The simple way to add Grandmaster Jeweler
For legendary trinkets, the gifts are going to have to be involved. What you’ve suggested is something far more OP than any of the legendary weapons we have now given the ease of obtaining them using your process.
Legendary accessories will need to factor in
Gift of Exploration
Gift of Magic
Gift of Might
Icy runestones
A Xunlai ingot should probably be something like
20 Silver ingots
20 Gold ingots
20 Platinum ingots
(20 of each because of the higher abundance of these ores)
and 1 Lump of mithrilium to keep it consistent with Deldrimor steel.
To make an Ascended jewel would take 2 Xunlai ingots (to make an Electrum Filligree), 3 globs of dark matter and 3 Exquisite Jewels (requiring the appropriate orb, orichalcum filligree and ectoplasm recipe).
The Setting would take 2 more Xunlai ingots as will a Band and a Hook while a Chain would take 3 ingots.
To make the final piece would be something like
3 Ascended jewels
1 Setting
1 Chain/Band/Hook
1 Vision crystal
The final tally of parts for a full set of jewels needed would be fairly consistent with ascended armour and weapons and totally consistent with Jewelry making
For legendary trinkets, the gifts are going to have to be involved. What you’ve suggested is something far more OP than any of the legendary weapons we have now given the ease of obtaining them using your process.
Legendary accessories will need to factor in
Gift of Exploration
Gift of Magic
Gift of Might
Icy runestonesA Xunlai ingot should probably be something like
20 Silver ingots
20 Gold ingots
20 Platinum ingots
(20 of each because of the higher abundance of these ores)
and 1 Lump of mithrilium to keep it consistent with Deldrimor steel.To make an Ascended jewel would take 2 Xunlai ingots (to make an Electrum Filligree), 3 globs of dark matter and 3 Exquisite Jewels (requiring the appropriate orb, orichalcum filligree and ectoplasm recipe).
The Setting would take 2 more Xunlai ingots as will a Band and a Hook while a Chain would take 3 ingots.
To make the final piece would be something like
3 Ascended jewels
1 Setting
1 Chain/Band/Hook
1 Vision crystalThe final tally of parts for a full set of jewels needed would be fairly consistent with ascended armour and weapons and totally consistent with Jewelry making
We already have weapons that need exploration why would trinkets and later armor need it to unless they make materials to get exploration gift easier to come buy some people only want to play 1 char and that will leave them with 2 legendarys totaly as it stands now.
For legendary trinkets, the gifts are going to have to be involved. What you’ve suggested is something far more OP than any of the legendary weapons we have now given the ease of obtaining them using your process.
The gifts would only be involved if there is some degree of prestige associated with the jewelry.
Since there is nothing “OP” whatsoever with a simple stat item that is completely hidden, the legendary change is purely a quality of life improvement. If no one can know that you are wearing legendary accessories, there is absolutely no reason to demand incredibly high costs. In the outline I describe above, it is purely a functionality buff for the sake of pure convenience, and therefore no reason to give it a massive price tag.
Now, if legendary accessories DO carry an aesthetic component such as auras or shading, that would justify a price hike. But that is its own separate system to be debated.
Legendary weapons involve gifts and runestones because of the prestige factor of their skins. Stat swapping was added later as a bonus. If there is no prestige factor, there is zero reason to demand an absurdly high price tag for a pure quality of life boost.
For legendary trinkets, the gifts are going to have to be involved. What you’ve suggested is something far more OP than any of the legendary weapons we have now given the ease of obtaining them using your process.
The gifts would only be involved if there is some degree of prestige associated with the jewelry.
Since there is nothing “OP” whatsoever with a simple stat item that is completely hidden, the legendary change is purely a quality of life improvement. If no one can know that you are wearing legendary accessories, there is absolutely no reason to demand incredibly high costs. In the outline I describe above, it is purely a functionality buff for the sake of pure convenience, and therefore no reason to give it a massive price tag.
Now, if legendary accessories DO carry an aesthetic component such as auras or shading, that would justify a price hike. But that is its own separate system to be debated.
Legendary weapons involve gifts and runestones because of the prestige factor of their skins. Stat swapping was added later as a bonus. If there is no prestige factor, there is zero reason to demand an absurdly high price tag for a pure quality of life boost.
How a legendary trinket would be presented is up for debate, whether there be some sort of aura or what have you. However, by its nature a legendary would have to have something that makes it stand out and that involves costly and time consuming materials.
I agree that the cost of manufacturing each piece of legendary armour as if each were a legendary in its own right would be prohibitive. i.e. requiring 6 Gifts of each type for armour and 5 for trinkets and 1 more for a back piece.
I could, however, foresee that legendary armour would be crafted as a set, like the satchels of armour you can get. In that way, you would only require 1 set of gifts for a set of light, medium or heavy. Adding effects for armour wouldn’t be out of the question as many armours already have effects
A Legendary trinket set would probably also be made the same way, what effect that could have is a debate in itself.
However, I believe the way I’ve surmised how ascended trinkets could be made stands to reason
How a legendary trinket would be presented is up for debate, whether there be some sort of aura or what have you. However, by its nature a legendary would have to have something that makes it stand out and that involves costly and time consuming materials.
I agree that the cost of manufacturing each piece of legendary armour as if each were a legendary in its own right would be prohibitive. i.e. requiring 6 Gifts of each type for armour and 5 for trinkets and 1 more for a back piece.
I could, however, foresee that legendary armour would be crafted as a set, like the satchels of armour you can get. In that way, you would only require 1 set of gifts for a set of light, medium or heavy. Adding effects for armour wouldn’t be out of the question as many armours already have effects
A Legendary trinket set would probably also be made the same way, what effect that could have is a debate in itself.
However, I believe the way I’ve surmised how ascended trinkets could be made stands to reason
Legendary is just Ascended by another name. The only thing that makes Legendary Weapons legendary is the special visual effect and the fact that the stats can be changed at will. With Legendary trinkets, visual effects would start to overlap and then we’d hear QQ about wanting to be able to toggle effects on and off.
I’d rather just get the possibility to craft my own trinkets than worry about the Legendary name at this point. But, if we were to somehow get Legendary trinkets, why not make them in the Forge. Place four ascended trinkets of differing stat values (purchased, looted or crafted) into the Mystic Forge and then you receive a “Legendary” trinket with a variable stat box that can be changed any time out of combat.
The idea is that Legendary is BiS for the game and currently that means that stats are insignificant compared to prestige or ascetic and should not be tied to the Legendary item.
And for all of those Fractal runners with a glut of trinkets, make them salvageable or vendorable.
Legendary are first and foremost about the look, not the capability to swap stats. I can see like a legendary amulet that can swap stats and give an effect, but not all trinkets.
OPs recipe is FAR to simple for a Legendary item….
I do like the idea of Legendary trinkets, but I’m not sure they should be crafted (maybe MF ingredients need 500 Jewelry to craft).
Fate is just the weight of circumstances
That’s the way that lady luck dances