Going to come right out and say it, I miss raiding. It was and still is my favorite MMO activity. Getting with a group of friends, needing to plan every pull, learning mechanics, discussing strategy and when everything goes as smooth as clockwork and that pesky boss finally coughs up the shiny , it’s oh so satisfying.
Now, I know GW2 has plenty of group content, but… in my opinion, all of it falls short of a proper dungeon or raid experience. Note that it’s not difficulty I’m solely concerned about, but the experience as a whole.
General world Bosses, Maw, Shatterer, SB, Golem, Megadestroyer, Jormag , pretty much all of these are glorified loot pinata’s and more often than not, the loot is atrocious. Sure they have some mechanics to them, but most of them can still be done whilst you alt-tab to watch cat videos. I don’t bother with these unless they are dailies or I’m in the zone and one happens to pop nearby.
Worm/Teq. Teq and Triple Worm are a little better, needing a modicum of organisation and communication to down effectively, plus they have a better chance of dropping something that isn’t salvage fodder. Whilst Teq can be reliably done provided you’re in the map 40 minutes (so exciting and entertaining) prior to start so you aren’t shunted into an overflow map, the dedicated grouping needed to do worm is almost impossible , I’m in a pretty large guild with close connections to half a dozen other large guilds and I’ve seen one scheduled attempt at worm in three months.
Silverwastes meta event. Something worth doing! Not long enough to be tedious, rich rewards even if nothing super fantastic drops. Still no real need for dedicated co-ordination though, not anymore.
Dungeons and Fractals. A really poor substitute for the dungeon runner and raider in me. These runs boil down to Shadow refuge past everything to a boss and avoid the many instagib attacks the boss has. In cases where shadow refuge won’t work, hide round a corner and pray things get dps’d down before everyone dies. Almost every encounter is the same mess of players running around like headless chickens trying not to stand in the instakill fire that bosses throw everywhere. It’s eminently unsatisfying.
Couple this with the fact that, right now, speccing yourself for healing or survivability is wholly worthless, there’s no variety to how the game is played. DPS hard or go home. Having a specific, needed role actually makes some players feel valued rather than feeling as though any one of another hundred cookie cutter, clown costumed DPS junkies could take our spot in the party and no one would notice.
Hopefully heart of thorns fixes a lot of these issues as dungeon running and raiding are something a lot of MMO players do enjoy and GW2 is a severely sub par experience on that front right now.
