The secret to good game design

The secret to good game design

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Posted by: Resonance.4216

Resonance.4216

Step 1)

Balance difficulty/time investment for reward

That’s it. There is no step 2.

Look at all the godkitten complaints in this forum, and you’ll see how all of them could be avoided if that rule was stuck to.


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

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Posted by: Resonance.4216

Resonance.4216

“Why did Domain of Anguish take so long to do?” <— because the reward was totes amazeballs

“Why does everyone and their cat run CoF1?”

Because it provides a huge reward for a 11 minute investment of time.


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

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Posted by: Viking Jorun.5413

Viking Jorun.5413

“Why did Domain of Anguish take so long to do?” <— because the reward was totes amazeballs

“Why does everyone and their cat run CoF1?”

Because it provides a huge reward for a 11 minute investment of time.

You can half that time with the right group.

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Posted by: Resonance.4216

Resonance.4216

“Why did Domain of Anguish take so long to do?” <— because the reward was totes amazeballs

“Why does everyone and their cat run CoF1?”

Because it provides a huge reward for a 11 minute investment of time.

You can half that time with the right group.

LFG ONLY ZERKER WARS PING GEAR OR KICK.

Yeah, I’m not that much of a kittenwit.


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

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Posted by: Rama.6439

Rama.6439

This game is such a joke when it comes to difficulty, senior citizens and the mentally Ill could easily play this game and partake in meta events and run dungeons.

This last event was so pathetic, running around and dancing at effigies, smacking pinatas, the only decent thing there even was, was the Dragon ball mini game and it was ruined by idiots going AFK just to get the achievement, and I don’t usually like mini games but this one was fun and kinda a challenge, but others ruined it for us like always.

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

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Posted by: Lalangamena.3694

Lalangamena.3694

I will ignore the fact that the core of the game is flawed (zerker or GTFO, no CC no healing and no brains) and just work with what we have.

few (easy to implement) suggestions:

1) in short dungeons make trash unskippable.

2) put the token vendors inside the instance, after the end boss, path 1 will have chest and feet, path 2 will have gloves and pants, path 3 will have head and shoulders. (arah will have different setup etc) this will make people run more than one path over and over.

3) dynamic events idea is awesome, too bad they are mostly soloable or breaking because wildlife kill the dynamic baddies on aggro breaking the event, solution: make all mobs in dynamic events veterans (or higher), and have a slightly bigger gap between them (I can kill the wolf-master three times in half an hour…)

4) remove the AOE CAP, remove the AOE cap, remove the AOE cap, after you do that, tone down the AOE damage.

5) give mobs boons, blocks and cleanses.

6) oh, and yes match the reward for the effort, maw event is nice, but it is zero effort for a huge reward (well, open dragontimers and waiting 30 minutes is quite an effort for some people but still…), the nigeling giant is a medium effort for absolutely no reward.
fractals of the mist 30+ are HUGE effort for minuscule reward… at least give us titles…

7) same as above but different example, make cof1 reward only 10 silvers and 10 tokens, make cof 3 reward 40 silvers and 40 tokens etc…

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Posted by: Vayne.8563

Vayne.8563

This game is such a joke when it comes to difficulty, senior citizens and the mentally Ill could easily play this game and partake in meta events and run dungeons.

This last event was so pathetic, running around and dancing at effigies, smacking pinatas, the only decent thing there even was, was the Dragon ball mini game and it was ruined by idiots going AFK just to get the achievement, and I don’t usually like mini games but this one was fun and kinda a challenge, but others ruined it for us like always.

Are you suggesting senior citizens and the mentally ill shouldn’t be able to play games? lol

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Posted by: Vayne.8563

Vayne.8563

@the OP

That’s surely one of the tenets of good game design, but I don’t think it’s the only one. By your logic if you had a game where there was nothing to do that gave no reward it would be fine. lol

MMOs today need to find and satisfy a wide range of people or they become niche. The problem is, satisfying one group of people often dissatisfies other groups of people.

Take the difficulty. You make really difficult stuff and if there’s too much of it, the casuals will feel the game isn’t for them. But there’s not enough difficulty the hard core guys will feel the game is not for them.

And if you add unique rewards/titles/achievements to the difficult content, which is what hard core players want, you’ll end up kitten ing off a percentage of people who will never be able to do that content. For right or wrong, people will get kitten ed off.

Knowing that a problem is is a very different matter to having a solution for that problem.

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Posted by: Resonance.4216

Resonance.4216

@the OP

Take the difficulty. You make really difficult stuff and if there’s too much of it, the casuals will feel the game isn’t for them. But there’s not enough difficulty the hard core guys will feel the game is not for them.

I’m fine with that. Guild Wars 1 was niche and successful. Gw2 has gone generic, and all these mediocre F-spammers are being catered to.


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

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Posted by: Vayne.8563

Vayne.8563

@the OP

Take the difficulty. You make really difficult stuff and if there’s too much of it, the casuals will feel the game isn’t for them. But there’s not enough difficulty the hard core guys will feel the game is not for them.

I’m fine with that. Guild Wars 1 was niche and successful. Gw2 has gone generic, and all these mediocre F-spammers are being catered to.

Don’t confuse generic with mainstream, they’re not the same thing.

Guild Wars 2 has indeed gone mainstream? Why? Because it’s a far bigger project than Guild Wars 1 ever was. It requires more man power, more investment in time and money, and it has a bigger vision/scope. And it will take time to get to where the devs want it to be. They had to release it to start making money to keep working on it.

But that doesn’t make it generic and in many ways it’s still a niche game…just aimed at a completely different niche (and a much larger one).

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Posted by: marnick.4305

marnick.4305

This game is such a joke when it comes to difficulty, senior citizens and the mentally Ill could easily play this game and partake in meta events and run dungeons.

Senior citizens and the mentally ill are already limited to petanque. Are you saying videogames should be rationed to the physically and mentally capable?

I did a triathlon last week. Do I qualify for your game?

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: tofuboy.4928

tofuboy.4928

It’s a very simple game, select target, lock target, spam keys until mob is dead… and repeat.

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Posted by: captaincrash.6528

captaincrash.6528

I don’t know, I haven’t run CoF P1 in quite a long time, and haven’t struggled money-wise. I suggest you play for fun, stop worrying about other people and what they’re doing. I’m aware this wasn’t your main point but to that I say, if it’s not fun there’s probably something else out there that is. Not to be a kitten. Also aware that’s a stock standard ‘suggestion’ but come on,almost 10 months in, do you expect anything else, any dramatic change?

Crash ~ Charr Reaper

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Posted by: Resonance.4216

Resonance.4216

I don’t know, I haven’t run CoF P1 in quite a long time, and haven’t struggled money-wise. I suggest you play for fun, stop worrying about other people and what they’re doing. I’m aware this wasn’t your main point but to that I say, if it’s not fun there’s probably something else out there that is. Not to be a kitten. Also aware that’s a stock standard ‘suggestion’ but come on,almost 10 months in, do you expect anything else, any dramatic change?

So what you’re basically saying is that you’re just saying whatever you wanted to, regardless of the thread topic or content?

Why not post it in the Guild forum?


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

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Posted by: munkiman.3068

munkiman.3068

I actually think they are starting to go in the right direction. The RNG boxes are even much better now, and i was a big proponent against them. I did get the jorbreaker version of the wings as a drop today, so that at least tells me they are trying. Dungeons are still a mess, but i know that’s going to take time. WvW is definitely more rewarding. I hope they focus on crafting soon however, since it’s really pretty blah.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Torpian.9142

Torpian.9142

If I were a game designer who was expected to produce content that made the company I work for money, I’d probably monitor what people are doing and invest my energy into what the majority wanted. Oh wait, that’s what ArenaNet are doing. I guess you don’t fit the description of the majority.

Wardens of Myth, Tarnished Coast

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Posted by: captaincrash.6528

captaincrash.6528

So what you’re basically saying is that you’re just saying whatever you wanted to, regardless of the thread topic or content?

Why not post it in the Guild forum?

Not exactly, the Cof point had come up and it can easily be applied to the dragon bash stuff, if you don’t like it, don’t do it, just because everybody else is doing it. It’s not that hard to make the stretch.

Crash ~ Charr Reaper

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Posted by: LHound.8964

LHound.8964

Step 1)

Balance difficulty/time investment for reward

That’s it. There is no step 2.

Look at all the godkitten complaints in this forum, and you’ll see how all of them could be avoided if that rule was stuck to.

I find amusing how you claim your solution is the holy grail for all of GW2 problems and all the ranting on the forums. The honest truth is there isn’t a single solution to the problems. Gw2 was created to bring entertainment to a multiple type of crowds. Social players tend to feel the game is too hard (grind cosmetics, work for the legendary, work for gold), Heavy MMoRPG players think the game is too bland (no content, no effort, no objectives), E-Sports players looked for competitiveness ( and found none).
If i could chose one thing that need a change, it would be the “Make things the way you like” motto. It drives away the “reward for effort”, and sets the “Gold dependency” within all the game:

- How to reward effort. This is how i like Anet to get an answer!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: marnick.4305

marnick.4305

[quote=2238811;LHound.8964:I find amusing how you claim your solution is the holy grail for all of GW2 problems and all the ranting on the forums. The honest truth is there isn’t a single solution to the problems. Gw2 was created to bring entertainment to a multiple type of crowds. Social players tend to feel the game is too hard (grind cosmetics, work for the legendary, work for gold), Heavy MMoRPG players think the game is too bland (no content, no effort, no objectives), E-Sports players looked for competitiveness ( and found none).[/quote]

In politics I usually go further. Politicians who claim single solutions to all problems are actively being dishonest. To the masses, that’s usually easy to swallow, which is why the masses (ergo players like me and resonance) tend to come up with one-solution-fits-all threads. To implements 100 threads for 1% would work far better than to implement 1 thread for 100%.

Not just that but “balance time/effort vs reward” is so incredibly vague that it could be considered dishonesty by itself. Meaninglessly vague statements are worthless.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: dadamowsky.4692

dadamowsky.4692

“Rewarding”? Haha, just say it loud, you want more shinies to be given to you. Look at the Orr discuss yet on the front page, RNG (endless) discuss, and most of the complaints here on forum.

It is either me beeing really old-fashioned gamer, or the playerbase is overly obsessed with their “loot/reward” (name it however you like). Acting like a drug-addict who has already higher resistance to chem, but wants more and more excitement with the same dose. Are there anyone who play games for fun, the sake of playing itself, yet? Hell, I’ve got impression that the most of the gamers community has gone mad, no matter the games genres or types.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m pretty sure before this, it should be:

  • Create intrinsically satisfying gameplay and content.

Rewards should be an icing on the cake, not a driving force to get people to play the content. If the content is satisfying, then the rewards won’t matter as much. Look at the MWF; a ton of people enjoyed that, and from what I read, I didn’t see many posts concerning rewards in there.

Now, this one is a kittene to nail, since:

  • Everyone likes different things, and has a different opinion on what is satisfying. I personally still enjoy the game, especially the exploration part. It’s not perfect, but I have fun.
  • The entitled (you know, the ones who think that they should get the best stuff just for playing) will always complain if there is challenge in the way of the best (not necceserily best statted) rewards.
Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Zoldyck.6241

Zoldyck.6241

This game is such a joke when it comes to difficulty, senior citizens and the mentally Ill could easily play this game and partake in meta events and run dungeons.

Excuse me? So you are saying that senior citizens (which is me) are mentally inferior because of our age?

Let me go get my cane and so that i can beat some sense into you…

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I will ignore the fact that the core of the game is flawed (zerker or GTFO, no CC no healing and no brains) and just work with what we have.

few (easy to implement) suggestions:

1) in short dungeons make trash unskippable.

2) put the token vendors inside the instance, after the end boss, path 1 will have chest and feet, path 2 will have gloves and pants, path 3 will have head and shoulders. (arah will have different setup etc) this will make people run more than one path over and over.

3) dynamic events idea is awesome, too bad they are mostly soloable or breaking because wildlife kill the dynamic baddies on aggro breaking the event, solution: make all mobs in dynamic events veterans (or higher), and have a slightly bigger gap between them (I can kill the wolf-master three times in half an hour…)

4) remove the AOE CAP, remove the AOE cap, remove the AOE cap, after you do that, tone down the AOE damage.

5) give mobs boons, blocks and cleanses.

6) oh, and yes match the reward for the effort, maw event is nice, but it is zero effort for a huge reward (well, open dragontimers and waiting 30 minutes is quite an effort for some people but still…), the nigeling giant is a medium effort for absolutely no reward.
fractals of the mist 30+ are HUGE effort for minuscule reward… at least give us titles…

7) same as above but different example, make cof1 reward only 10 silvers and 10 tokens, make cof 3 reward 40 silvers and 40 tokens etc…

Not sure about #7 because I don’t like the idea of Anet deciding which paths should be worth what, but I definitely agree CoF P1 is something that seriously needs to be re-worked because I’m gonna be so kitten ed off when my class gets nerfed because of zerker warriors 5 minute running CoF..

Great points though, and I definitely agree.