indeed. You need to fill an entire bank tab with stacks of silk to get enough to make the cheapest ascended set in terms of damask. If you’re a cloth wearer you can fill an entire tab in addition to a maxed collectible slot and still not have enough silk to craft your ascended set. Those who think it’s “working well” most likely crafted their damask back when silk was going for nine copper rather than two silver and never had to dump 80 gold on traits. “Money is no object,” you say? Well of course not, when you can sell a full stack of silk for five gold. If you’re still crafting your gear, however, that five gold is coming out of your pocket, making money a perpetual issue.

So, silk is hard to get so it’s expensive. You need more of it, so demand is higher making it more expensive. You then need more of it again increasing demand more, making it more expensive. Finally you again need more of it, further increasing demand, further increasing the price.

It is the single most in demand material because you need to most of it, as a result the things you make from it are expensive. The more of it you need to make them, the more expensive they are.

That’s how economics works.

I don’t think anyone disputes how economics works. The issue is the artificial demand that’s been created for silk at new players’ expense.

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Posted by: Wanze.8410

Wanze.8410

Those who think it’s “working well” most likely crafted their damask back when silk was going for nine copper rather than two silver

When silk was going for 9 copper, damask wasnt introduced yet.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Bernie.8674

Bernie.8674

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

Yeah, what the hell? Why would anyone expect to be able to play a game without having to put in the same level of effort that a real-life job requires?

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Posted by: Bernie.8674

Bernie.8674

Those who think it’s “working well” most likely crafted their damask back when silk was going for nine copper rather than two silver

When silk was going for 9 copper, damask wasnt introduced yet.

And I’m pretty sure that the day it was introduced all the cheap silk was immediately bought up by the players who are now contending that there is no issue.

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Posted by: phys.7689

phys.7689

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

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Posted by: mtpelion.4562

mtpelion.4562

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

All players are heavy and medium users, so all players are putting in the same effort.

Server: Devona’s Rest

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Posted by: Kal Spiro.9745

Kal Spiro.9745

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

All players are heavy and medium users, so all players are putting in the same effort.

No players are light users? Light is not a thing? Cause I assume that’s the crux of the argument. Medium and Heavy only have to make a little damask compared to the light users who have to make everything damask.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Nyx.7342

Nyx.7342

It takes me forever to get enough silk to craft an ascended piece. Yes it drops a fair amount but it takes 300 scraps to make one bolt. It takes me two days of doing fractals and dungeons to get over one stack. The rest of the mats i get with ease and i dont need as many.

Just lower the cost of making the bolts, 50 bolts needed and only 2 silk scraps per bolt.

Or get rid of the timegate so people can just save up silk and craft it all at once instead of having to buy silk every day.

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Posted by: pdavis.8031

pdavis.8031

It takes me forever to get enough silk to craft an ascended piece. Yes it drops a fair amount but it takes 300 scraps to make one bolt. It takes me two days of doing fractals and dungeons to get over one stack. The rest of the mats i get with ease and i dont need as many.

Just lower the cost of making the bolts, 50 bolts needed and only 2 silk scraps per bolt.

Or get rid of the timegate so people can just save up silk and craft it all at once instead of having to buy silk every day.

So revert the amounts needed back to a point where silk was at vendor value?
And how does this solve anything? Silk is VERY easy to come by. Run Silverwastes a few times and you’ll get all the silk you could ever want. It drops from bags and chest, and is obtained through salvaging. In 1 run you can easily get 20+ bags, and a ton of gear to salvage.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Xdmatt.3958

Xdmatt.3958

Cloth is acquired through RNG as opposed to mining nodes (the home node doesn’t count).
You need a crapton of silk alone to craft Damask.
You need almost a crapton of lower-level cloths that you can only get via diminishing returns or by buying them off lower-level players.
And you need Damask for all three types of armor.

No wonder it’s a clusterkitten. And tailors get the brunt of it.

Lowering the number of silk scraps per thread would be a kitten good start.

How am I gonna be an optimist about this?

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Posted by: Inimicus.7162

Inimicus.7162

It takes me forever to get enough silk to craft an ascended piece. Yes it drops a fair amount but it takes 300 scraps to make one bolt. It takes me two days of doing fractals and dungeons to get over one stack. The rest of the mats i get with ease and i dont need as many.

Just lower the cost of making the bolts, 50 bolts needed and only 2 silk scraps per bolt.

Or get rid of the timegate so people can just save up silk and craft it all at once instead of having to buy silk every day.

I feel happy that somebody else stated the direct route of the issue in plain terms.

Though I think they should probably make 1 change first and see what comes of it. Either make it like leather, which takes 150 t5 (Haven’t crafted medium in so long) @ 3 per refined and 50 per asc pre-mat? I could be off, but I think that would be a good start to easing the pressure of the cloth bits in ascended armors. But that change would need to stand for 6-9 months before being reevaluated, imo.

Second issue are the lower tiers of cloths, the issue basically is that when I take my level 80 back into zones where said things drop, what I really need to be finding are mobs who drop consumable bags. This would also require events to spawn fewer elite/champions when scaled, and events that break while actively spawning mobs get fixed asap. Something the megaserver could potentially allow for, a forced closing of a map by some admin or dev if something breaks and becomes exploitable.

One messy option is to make alts and never level them past about 25, 35 and 50 or so, then send said alts all the champ/gear bags I get to salvage whatever cloth comes out. But again, that is messy.

Regardless, the current standing of cloth makes ascended armors highly prohibitive, and it’s because of a double-nerf that silk especially took to correct the economy. With HoT coming in, and hopefully maybe more stat combos other than zerk becoming viable in PvE, especially dungeons since the “meta” only really matters in small group play (would love to see working pve condi equal to zerk, even if different), I would like to think crafting more ascended gear to match all that zerker on my mains (10 sets so far) won’t be so painful if something else opens up.

(edited by Inimicus.7162)

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Posted by: Haishao.6851

Haishao.6851

I’d rather have silk (and other clothes) stay useful and pricey instead of becoming another trash like mithril and leather.

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Posted by: Nyx.7342

Nyx.7342

It takes me forever to get enough silk to craft an ascended piece. Yes it drops a fair amount but it takes 300 scraps to make one bolt. It takes me two days of doing fractals and dungeons to get over one stack. The rest of the mats i get with ease and i dont need as many.

Just lower the cost of making the bolts, 50 bolts needed and only 2 silk scraps per bolt.

Or get rid of the timegate so people can just save up silk and craft it all at once instead of having to buy silk every day.

So revert the amounts needed back to a point where silk was at vendor value?
And how does this solve anything? Silk is VERY easy to come by. Run Silverwastes a few times and you’ll get all the silk you could ever want. It drops from bags and chest, and is obtained through salvaging. In 1 run you can easily get 20+ bags, and a ton of gear to salvage.

Sorry i meant either make it 50 or 2 per bolt

i think with that it would reach a more reasonable price while still being worthwhile.

I dont mind having to buy silk but after a day of dungeons i can spend a good 3-4g on silk to craft one bolt, which i think is a little too much.

They should also find a way to make mithril and wood more valuable. I dont think the price of ascended armors and such is too much, but i think its bad that the cost of the armor really just comes down to the silk rather than the other mats. If they balanced the mats and it still cost the same people who have already crafted their armors (like me) would not riot and people who craft for only one weight could profit on the mats they dont use.

(and yeah silverwastes is good for some things you need in ascended crafting. I grinded it for a bit when i made my second set of armor, but it gets tedious and i think these kinds of discussions about the game should be focused on making the experience fun and rewarding)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’d rather have silk (and other clothes) stay useful and pricey instead of becoming another trash like mithril and leather.

That’s why my preferred solution is not to reduce the needed amounts of silk, but to increase the needed amounts of leather and mithral.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Posted by: mtpelion.4562

mtpelion.4562

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

All players are heavy and medium users, so all players are putting in the same effort.

No players are light users? Light is not a thing? Cause I assume that’s the crux of the argument. Medium and Heavy only have to make a little damask compared to the light users who have to make everything damask.

All players are light users as well. I was addressing specifically the heavy and medium line from the quoted post.

All players have EQUAL access to the classes, thus all players are equally light, medium, and heavy users.

Because all players have the equal opportunity to use all three armor grades, the price disparity is NOT discriminatory.

CHARACTERS are restricted, but players are not.

Server: Devona’s Rest

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Posted by: Ayrilana.1396

Ayrilana.1396

If anything, how much mithril and leather you need should be increased to match that of damask. That way it’s fair.

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Posted by: heartless.6803

heartless.6803

I don’t understand why silk is the highest amount cost. Silk should be lowered to 50 per since you can’t reliably farm it. Mithril should be upped to 100 per since it’s easily obtainable.

On a side note, best way to farm silk? Opening Edge of the mists bags on a level 51-55? or just opening them on an 80 and salvaging only cloth?

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Nyx.7342

Nyx.7342

All players are light users as well. I was addressing specifically the heavy and medium line from the quoted post.

All players have EQUAL access to the classes, thus all players are equally light, medium, and heavy users.

Because all players have the equal opportunity to use all three armor grades, the price disparity is NOT discriminatory.

CHARACTERS are restricted, but players are not.

So even though a player who plays a light armor class as his/her main will probably only craft one set of ascended armor, the higher cost is in no way unfair because they could have played a heavy armor class instead? LOGIC!

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Posted by: Inimicus.7162

Inimicus.7162

Seen a few people mention making a pass at mithril. But mithril is used in all weapon crafting also, which btw is a much larger bang for your buck if you just want a stat increase. Basically this issue was created by fixing another issue, and then not re-correcting when the supply leveled off. And the only three options are:

1. Make everything as expensive as damask by adding silk market-correction style recipe changes.

2. Make damask as cheap as everything else (undoing some or all of the silk market correction changes.

3. Or making it all meet somewhere in the middle by making market-correction style changes to the cheaper mats, and undoing some of the correction changes to the cloth and silk.

I’m in favor of making the damask cheaper via the silk. The others, linen/cotton/wool will still be plenty pricy, but 40 of each isn’t as terrible to get every day as the 300 of the 1.

I should also point out in reference to that last bit, soft woof logs? why 80 of these? That correction was made way more than a year ago now I think, has it not leveled off some? geeze…

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Posted by: Miku.6297

Miku.6297

If anything, how much mithril and leather you need should be increased to match that of damask. That way it’s fair.

Leather maybe, mithril I might be a little hard pressed to say that, remember mithril is used in weapon/hunstman/artificing/jewlery as well.

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Posted by: phys.7689

phys.7689

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

All players are heavy and medium users, so all players are putting in the same effort.

No players are light users? Light is not a thing? Cause I assume that’s the crux of the argument. Medium and Heavy only have to make a little damask compared to the light users who have to make everything damask.

All players are light users as well. I was addressing specifically the heavy and medium line from the quoted post.

All players have EQUAL access to the classes, thus all players are equally light, medium, and heavy users.

Because all players have the equal opportunity to use all three armor grades, the price disparity is NOT discriminatory.

CHARACTERS are restricted, but players are not.

all players do not have all classes, and i think the premise that different proffessions are ok with having imbalanced progression by design, because people can select a class is a stupid premise to begin with. By that same logic they dont have to balance any classes, because so what if one class is garbage, you chose to play that class, so its balanced for all players.
perhaps they should make revenant take 3 times as long to level to 80, because hey you chose to make revenant.

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Posted by: Surbrus.6942

Surbrus.6942

all players do not have all classes, and i think the premise that different proffessions are ok with having imbalanced progression by design, because people can select a class is a stupid premise to begin with.

Well that has been Anet’s strategy for Necromancer in PvE for the past three years.

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

How can this imbalance have been allowed for so long? And when will it be fixed?
This is crazy!

There’s nothing to “fix” here. It’s supply and demand. Economics 101. Because Damask is needed for every kind of ascended armor, it is in much higher demand, and thereby has a higher price. While it does have to do with the changes made to the recipes involving silk, and the unreliable way of gathering cloth, ANet can’t just tweak these things whenever people are unhappy. The current system is working rather well.

even though the economy is what sets the prices in the game… anet should really step in and give us more cloth…. or implement more leather and metal sinks.

Currently players who want to fully gear a light armor class are at a disadvantage because of the price difference, and something should be done to try and balance things out.

Last wintersday, the price of cloth dropped and metals went up…… but it was only temporary.

We need to see more events like this if light armor classes are ever going to see a fair price for ascended armor.

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Posted by: cthaeh.2168

cthaeh.2168

I’m confused. Why do these materials need to cost the same? I would understand if ascended equipment gave you some advantage over other players, but it doesn’t. The minuscule stat bonus means nothing in ZergVZerg, and you don’t use equipment in PvP. What exactly is the problem?

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Posted by: heartless.6803

heartless.6803

I’m confused. Why do these materials need to cost the same? I would understand if ascended equipment gave you some advantage over other players, but it doesn’t. The minuscule stat bonus means nothing in ZergVZerg, and you don’t use equipment in PvP. What exactly is the problem?

The only real reason you need ascended gear is for Fractals and agony resistance. It’s a common heated debate item because people get frustrated with the very concept of agony damage. Honestly if they removed agony damage entirely from fractals and agony resistance I wouldn’t care at all about ascended gear. Leave it as unbalanced as it is now, without needing to farm it for agony I no longer care at all about rushing to get it.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: phys.7689

phys.7689

I’m confused. Why do these materials need to cost the same? I would understand if ascended equipment gave you some advantage over other players, but it doesn’t. The minuscule stat bonus means nothing in ZergVZerg, and you don’t use equipment in PvP. What exactly is the problem?

It gives you an advantage. You are just saying its not a large advantage.
less direct damage recieved (4% less damage for a light armor user without toughness) and 30+11+11+14 attribute points.

(edited by phys.7689)

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Posted by: Obtena.7952

Obtena.7952

None of these arguments are new … you should all feel ashamed for rehashing them.