The tragedy of Orr

The tragedy of Orr

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Posted by: Jammypack.3018

Jammypack.3018

I normally don’t post on game forums, but I feel this time I have to express my disappointment at what has become of what could have been the best part of the game – Orr.

I’m not specifically talking about the terrible drop rates, nor the terrible loot that normally comes from said drops. I’m also not specifically talking about the practical lack of event rewards, nor the rarity of reward-based incentive of even being in the zone.

What I am talking about is that I understand that Orr was made to be a crazy, dangerous place, filled with dynamic content and a constantly changing landscape that encourages grouping and exploration. And for the first month of GW2 going live, that’s pretty much what it was. Let’s head to Orr! Grenth is up! That dude is in trouble – let’s help him!

Unfortunately six months into the game and nobody gives an elevator fart about Orr, other than hoping there may be enough people near Wren or whatever to free up a Temple Karma vendor. Gone forever are the days when there were large, roving bands of characters running from event to event, freeing up waypoints and whatnot. Now it’s a freaking wide awake nightmare for any character not decked out in exotics (and even for some classes it still is) that is trying to do anything at all there. It’s bad enough if you’re trying to run around solo farming or map completing, but the fact that you have to do storyline content in a place where you might not even make it alive to the quest point makes it a chore that creates more frustration than enjoyment.

The saddest thing for me is that the zone is incredibly detailed and ripe for exploration. Many times as I was sprinting/swimming toward a quest point or a roundabout route to the next waypoint, I would notice (as i was being clubbed to death by risen) how tragically beautiful the zone actually was, how much detail went into the creation of it’s decay and corruption, and how it’s too bad hardly anyone will ever see most of it anymore.

The fact is, you have three zones that are basically designed for endgame content that for a multitude of reasons nobody wants to deal with. With the advent of Fractals and the surety of at least salvageable loot from Dragons, everyone waits around in LA looking/waiting for that content (like the fate of another MMO), and Orr is now a wasteland of unnavigable terrain and s**t flying at you from every direction. I’m not saying it has to be La-La Land, but in it’s current state, it’s about as fun as being punched in the junk by a monkey for however long it takes you to get someplace because EVERY FROLICKING WAYPOINT IS CONTESTED FOREVER AND EVER.

What to do? Maybe cut it’s risen population by a third? Reduce the range of poopy catapults by half? Reduce the aggro radius of most things by half? Get rid of half of the arbitrary events that goof up waypoints? Revisit the loot drops, and add more incentives to completing the events that are there? I don’t know what the answer is, but I wish something would change it so some of the coolest content in the best MMO ever made would be more of an enjoyable and still difficult challenge and less of a frustrating, barren tragedy.

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Posted by: Solid Gold.9310

Solid Gold.9310

I love Orr and the DE’s and events there, BUT there’s nobody there, I watch thing’s go by and can’t do a thing about it.

When it’s going ok with other players, it’s exciting, adrenalin pumping action.

But the place is deader than (Insert your own word here).

And I don’t mind the contested waypoints, so long as Rally is not contested.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Skugga.5298

Skugga.5298

This post was a good read and sure made me laugh.
I can agree with almost every point except that I don’t think Orr is beautiful, the map is good but but 3 maps filled with risen sure make it boring. I rather go farm in karka land instead just to see another creature at level 80. Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

It’s not just risen that makes the place so terrible but also the skills of the risen, every time you get get crippled, knocked down. If you want to be friendly and revive someone you get tons of risen on you just after you slayed them and reviving is important in this area because every waypoint as pointed out by you is contested time after time.

In my opinion they could have just aswell added trolls with some troll themed music in Orr.

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Posted by: Docherty.8372

Docherty.8372

Having just run an alt though there for completion, I’m in total agreement – I had a terrible time. It just made me want to log…

My problems:

- Dispersion of mobs is done in such a way as to ensure that you can’t go anywhere without aggro-ing something, and when you do inevitably you’ll pull some others too (it becomes incredibly tedious, even if you don’t find the fights very hard – you just end up wishing for them to GTFO your nuts and let you breathe for a minute). I ran through, dodging and praying nothing would hit me and knock me into combat mode, leading to inevitable chain CC and another fight I can’t be bothered fighting.

- Respawn rates are generally too high, this is true of most of the game IMO. I understand the mobs I just killed have to come back eventually, but I’d also like to explore and check out the places I just cleared rather than get stuck fighting off endless waves of respawns until I get bored and flee. I wouldn’t bother fighting vets/champs for this reason, their ads spawn back repeatedly.

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

It seems the standard method now for attacking an Orrian skillpoint is to find the other guy on the map (sometimes there are even up to three people in one place!), and take turns pulling and kiting the mobs while the other channels the point – it works good, but I am not sure that’s how the game was meant to be played.

Game ain’t dead, Orr is – and it’s dead because it’s no fun, peeps only hit it to farm/harvest and the majority of events go un-done.

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Posted by: Midnight.9205

Midnight.9205

I would have to concur with at least most, if not all of the sentiment expressed here.

I understand that the highest level zones in the game should not be a cakewalk – and I agree they shouldn’t.

But ultimately, there’s a difference between challenging and ALT-F4 worthy frustration. And yes, I have ALT-F4’d in Orr on more than one occasion.

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

This kind of thread is becoming more and more common, and every time it raises a good point. Orr is becoming more and more dead.

A few suggestions of my own to sort this out would be;

- An underflow server system. As suggested alot recently this would add alot of life to dead zones. I cant believe that out of all of a continents server list, there is nobody playing Orr at all. Put a underflow type system in place and watch those waypoints becoming uncontested again.

- One or two more waypoints that are NEVER contested, preferrably near the start of the temple event chains. I think would help the issue quite alot, as the normal routine for many endgame players is login, check Orr temple waypoints, see there contested and then que for fractals or dungeons until eventually loggin out.

- BETTER REWARDS. I cant stress this enough… The champions and vets give out worse rewards from standard risen mobs. Frustrates the life out of me everytime i venture into Orr.

- A Dragon Champion event chain in each Orr map, with decent rewards like minuscule chance of dropping precursors. Not only would it bring alot more life to the zone than the temples do.. Advertise this reward in particular and Orr will be flooded with people trying their luck. Its much more fun than playing the TP or the mystic toilet so even with 0.0001 percent chance of dropping people would take that over the other routes to a precursor any day. I would also suggest that any dragon/champion event you put in the game for lvl 80s (thinking of future zones) have this reward aswell, you would find alot of people hopping maps actively to try and clear all dragons each day.

- More grouped mobs, less sporadic. have mobs in dense groups, according to mob type. Give players a little freedom to move through the map, at the risk of getting into SERIOUS trouble if they wander into a group. The zones need to feel challenging, but that should have a risk/reward factor rather than just risk. The reward being that decent planning and movement will get through the zone pretty safely.

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Posted by: hugemistake.5317

hugemistake.5317

It’s a topic that i see more and more and there are a lot of good points being made. I have high hopes for the january update which is suppose to give us more reasons to go back in the world once we are 80.

We need to be rewarded for doing hard stuff (like killing a dragon) not for mindless farming and grind.

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Posted by: Coldtart.4785

Coldtart.4785

I seriously have to wonder if people are playing the same game as me with all the ‘OMFG respawn rates’ posts going around. I ran through Orr on a full cleric guardian and never saw any sort of insane respawn rate despite having game-worst kill speeds.

I also have to wonder if it’s the same game when people say ‘alt-f4 worthy frustration’. The risen are hardly war gods…

The only point people make about Orr I can agree with is ‘boring and unrewarding’.

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Posted by: Rukia.4802

Rukia.4802

What are you talking about man, we almost get 2 silver per lvl80 event. TWO! That’s like, omg major reward right there.

Vote GW2 best rewards in video game history

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Lalangamena.3694

Lalangamena.3694

a lazy solution for the situation , is that a level 80 player can get his ‘events’ daily achievement only from level 80 events in orr.

the good solution is implement a good grouping tool and decrease the respawn timers.

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Posted by: Grevender.9235

Grevender.9235

here we go again xD
Albeit my deep appreciation for Orr the way it is, I can understand others feelings for various reasons (lack of social skills mostly ‘tho) but also have to underline how improving the quality of drops with such large player base would destroy the market maybe more than bot and various exploits can do, as it WOULD be abused.
TBH I think the average difficulty of Orr should be tuned up to match the current Southsun Cove’s level, and the latest one should be pumped over 9k (I’ve been able to single handedly complete some “group event” in Orr… c’mon, that should be absolutely impossible in such a place).
Also: with just a few golds you can fully gear a character in exotic, so why in the world everyone is such in a hurry to raise majestic funds?

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Posted by: Atlanis.6597

Atlanis.6597

There are always Karma trains running events in Orr on Gate of Madness. However, even if there aren’t it isn’t difficult to solo if you move carefully. Pull one, kill it, pull the next, kill it. Always stand on sharp geometry where mobs can’t spawn between pulls. Yea, its slower than just blitzing through everything, but it’s actually quite a bit of fun once you get into the rhythm of it.

For reference, I got most of the way to my Lifetime Survivor by spending a couple of hours with my gf completing Straits of Devastation. At 3.6k left I teleported out for a low-key finish only to find the teleport bug reset it. Anyway, my point is that it isn’t difficult to solo/duo the content. It is simply slower.

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Posted by: Parthis.2091

Parthis.2091

Orr is becoming more and more dead.

Top pun work.

What is dead may never die!

But yeah, Orr has so much potential. Then we get the new Island… and there’s nothing there either. Two things surprised me about Orr – the lack of a dragon encounter (it’s begging for something BIG) and the lack of expansion. Orr could be brilliant. Daily, random, large scale events could be littered across the zone. Undead ships appearing on mass. Zone-wide agendas granting world-wide buffs so that there’s a drive to retake the temples when the Risen invade. You see the dragon’s lieutenants flying overhead; those could be laying siege to owned temples. The zones could be littered with siege cannons for players to jump on.

Basically make it feel like an immersive war, not a tourist attraction. It’s a great set of maps begging for a great set of events. I remember seeing Orr initially described as WvW for PvE players.

The only reason people go there is to farm. People should go there for fun and experiences.

… and finally… bugs… just fix the bugs…

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

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Posted by: Peetee.9406

Peetee.9406

2000000 karma and nothing to spend it on.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Humposaurus.5764

Humposaurus.5764

Orr is the most awesomeest place ever made

I like to lure alot of champs/plague carriers to groups of ppl stacked attacking everyhing in there path. Or just on random ppl

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Posted by: ThiBash.5634

ThiBash.5634

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: skullmount.1758

skullmount.1758

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

I think you forgot about the stupid shrine that causes stun and confusion (Lyssa ones I think), and seems to actively target you instead of being ransom spots (unless that’s how they’re supposed to work). I really hate those ones.

Pretty much agree with everything that’s been said so far in this thread. Orr is just tedious to be in.

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

At a fraction of the drop rate. And materials don’t scale up. To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Darkhaven server
Please give us a keyring…

(edited by skullmount.1758)

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Posted by: Zorada.9457

Zorada.9457

here we go again xD
Albeit my deep appreciation for Orr the way it is, I can understand others feelings for various reasons (lack of social skills mostly ’tho)

No just no

Thing is people blame social skills on so many things and it just does not cut it. If your talking about you i am afraid your wrong and talking about others your wrong. The fact is people do not want to go there anymore and its a simple as that. No amount of social skills make people do something they do not wish to do.

Having started this game later than others i found when i got to Orr i couldnt do much but run and die my way around the map just to complete. I still have not completed some because the contested areas in some cases do not ever get sorted on my server. I have shouted and shouted for help sorting these things out but i am talking to myself in reality. I have asked in guild and people are far too busy doing other more fun things to bother now. I am in 4 guilds and noone of them wanna do it. Most figure they have done it once on a char and thats enough.

Your point about markets and such like may well have some validity but the fact remains either you do something to attract people to an area or its dead and gone no matter how pretty it is.

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Posted by: Bonefield.9813

Bonefield.9813

I really love Orr. I just finished completing all three of the zones on my main (d/d Necromancer), and I enjoyed it thoroughly. But I understand why other people would hate it. There are a ton of events I ran across that just remained eternally incomplete because they’re too difficult or tedious for most people to solo, and even though at peak times there were lots of players in the zones, they just never reached the mass needed in the right areas to take the more difficult stuff down. A large part of how much I enjoyed it was also dependent on my class and build. My Necro kills things very quickly and has high survivability even in rares.

It’s a little disheartening to see people server transferring to try to find a Temple of Balthazar open; you’d think with how important it is that it’d remain uncontested as much as possible, but that’s not the case. I really, really hope we see Orr cleansed at some point. The zone design is just beautiful and it’s a massive, awe-inspiring place that deserves far more love than it gets. I felt guilty when I went through it for having dismissed and ignored it aside from farming before, because Malchor’s Leap and Cursed Shore especially are two of the most stunning zones I’ve ever seen in a game. I don’t think a few lighting and texture changes and a different group of mobs moving in would change that.

To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Yup, T6 stuff drops in Frostgorge! It’s actually a pretty nice place to farm for materials if you’re dead (har) set on never seeing another Risen again.

(edited by Bonefield.9813)

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Posted by: Melchior.2135

Melchior.2135

I agree completely with Jammypack. Orr is a work of art that it’s impossible to appreciate because of how miserable it is to navigate. My Elementalist died enough times to start getting equipment breaking entirely yesterday, just trying to move to the entrance to a story mission. I gave up and left him dead in the water.

Next time I try for that story entrance, I’ll be depositing all his money in my bank first (Respawning at Waypoints is free if you’re dead broke), and taking off all of his equipment. Then I’ll just rush the mission entrance over and over until I get lucky. It’ll be a while before I can stomach that solution though. I prefer not to engage in that kind of aberrant behavior, clearly contrary to the intended design, no matter how much frustration it saves me.

Former Guild Wars 2 fan. RIP, ArenaNet’s integrity.

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Posted by: Horrorscope.7632

Horrorscope.7632

Repeating….

Two issues I have:

1. Bugged chains.
2. Population is too sporadic to run events.

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Posted by: Ponzu.4570

Ponzu.4570

How to make Orr popular:

- Increase Exp/Gold/Karma
- Include a Boss of a scale or better like the 3 dragons (Sunless,Jormag,Shatterer)
- Make New and Unique looking armors and weapons drops from Large Chain Group Events at a very low chance (maybe a chest in the end,like karka 1-time event,but periodically)
- Group event champion bosses(megalodon?) better rewards(50% BLC keys?)

lvl80 sylavari Engineer
Crystal Desert

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Posted by: skullmount.1758

skullmount.1758

Next time I try for that story entrance, I’ll be depositing all his money in my bank first (Respawning at Waypoints is free if you’re dead broke), and taking off all of his equipment. Then I’ll just rush the mission entrance over and over until I get lucky. It’ll be a while before I can stomach that solution though. I prefer not to engage in that kind of aberrant behavior, clearly contrary to the intended design, no matter how much frustration it saves me.

I thought it still takes it from the bank if you have money there. If you moved it to another character I think what you say will work.

How to make Orr popular:

- Increase Exp/Gold/Karma
- Include a Boss of a scale or better like the 3 dragons (Sunless,Jormag,Shatterer)
- Make New and Unique looking armors and weapons drops from Large Chain Group Events at a very low chance (maybe a chest in the end,like karka 1-time event,but periodically)
- Group event champion bosses(megalodon?) better rewards(50% BLC keys?)

I think I agree with the first two and last, but not the third one. I really dislike very low drop rate stuff. Fourth one should already be happening I thought, except for the loot bug/problem (which apparently isn’t a bug according to red posts, iirc). Weren’t champion bosses supposed to have guaranteed drops and high quality stuff?

Darkhaven server
Please give us a keyring…

(edited by skullmount.1758)

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Posted by: ophidic.1279

ophidic.1279

Awww it’s hard to run through clouds of mobs? Q_Q

Anyone remember what an old school Droks run is like?

Elyl Jrend

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I agree completely with Jammypack. Orr is a work of art that it’s impossible to appreciate because of how miserable it is to navigate. My Elementalist died enough times to start getting equipment breaking entirely yesterday, just trying to move to the entrance to a story mission. I gave up and left him dead in the water.

Next time I try for that story entrance, I’ll be depositing all his money in my bank first (Respawning at Waypoints is free if you’re dead broke), and taking off all of his equipment. Then I’ll just rush the mission entrance over and over until I get lucky. It’ll be a while before I can stomach that solution though. I prefer not to engage in that kind of aberrant behavior, clearly contrary to the intended design, no matter how much frustration it saves me.

Yeah… That one is on you mate…

Don’t get me wrong, Orr can be tough, but if you’re dying that much… Something is wrong on your end. Maybe suffering from extreme glass-cannonitis?

Orr isn’t that deadly to navigate. It’s just extremely annoying , boring and unrewarding. Not that you can’t get killed there a few times, but hardly to gear-breaking levels unless you’re trying to solo group content.

And that’s the problem with Orr as far as I’m concerned. It’s too much effort for too little reward. Why go there? No zone in the game should be annoying to begin with… Tough? Yes. Annoying? No. Karkas are tougher than any Risen and, nuisance as they can be, are far from the same level of “oh for kitten’s sake…” irritation you get just navigating Orr…

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Posted by: emikochan.8504

emikochan.8504

i love orr, because it’s oppressive. Reading this thread its like people want it to be happy bunny land or something.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Gaudrath.6725

Gaudrath.6725

Difficulty-wise, I am not sure what game people are playing. My main is an elementalist, and the only exotic I have is the scepter I use.

Risen are a frikkin’ cakewalk. I frequently just chain drop them, two or three adds are not a problem at all, and I walk (I’m weird that way) most of the time, so you’d think the insane respawn rate would get me for sure – it never did and, while they respawn a little bit faster than in other areas, it is nowhere near as unmanageable as some people make it sound.

The only problem on my server is that some temples are indeed, hard to free up. Personally I like it, gives the whole thing some sense of accomplishment when a group of players does manage to free a temple, but I can understand the frustration.

The only annoying god statue mechanic is the one that spawns thorns at your feet, not sure how it is with tougher classes, but squishy elementalists can’t get near those without getting torn to shreds.

Uthgar Stormbringer, elementalist
Sigurd Greymane, guardian
~ Piken

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Posted by: Rain King.5914

Rain King.5914

Repeating….

Two issues I have:

1. Bugged chains.
2. Population is too sporadic to run events.

These are the two main issues. Add the high respawn rate and the fact that every trash mob has a boomerang skill and it becomes annoying to navigate solo or even in a small group of 2-3 because the level is empty, your group can’t accomplish anything, and even if it could sometimes it’s pointless because the chains are bugged.

Tone down the spawn rate or give the boomerang skill to a specific mob so it actually means something when you get dragged back -because then it’s your fault for leaving boomerang guy alive. Content should not be annoying to play.

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Posted by: Bullfrog.1324

Bullfrog.1324

I think that having the risen stand a little closer to one another would help a lot of the problems people are having. As it is now, it’s like the risen are trying to stand as far away from one another as possible. Group ’em up a bit and let us have a little breathing room when running across the map. Then again, not having all the WPs contested all the time would eliminate the need to be constantly running across the map…

I also feel that the timers on events should scale with player numbers. I was trying one of the group events to capture the outpost before Arah (Shank Anchorage?) and we only had 12 minutes before failure. There were 4 players including me and there was just no way to take out the cauldrons and kill the resulting champs before the timer was up.

As for the respawn rate, I typically do open world PvE as a full zerk DPS guardian (making risen melt like butter in a sauna) and I’ve noticed the critters standing around SPs coming back before I’ve finished channeling it. It doesn’t happen all the time, but there are definitely places or situations where things just won’t stop popping up.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: Suddenflame.2601

Suddenflame.2601

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

I think you forgot about the stupid shrine that causes stun and confusion (Lyssa ones I think), and seems to actively target you instead of being ransom spots (unless that’s how they’re supposed to work). I really hate those ones.

Pretty much agree with everything that’s been said so far in this thread. Orr is just tedious to be in.

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

At a fraction of the drop rate. And materials don’t scale up. To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Materials scale up. Easily proved by going to Queen’s Dale and killing a bunch of skale and i bet you that eventually you will get a T6 material and in a faster amount of time due to 2hitting monsters. Hell when i want to farm material i go to Queen’s Dale or to WvWvW where i kill centaurs for their bags. Yes their bags which have a incredibly high drop rate.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Suddenflame.2601

Suddenflame.2601

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

I think you forgot about the stupid shrine that causes stun and confusion (Lyssa ones I think), and seems to actively target you instead of being ransom spots (unless that’s how they’re supposed to work). I really hate those ones.

Pretty much agree with everything that’s been said so far in this thread. Orr is just tedious to be in.

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

At a fraction of the drop rate. And materials don’t scale up. To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Materials scale up. Easily proved by going to Queen’s Dale and killing a bunch of skale and i bet you that eventually you will get a T6 material and in a faster amount of time due to 2hitting monsters. Hell when i want to farm material i go to Queen’s Dale or to WvWvW where i kill centaurs for their bags. Yes their bags which have a incredibly high drop rate.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Suddenflame.2601

Suddenflame.2601

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

I think you forgot about the stupid shrine that causes stun and confusion (Lyssa ones I think), and seems to actively target you instead of being ransom spots (unless that’s how they’re supposed to work). I really hate those ones.

Pretty much agree with everything that’s been said so far in this thread. Orr is just tedious to be in.

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

At a fraction of the drop rate. And materials don’t scale up. To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Materials scale up. Easily proved by going to Queen’s Dale and killing a bunch of skale and i bet you that eventually you will get a T6 material and in a faster amount of time due to 2hitting monsters. Hell when i want to farm material i go to Queen’s Dale or to WvWvW where i kill centaurs for their bags. Yes their bags which have a incredibly high drop rate.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Rustypipes.6238

Rustypipes.6238

Aside from population of players in the zones, Orr is fine like it is in my opinion (note the opinion part).

I leveled 3 characters through the Orr content Thief, Necro and Ranger and although it was challenging at times it was never impossible and events rack off constantly. It was a pain to see some events and wp just being completely ignored but that is due to the lack of participants or they were buggy and not the events themselves being too difficult.

There is a much easier alternative, Frostsound Gorge, but it lacks the events and karma vendors and once you complete the zone, there’s not much left except Claw of Jormag every 3-4 hours.

The game is in dire need of spontaneous DEs that trigger in different random areas with good rewards that will drive players to want to go do them and call their friends out to help.

I enjoyed Orr for a while and I agree it does need some tweaking with the risk vs rewards and fixing some of the DEs but it’s not near as bad as some make it out to be.

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Posted by: Slither Shade.4782

Slither Shade.4782

Just ran my warrior down to the temple in Orr that I see open most often last night. Kind of funny to look at her map its just a zig zag line of unfogged map all the way from sorrows embrace to the south east edge of Orr. Also did that on a thief. Thief and warrior both not too hard to run around Orr with, Dont know about the other classes in Orr. Was suprised to see lots of the Lvl 80 green and blue karma vendors open and some people had obviously opened a temple which was lost again by the time I made it there. Gotta love those drops and jugs of liquid karma. Something like 34 jugs and 200 drops and good to go. Hopefully I will be on when some are opening a temple again it would be fun to take part.

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Posted by: Lévis.5489

Lévis.5489

What are you talking about man, we almost get 2 silver per lvl80 event. TWO! That’s like, omg major reward right there.

Vote GW2 best rewards in video game history

Shhh. Don’t say that, or Anet will nerf the rewards even more.

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Posted by: VictoriousMonk.7150

VictoriousMonk.7150

I hope people continue to play. I need that stupid skill point at the top of the cathedral in Malchor’s Leap. Can’t do it by myself. Ain’t nobody got time fo dat.

What are you talking about man, we almost get 2 silver per lvl80 event. TWO! That’s like, omg major reward right there.

Vote GW2 best rewards in video game history

Seriously. You work your b*tt off to get to level 80 and to get to Orr, then you have to fight level 80 monsters, and you get 2 silver for an event!

(edited by VictoriousMonk.7150)

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Posted by: raenen.5807

raenen.5807

They need to put Phinx event back to where it was and work on how the events chain together. You do an event and hope the next part kicks in then sit there disappointed when it doesn’t. You advertised dynamic events as part of end game and its been 6 months and it still a complete mess oh be we have fractals and monthly events.

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Posted by: Jammypack.3018

Jammypack.3018

Anyways, I feel i should repeat – I do not think Orr should in any way be a cakewalk. “I’m not saying it has to be La-La Land”. The term “rebalancing” is what comes to mind.

Yeah… That one is on you mate…

Don’t get me wrong, Orr can be tough, but if you’re dying that much… Something is wrong on your end. Maybe suffering from extreme glass-cannonitis?

Orr isn’t that deadly to navigate. It’s just extremely annoying , boring and unrewarding.

Actually, I can believe it. My decked-out Mesmer is currently at the story point that takes place at Cathedral of Silence, which is of course, forever contested. Unfortunately so is Anchorage always contested, so in order to get to the story point you basically have to storm the f!@#$ing beaches of Normandy and Sparta and Satan’s Butthole all at once, with poopy cannons bouncing you everywhere. Fighting your way there as a clothie is hardly an option, and last night i tried again, only to end up trying to run past hordes of kitten slowing/stunning/freezing/pulling/throwing me as i used every trick in the book to evade/sprint/stealth/de-condition/blink my way to the glowing green spit-dangle.

I could at least see it when i died.

So sadly enough, it is not worth my time to continue to attempt to complete my story. At least until some other people free up the Cathedral waypoint, because [bold]if you have to stand in a zone and shout to the general population for an hour or two to get barely enough people (if you’re lucky) to attempt to clear an event-strangled waypoint that you need for A F@#$%3%NG SOLO QUEST [/bold] there are serious issues with the solo content being in said zone.

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Posted by: Alloy.2839

Alloy.2839

a lazy solution for the situation , is that a level 80 player can get his ‘events’ daily achievement only from level 80 events in orr.

I tried that once, got everything except kill variety. Kill variety was 2, I know one was risen whatever, but I still don’t know what the other was.

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Posted by: ddoi.9264

ddoi.9264

I wish dynamic events in orr were more…dynamic and war-like. It’s a real bore to wait out for timers to reset for events.

Before I’ve entered Cursed Shore I expected real warzone. Instead we get a bunch of risen loitering across the entire map hoping to pick off a few players that stray in the wrong direction. When places do get attacked, it’s just by a few handful of foot soldiers taking a poke at a camp. It’s boring and unexciting.

I imagined a zone something like a ruined version of Divinity’s Reach that the Pact uses as a makeshift command post, complete with mini-god statues players have to take over and secure in order to make the castle a safe-zone.
Then the dynamic events would center around risen sieging the castle with actual troops complete with swarms of simple trash mobs to giants, catapults and maybe a few risen devastators and champions. (scaled to number of players of course) Risen knights would swoop down from the sky to the walls where players thought they were safe firing away from range. Dragon-lieutenants would join every now and then just to shake things up. God temples scattered across the map would give zone-wide bonuses such as regeneration(dwayna), might stacks(balthazar) when captured.
If there aren’t enough players in the zone, there could be a few side quests with rewards that help out so events are completable even with small numbers of players such as being able to use some sort of mega weapon like the awesome golem suit from the story, receive squads of reinforcements or whatnot.
Players entering the zone can head straight into a fight instead of waiting for something to happen. When everything is done a special mini-dungeon would open up, something like a larger version of gates of arah event.
There are so many ways this endgame zone could have been made more alive, involving and immersive.

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Posted by: Lankybrit.4598

Lankybrit.4598

a lazy solution for the situation , is that a level 80 player can get his ‘events’ daily achievement only from level 80 events in orr.

I tried that once, got everything except kill variety. Kill variety was 2, I know one was risen whatever, but I still don’t know what the other was.

Too true. This was me last night. Got all my events, gathering, number of kills in Orr, but only had 3/15 kill variety LOL.

Cheers.

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

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Posted by: don ring.2793

don ring.2793

This is a problem. How is an mmo lover supposed to enjoy a game if the content they want to experience is underpopulated. There is a reason why we are playing mmo’s and not something like Skyrim. I haven’t played gw2 in about a month or so. I want to love it so bad but I can’t enjoy the PvE content anymore. There is a large hole in the game for me, very much so due to the lack of social energy and populated zones. Gw2 may have a much nicer community than many games, but the energy is low. Gw2 doesn’t make a very good single player game.
The development team really needs to list and prioritize fixing the issues this game has. They need to give people a good reason to enjoy the PvE zones first and foremost. And then they need a new hook with an expansion that will bring extra population into the game. If this happens, I might go die hard for this game again.
I can only hope..

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Posted by: morrolan.9608

morrolan.9608

The saddest thing for me is that the zone is incredibly detailed and ripe for exploration. Many times as I was sprinting/swimming toward a quest point or a roundabout route to the next waypoint, I would notice (as i was being clubbed to death by risen) how tragically beautiful the zone actually was, how much detail went into the creation of it’s decay and corruption, and how it’s too bad hardly anyone will ever see most of it anymore.

This ties in with the complaint about arenanet having built this beautiful world and are now seemingly trying to shoehorn people away from it into instances. The majority of complaints seem to relate to there being not enough players around, so either entice players back or adjust the enemies in the zone to reflect the actual number of players who are there.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: cargan.5689

cargan.5689

a lazy solution for the situation , is that a level 80 player can get his ‘events’ daily achievement only from level 80 events in orr.

.

At which point i would find some thing elese to play.

risk vs reward Orr is simply the worst place in the game

Ulfar SOR

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Posted by: Huck.1405

Huck.1405

IMHO, what killed Orr, and pretty near everything else, was FotM. Ever since Anet introduced Fractuals the other zones and dungeons are to all intents and purposes, dead.

That was, IMHO, a bad move in a MMO that was only a few months old. There was no need for it at that time, it should’ve been introduced much later if at all since there was (and is) still plenty to do besides fractuals.

“You can teach ’em, but you cant learn ’em.”

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Posted by: Araushnee.1852

Araushnee.1852

I gave up farming in Orr about a month ago. I was there almost everyday for about a month. I stopped farming because I stopped getting decent drops and also because everyone started to farm pen/shelter. Since everyone is there, I couldn’t get a hit on a mob fast enough to get credit even in a group. Many things were nerfed in Orr to prevent farming . So pen/shelter became too over populated. The reward isn’t worth it because the reward was taken out. Although champions and vets never had much reward to begin with. It used to be worth going there, but now you are punished for going there. Everything is risen, so it isn’t like moving around in the zone will prevent DR.

If they removed DR and added more events with different mobs, I would play there again.

Gamer Gal

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Posted by: Rhotsbin.8579

Rhotsbin.8579

Orr being an epic level 80 open area was thrown out in November. Get into FOTM, geez!

… truthfully I’m just checking these forums to watch for the January update to “save” this sort of gameplay. Game’s dead as a doornail without it as far as I’m concerned.

Ascending gear. Descending game.

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Posted by: bel unbreakable.7145

bel unbreakable.7145

wouldin’t it be a better idea to keep things as they are but add a huge area something along the lines o uw or fow.
and make it so that all the god temples need to be attacked and held till all the temples are captured that would open up portals to let the ppl in to the new area then the idea is that you fight a number of dynamic events randomly generated against.
you from each of the temples to some super dynamic event if won would open up access to a temple of some sort that would be open to any lvl 80 for say 5 hours or something this temple should have option to be for solo or scaleable for up to 12 people the rewards being way better the bigger the group.

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Posted by: robber.4613

robber.4613

I expect anet to address this in the upcoming jan/feb updates by adding more incentives to run around Orr. I agree the place is very well designed, but for large groups of people, which isn’t the case anymore.

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Posted by: ophidic.1279

ophidic.1279

Orr being an epic level 80 open area was thrown out in November. Get into FOTM, geez!

… truthfully I’m just checking these forums to watch for the January update to “save” this sort of gameplay. Game’s dead as a doornail without it as far as I’m concerned.

If the game is dead, why check the forums again? Is an update going to convince you to keep playing?

Elyl Jrend