I remember a time when karma kept flowing like water. Unfortunately, times have changed. I currently am working to make a legend and unlike ever other case i had in making a legendary, i had problems with karma. Not gold. So here are a couple of reasons why karma is kittenedly hard to get in it’s current state
1. Daily/Monthly liquid karma ~ Remember when you actually got 5500 karma everyday and 10 of those jugs for monthly? What do you get now? Err…. 600 karma? And 6k for monthly? I get that the developers thought of nerfing this because of the introduction of the new account bound MF and essences of luck. But really considering MF only improves your luck which is totally unstructured and not a guaranteed improvement, and the fact that the progression of Luck is getting steeper, how does 50 luck make up for 4900 karma really?
2. Dungeon bosses/champs dont give guaranteed karma anymore ~ Before champ boxes, every other dungeon champ/legend mini boss dropped 400 liquid karma off their Boxes of Wondrous Goods which could lead up to ~3k karma on every dungeon run (without DR). When champ boxes was introduced karma was still very abundant too considering every champ box had a guaranteed 400 liquid karma. However, now the liquid karma you’d get from these champs are not guaranteed and have very small percentage to actually drop it. Considering again, that champ farm is possibly the most viable way to get gold as you get guaranteed silver+craft mats+gear, you still have a sliver of luck to get more gold if you get say, a rare or an exotic. Karma however, is totally structured and there is totally NO room for luck whatsoever so the grind would be indefinitely more hardcore than farming gold.
3. No viable way of attaining karma in current state other than events ~ Well i guess this one is a bit subjective. i find that the only viable way to get karma now is to farm events (well, duh) but the supposed “best” place for this is usually forsaken; the cursed shore. I remember when half the server population actually farmed here and while its abit of a grind, it was actually pretty fun compared to the grind i currently am running. Again this is just a personal opinion mostly.
4. Karma boosts not affecting liquid karma ~ Well not really important now considering attaining liquid karma is kitten now.
Well these are just the few problems i have with karma… im currently farming champs in queensdale in place of frostgorge’s champs (which undoubtedly drops more silver and better crafting mats) cause the champs here are mostly events… I am just a casual gamer so i only have 3-5 hours of gameplay and largely is spent on farming this karma till i manage to make my legendary or when i decide to actually give up which is practically ~15k karma a day on weekdays which means i probably need <8weeks to get all the karma i need. i actually remember the time where grinding actually felt fun as every activity had its incentive. GW2 has an abundance of activities with much potential lost (IMO). All these activities definitely are fun and exciting, in all my years of playing MMOs never had my interest be so piqued with the uniqueness of the game against MMORPG tropes being cloned every other year. PvP too is fun, but it lacks incentive other than a cool title. Then again maybe its just me. Do discuss as i am interested in the community’s methods and perspective as well