The state of RNG
As someone who has also spent well over 200g in the toilet trying to get a precursor, I would agree that the RNG is terrible and quite demoralizing. I don’t agree with it somehow being a scheme to maximize profits though. I didn’t give Anet any money by throwing dozens upon dozens of greatswords into the toilet. That was money I had earned over time.
It costs me roughly 8g for 5 attempts in the toilet, at this point I don’t spend any money on the toilet unless it is a daily category. Then I do my 5 tries (6 technically as you get swords back) and move on with my life. I get an exotic 15-20% of my attempts, but they are the lame exotics that get me super excited when I see gold text then I read the text and am disappointed all over again.
I am looking forward to the alternative method to get precursors.
It’s a medical condition, they say its terminal….
I have a friend that has the following legendaries:
Both greatswords
Sword
Shield
Hammer
for the precursors one was a drop and the other four were from the mystic forge. I’m happy for him, and he plays more than I do. However, how does one person manage to get five precursors over the course of a year? That’s almost one every other month for him.
I know people that play as much as he does and haven’t even gotten one. This troubles me. It almost feels as if when you make your account you’re assigned a random number 1-10 and the closer to 10 you are the better your luck. He was assigned a 10 and is thus luck made human pixels.
RNG needs to be taken out for things like legendaries. I would much rather a long, time-gated chain of events that would take several months to finish that ends in your choice of a precursor. I’m not suggesting time gated as go collect 100,000 ancient logs and when you get back you can continue. I’m saying time gated as like a daily quest, you can only do one step a day and there’s 120 steps. One of the steps could be killing Teq to get a tooth or something, but that tooth would be guaranteed if you are on that step. Doing this will create a sense of progress and accomplishment when finished. Additionally, if done right, if can be epic, another story for your character to live through, and repeatable.
_____________________ VANQUISH _____________________
RNG is by design. As long as you keep trying to get the precusor, ANet wins.
You are suppose to be frustrated. It’s fine and build into the system. As long as you don’t quit.
Personally, I think it’s a poor system, but whatever.
Same thing for me here, a few guildies keep pinging exotics in the guild chat while we’re raiding WvW, like 2-3 exotics for each of them almost every night. The last exotic I got was 2 months back, and it was an account bound one from Fractals. Also, I play around 4-5 hours a day, so it’s not that I don’t play.
Not only that, I’m running with 150% MF, and they’re only running with 30%.
Because of this I don’t even dare play the MF: I’m just too unlucky. Threw 400 rares in the forge before just for the hell of it, got 2 exotics, and now I’m broke.
RNG is just a kittening joke and like everyone else, I’m sick and tired of it.
Far Shiverpeaks
twitch.tv/awsmcelly
It’s broken and – especially – totally unepic and unlegendary. Since the beginning of RPGs there were these super rare weapons and in about 99.9 periodic % they are acquired by an epic, hard and long quest. Not in GW2, you simply put some items and hope for luck.
I managed to have 3 legendaries. I never got a single precursor drop. I waisted about 200-300g and as well a lot of acquired exotics/rares as loot/through dungeon tokens. No luck. Others in my guild had already 3-4 drops – either MF or reward chests. It’s not the way you ‘reward’ dedicated players while other get it without any effort. I am not completely against RNG. It’s fine for skins after dungeon chests.
It seems that Anet rushed this part (and some others) of the game since they felt to release it regarding the competitors on the market.
‘would of been’ —> wrong
The past few weeks the RNG has been very evil, I have gotten 3 exotics from the toilet, 1 as a drop and from those 2 ecto and ZERO dark matter. I keep chanting, ESO, ESO, ESO, can’t wait.
Mud Bone – Sylvari Ranger
Wasn’t there something in the works to quest for a pre-cursor?
Someone just posted this, which basically sums up RNG, some ppl get everything, some people get nothing: http://www.youtube.com/watch?v=pKHAqP-t2cA
Far Shiverpeaks
twitch.tv/awsmcelly
I am sensing a gambling addiction lololol. I would love to take half of the guild wars 2 community to the casino just for the lulz.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Mud Bone – Sylvari Ranger
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Ah, but I’m not complaining about the game. And it’s not F2P, it’s B2P. Big difference there my friend.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
This doesn’t make any sense.
Like, okay, it does if you intend to do nothing or have no real goals. But grind is pretty much the path for anyone who’s unlucky. I for one am so unlucky, that my RNG has been terribad in every game I’ve played (Save for with one mount in WoW but that was only because I was solo-spamming the same dungeon several times a day for two weeks so take that how you will).
If you don’t get good drops, you have either grind the stuff to flush in the forge, or grind the gold to afford what you need. Still a grind either way.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
This doesn’t make any sense.
Like, okay, it does if you intend to do nothing or have no real goals. But grind is pretty much the path for anyone who’s unlucky. I for one am so unlucky, that my RNG has been terribad in every game I’ve played (Save for with one mount in WoW but that was only because I was solo-spamming the same dungeon several times a day for two weeks so take that how you will).
If you don’t get good drops, you have either grind the stuff to flush in the forge, or grind the gold to afford what you need. Still a grind either way.
But the grind isn’t required. You’re making it a requirement because you want it. If your goal is to outfit your character with the best looking gear, then do what you need to in order to achieve it. Just remember that the game can be played without ever having the epic looking skins.
I grind because I want something. Wanted to craft a Legendary, so I had to do dungeons over and over. That was my choice to make as my end game goal. Only for me, I found fun ways to do it.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Ah, but I’m not complaining about the game. And it’s not F2P, it’s B2P. Big difference there my friend.
My mistake, but, you knew what I meant. Typos will always get ya.
Mud Bone – Sylvari Ranger
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
This doesn’t make any sense.
Like, okay, it does if you intend to do nothing or have no real goals. But grind is pretty much the path for anyone who’s unlucky. I for one am so unlucky, that my RNG has been terribad in every game I’ve played (Save for with one mount in WoW but that was only because I was solo-spamming the same dungeon several times a day for two weeks so take that how you will).
If you don’t get good drops, you have either grind the stuff to flush in the forge, or grind the gold to afford what you need. Still a grind either way.
In other words, you want every goals in the game to be non-grindy. That’s leaving out those players who want/have to grind in order to be satisfied. I think it’s better if there are some aspects of the game to be grindy and others not in order to address both sides. The legendary system falls on the grindy one.
3,000 hours in, been playing since betas, shoved hundreds of exos down Zomorros’s throat yet not a single precursor or anything even remotely worthwhile. All the while a friend of mine that has quit months ago got 4 precursors from the mystic forge within a week.
I rather strongly disagree, anet said ‘No grinding’ and I believe that should fall under all aspects of the game. The precursor system is flawed, always was, I think anet and its devs were rushed into finishing the game.
What I wrote last night was out of frustration in the early am’s but I will remake very constructive thread hopefully later tonight. Nothing should be a grind, it should most defiantly be a progressive process so you can watch how well you doing and how close you are instead of saving up 800gish in one big hit.
Ahem…
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
Guarenteed method of getting a precursor is called buying it from the TP.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
There is a serious flaw with RNG in that 1 person can be very lucky and another can be very, very unlucky. The lucky player loves the game and the unlucky player calls the game utter rubbish and goes to play something else forever bad mouthing the game to all the people he knows.
SOLUTION
Keep RNG in the game but implement a method that restricts extreme bad luck which will happen to a considerable amount of players and it being luck, is totally beyond there ability to control.
Being a MMO base it on number of hours played, a 100% guaranteed drop. So rather like the current MF% counter, you could have a drop counter.
For example with exotics, Anet may think a exotic drop every 50 hours played is a ‘fair/average drop rate’, so when you play a counter clocks the hours up to 50, if a exotic drops on the 24th hour it resets to 0 and starts going again, so worse case scenario after 74 hours you would have had 2 exotic drops. The extremely unlucky player would get 2 exotics at 100 hours played. So you still have lucky/unlucky players but theres a LIMIT on bad luck.
Otherwise, without a system like that with RNG as it is now, you have one player who has had 10 exotics drop in 100 hours and another player with no drops in 1,000 hours. Blatantly unfair…
There is a serious flaw with RNG in that 1 person can be very lucky and another can be very, very unlucky. The lucky player loves the game and the unlucky player calls the game utter rubbish and goes to play something else forever bad mouthing the game to all the people he knows.
SOLUTION
Keep RNG in the game but implement a method that restricts extreme bad luck which will happen to a considerable amount of players and it being luck, is totally beyond there ability to control.
Being a MMO base it on number of hours played, a 100% guaranteed drop. So rather like the current MF% counter, you could have a drop counter.
For example with exotics, Anet may think a exotic drop every 50 hours played is a ‘fair/average drop rate’, so when you play a counter clocks the hours up to 50, if a exotic drops on the 24th hour it resets to 0 and starts going again, so worse case scenario after 74 hours you would have had 2 exotic drops. The extremely unlucky player would get 2 exotics at 100 hours played. So you still have lucky/unlucky players but theres a LIMIT on bad luck.
Otherwise, without a system like that with RNG as it is now, you have one player who has had 10 exotics drop in 100 hours and another player with no drops in 1,000 hours. Blatantly unfair…
LOL! RNG is never fair…. because it is random. I can’t see how you think RNG is flawed because one person is lucky, and another isn’t.
And as for your suggestion to add some type of counter in place of RNG. That isn’t a solution. That’s called “Entitlement”, because you’re basically asking for free rare stuff every X number of hours/days.
There is a serious flaw with RNG in that 1 person can be very lucky and another can be very, very unlucky. The lucky player loves the game and the unlucky player calls the game utter rubbish and goes to play something else forever bad mouthing the game to all the people he knows.
SOLUTION
Keep RNG in the game but implement a method that restricts extreme bad luck which will happen to a considerable amount of players and it being luck, is totally beyond there ability to control.
Being a MMO base it on number of hours played, a 100% guaranteed drop. So rather like the current MF% counter, you could have a drop counter.
For example with exotics, Anet may think a exotic drop every 50 hours played is a ‘fair/average drop rate’, so when you play a counter clocks the hours up to 50, if a exotic drops on the 24th hour it resets to 0 and starts going again, so worse case scenario after 74 hours you would have had 2 exotic drops. The extremely unlucky player would get 2 exotics at 100 hours played. So you still have lucky/unlucky players but theres a LIMIT on bad luck.
Otherwise, without a system like that with RNG as it is now, you have one player who has had 10 exotics drop in 100 hours and another player with no drops in 1,000 hours. Blatantly unfair…
LOL! RNG is never fair…. because it is random. I can’t see how you think RNG is flawed because one person is lucky, and another isn’t.
And as for your suggestion to add some type of counter in place of RNG. That isn’t a solution. That’s called “Entitlement”, because you’re basically asking for free rare stuff every X number of hours/days.
Had a few chickens left over from Halloween
I have just sacrificed one cursing you, Smooth Penguin, with EXTREME BAD LUCK with RNG in any current/future game you play.
Enjoy…LOL.
You should not take smooth penguin seriously, btw. He is either a really dedicated troll, or is married to the Anet founder’s daughter.
As for the topic, yes, they need to kill the RNG precursors. And you cannot say ‘you choose to grind wah wah’ when absolutely everything is a grind.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Oh, so what you wanted is to log on and then create a level 80 character with all the best gear right away. WoW such a /facepalm there. If you think playing the game is a grind, then you picked the wrong game. Go play a First Person Shooter like COD, theres no leveling there /roll eyes.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Oh, so what you wanted is to log on and then create a level 80 character with all the best gear right away. WoW such a /facepalm there. If you think playing the game is a grind, then you picked the wrong game. Go play a First Person Shooter like COD, theres no leveling there /roll eyes.
This just proves that people have a different idea what a grind is, and that it would be impossible to have “no grind” in the game, cause there will always be people who will consider something as a grind.
Also, the RNG isn’t broken, it’s RNG, random things happen. I am the unlucky ones when it comes to RNG in any MMO, and I prefer to not have RNG at all, would prefer a token system.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Oh, so what you wanted is to log on and then create a level 80 character with all the best gear right away. WoW such a /facepalm there. If you think playing the game is a grind, then you picked the wrong game. Go play a First Person Shooter like COD, theres no leveling there /roll eyes.
Huh? Just HUH? Where on earth or the heavens did you pull that reply out of my reply. /rolls eyes back atcha.
Mud Bone – Sylvari Ranger
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL
Oh, so what you wanted is to log on and then create a level 80 character with all the best gear right away. WoW such a /facepalm there. If you think playing the game is a grind, then you picked the wrong game. Go play a First Person Shooter like COD, theres no leveling there /roll eyes.
This just proves that people have a different idea what a grind is, and that it would be impossible to have “no grind” in the game, cause there will always be people who will consider something as a grind.
Also, the RNG isn’t broken, it’s RNG, random things happen. I am the unlucky ones when it comes to RNG in any MMO, and I prefer to not have RNG at all, would prefer a token system.
Is it? I wonder. I know of at least 1 other game where the RNG system gave an advantage to some accounts. When you hear these stories about multiple prercursor drops it makes one wonder. I understand that the chance dictates someone can play for 1000s of hours and not get 1. But multiple precursors in a week? Others with over a dozen precursor drops over their life in the game. Its ridficvulous that the game didn’t launch with an alternative.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
There is a serious flaw with RNG in that 1 person can be very lucky and another can be very, very unlucky. The lucky player loves the game and the unlucky player calls the game utter rubbish and goes to play something else forever bad mouthing the game to all the people he knows.
SOLUTION
Keep RNG in the game but implement a method that restricts extreme bad luck which will happen to a considerable amount of players and it being luck, is totally beyond there ability to control.
Being a MMO base it on number of hours played, a 100% guaranteed drop. So rather like the current MF% counter, you could have a drop counter.
For example with exotics, Anet may think a exotic drop every 50 hours played is a ‘fair/average drop rate’, so when you play a counter clocks the hours up to 50, if a exotic drops on the 24th hour it resets to 0 and starts going again, so worse case scenario after 74 hours you would have had 2 exotic drops. The extremely unlucky player would get 2 exotics at 100 hours played. So you still have lucky/unlucky players but theres a LIMIT on bad luck.
Otherwise, without a system like that with RNG as it is now, you have one player who has had 10 exotics drop in 100 hours and another player with no drops in 1,000 hours. Blatantly unfair…
LOL! RNG is never fair…. because it is random. I can’t see how you think RNG is flawed because one person is lucky, and another isn’t.
And as for your suggestion to add some type of counter in place of RNG. That isn’t a solution. That’s called “Entitlement”, because you’re basically asking for free rare stuff every X number of hours/days.
Wanting fairness is entitlement now?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
The problem is precursors are supposed to be rare and RNG allows that. The only way to make them rare besides using RNG is to have them drop from super hard content and then again it will probably still be subject to RNG its just your chances of getting one are a lot higher.
Same goes for a scavenger hunt or crafting one, the materials/items will need to be rare or take a kitten ton of mats just to craft 1/10th of the weapon.
The real problem is not that precursors are subject to RNG but you have to deal with RNG while everything takes a ridiculous amount of crafting materials that forces you into a grind, and it’s painful grind at that. So you spend hundreds of gold and time to get the 3 gifts and now your choices are grind another 300-800g or rely on blind luck in the mystic toilet. They have tried to remedy this by adding more currencies to the game but it’s only come back to bite them in the kitten due to time locking laurels, nerfing karma and killing any sort of farming method with DR
So what is the solution? There isn’t one that’s not ridiculous or wishful thinking.
Anet didn’t screw up by distributing precursors through RNG, they screwd up on everything else.
(edited by Dromar.1027)
The problem is precursors are supposed to be rare and RNG allows that
I would say legendaries are far from from nowadays
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
(edited by morrolan.9608)
The problem is precursors are supposed to be rare and RNG allows that
I would say legendaries armed fast from rared nowadays
Because time has gone by to allow ppl who wanted to put the massive amount of energy into getting a legendary to get one. There’s also a lot of people who bought them up cheap back in the 40-80g days and now have 8 of them. As time goes on more people will get them but not many.
There’s nothing wrong with Guild Wars 2 RNG, I have plenty of Blood Dust and no Fractal Sword skin after 500 Fractal runs.
There’s nothing wrong with Guild Wars 2 RNG, I have plenty of Blood Dust and no Fractal Sword skin after 500 Fractal runs.
Ive gotten 3 and I dont even use sword except on my guardian and I have jormags breath on her
There’s nothing wrong with Guild Wars 2 RNG, I have plenty of Blood Dust and no Fractal Sword skin after 500 Fractal runs.
There is nothing with RNG itself. The problem is a lot of players don’t enjoy them (at least that’s what it looks like in the forum).
Its bad, end of story.
The Bloody Rain [Rain]
Devona’s Rest
RNG is bad? It’s called random. If they improve random from 1-10%. Does it even worth called precursor for legendary. It will be just like any other exo out there in TP.
Beside if you don’t enjoy the farming anymore, just get it from TP and stop whining. I spend 400G on mf and finally decided to just save up and purchase 1. I am one of those that have come to agreement that my luck is just not as great as the others. So go and learn to accept reality. This is life and life has never been fair.
If you don’t want to buy it then just wait for Anet implement the craft for precursor.
Yes RNG is bad, and it certainly doesn’t feel random when you fail several thousand times at trying for a precursor only to see some fella get one on their 1st try..
My luck ingame sucks, I had to buy dusk after several thousand fails with greatswords to produce either dusk or dawn, yet 4 random weapons in a 1 off attempt on some random day where I was prolly half asleep produced the chosen… I know its random, but it doesn’t change the fact that the system is just bad for getting precursors, those should require a level 80 quest that takes a bit to do.. lol
The Bloody Rain [Rain]
Devona’s Rest
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
This doesn’t make any sense.
Like, okay, it does if you intend to do nothing or have no real goals. But grind is pretty much the path for anyone who’s unlucky. I for one am so unlucky, that my RNG has been terribad in every game I’ve played (Save for with one mount in WoW but that was only because I was solo-spamming the same dungeon several times a day for two weeks so take that how you will).
If you don’t get good drops, you have either grind the stuff to flush in the forge, or grind the gold to afford what you need. Still a grind either way.
But the grind isn’t required. You’re making it a requirement because you want it. If your goal is to outfit your character with the best looking gear, then do what you need to in order to achieve it. Just remember that the game can be played without ever having the epic looking skins.
I grind because I want something. Wanted to craft a Legendary, so I had to do dungeons over and over. That was my choice to make as my end game goal. Only for me, I found fun ways to do it.
Yes but grinding gold for skins with abyssmal drop rates and artificial rarity isn’t the same as if the skin requires say.. I dunno. You had to take Sylvari T1 cultural weapon, add 250 toxin spores, a sigil of venom, and a gift of wood/Gift of Poison (Bunch of spores, venom sacks, rune of anti-toxin and the new sigil). For example. The dream thistle weapons aren’t remotely worth their cost. They’re so expensive because the chances of getting one are impossibly low, not because they’re awesome or require some amazing heavy effort. An example of good grinding is legendaries, save for precursors. Grinding the marks and the wood every day is fine, but grinding just.. Gold.. Ugh.
Grinding raw gold on its own just isn’t the same and more often than not it’s the only practical way to get a lot of things, that’s what I’m saying. Same case with precursors. Great, if you get one. Lol, good luck with that though. It’s more efficient to sell all the rares and sell them, getting the funds from that to buy a precursor than forge2win. And again, all this is due to the infernal RNG.
I also recall ’ there is no grinding in GW2’ .
You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.
This doesn’t make any sense.
Like, okay, it does if you intend to do nothing or have no real goals. But grind is pretty much the path for anyone who’s unlucky. I for one am so unlucky, that my RNG has been terribad in every game I’ve played (Save for with one mount in WoW but that was only because I was solo-spamming the same dungeon several times a day for two weeks so take that how you will).
If you don’t get good drops, you have either grind the stuff to flush in the forge, or grind the gold to afford what you need. Still a grind either way.
In other words, you want every goals in the game to be non-grindy. That’s leaving out those players who want/have to grind in order to be satisfied. I think it’s better if there are some aspects of the game to be grindy and others not in order to address both sides. The legendary system falls on the grindy one.
False. I believe grind is good. I think legendary grind is well implemented, save for the precursors system which even ANet has admitted that they’re going to fix. What I think is silly is grinding specifically gold for a lot of things because there is no other practical way to attain them. For example with weapon skins. The drop rate of tickets and scraps is so absurdly low that trying to get them purely via chests and keys is completely unreliable a means to attain them.
If we had to however grind a large number of poison spores, a large number of weapon parts (250 of each type depending on the weapon), a gift of (insert item here), and a to,e of knowledge, that’d be lovely. Ilya and Lyss and Vulcanuses, same thing. Heavy grind, yes. But they are a practical grinding effort, not a grind for gold (unless you want to buy them with gold, which you still have the power to do!)
Why do people expect to get an 800g item after only spending 2-300g?
I’ve posted this before in other “RNG is Terribad” threads, but I will so so again, because it seems that some of the posters really don’t understand the way RNG works.
If there is a one in 4,367,891,297 chance that you will get a certain drop, then it doesn’t mean you will get one if you try that many times. It means you have a 1 in 4,367,891,297 chance every time you try.
To put it in simpler terms: If you have a 6-sided die, and you’re trying for the #6, and you roll that die 200 times, you have the same 1 in 6 chance every time you roll the die. If you roll a #4, it is not removed from the equation for the next roll, and it doesn’t increase the odds that you will get the #6… Depending on your skill and luck (the real RNG issue) you could conceivably roll 200 times and not ever get a 6 while at the same time getting 100+ 4’s.
Unfortunately, when you couple insane odds with someone personal “luck” you end up with those who get what they want all the time and those, like me who have been here since launch and usually get crapola.
It’s not the RNG itself that needs tweaked, in my opinion. It’s the odds that form the basis of the RNG algorithm.
As for getting an $800 item after spending $200? Not a fair comparison. The odds have never changed…only the prices people have placed on the items. Months ago, that $800 item was only $200.
As for me, I refuse to participate. I don’t need a precursor or legendary, so personally, I’m not too worried about it.
Good luck to everyone who is…
(edited by Ashabhi.1365)
Wanting fairness is entitlement now?
RNG is as fair and balanced as it gets. It puts everyone on the same playing field, where everyone has the same equal chance at getting a Precursor. The addition of the Luck mechanic just adds a slightly better chance to roll in your favor, but you need to level it up to have any real impact.
So yes, asking for free stuff because you don’t like RNG is basically the whole “entitlement” argument in a nutshell.
Legendaries should be quested and not thrown in after grinding and RNG luck.
A complex quest taking you to all corners and couple of dungeons would have been more entertaining than this RNG toilet grinding.
Sure RNG makes it so that not everyone is having one, but as it is not in any way based on your skill or amount of play time, it also makes the “Legendaries” just a luck item.
With good planning on the quest idea, it could have been also made so that it’s not easily available to everyone, but as Anet went the same way as other MMO’s on the difficulty scale of leveling and playing (super easy and top level in a couple week) it’s not sure they would have known how to make a difficult quest line.