The tragedy of Orr

The tragedy of Orr

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Posted by: ophidic.1279

ophidic.1279

Maybe all of you complainers could group up and kick the crap out of orr.

Elyl Jrend

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Posted by: Dante.1508

Dante.1508

Agree with all, Orr is a nightmare, and not in a good way, its just really like the rest of the world though, since fotm got added, the rewards went and so did the populations sadly..with orr its even more pointless and impossible to navigate without a pack of karma farming zerglets…

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Posted by: morrolan.9608

morrolan.9608

I expect anet to address this in the upcoming jan/feb updates by adding more incentives to run around Orr.

I dunno if I can see them doing it because the only think that would save it for a large number of people is to restore the drop rates and/or stop the DR. Given that anet refuse to acknowledge any problem exists I can’t see them doing anything along those lines.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Substance E.4852

Substance E.4852

Could everyone here thinking people want Orr to be easier please stop sucking at reading comprehension?

Annoying =/= hard.

Dealing with rush hour traffic is annoying as hell but it is in no way hard.

People don’t like Orr because it is bland, repetitive, lacks any reward and is just plain not fun. People won’t play a game aspect that isn’t fun or rewarding regardless of how easy or hard it is. It’s that simple.

Connection error(s) detected. Retrying…

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Posted by: oflow.2157

oflow.2157

Bringing out FoTM ruined Orr. It split the population. The people that rushed to cap went to fractals and stopped going to Orr, the people that were just reaching Orr when FoTM dropped dont have the groups of players to farm Orr with. Ya it does suck.

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Posted by: Aevic.9675

Aevic.9675

I’m hoping one of these major content updates is going to fix the issues with Orr. I’m actually a late comer to the 80 scene as I just got my first 80 a few days ago. (I re-rolled a lot) I’m not able to do anything you guys were able to do the first few months and it’s a bit sad. I wish I could participate in half these events but nobody is ever around. Forget map completion… that’s a joke in itself.

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Posted by: Tremain.4623

Tremain.4623

The solution to Orr is not to make it easier, it is to make it worth it for people to be there. If Orr was crowded it would be a lot easier to go around, and if it was worth being in the zone loot wise it would be crowded.

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Posted by: Rhotsbin.8579

Rhotsbin.8579

If the game is dead, why check the forums again? Is an update going to convince you to keep playing?

I hope so, yes, though I do not expect it will. I still check in here every week or two to see if there’s info on these “big changes”. Enjoy your game!

Ascending gear. Descending game.

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Posted by: Knox.3748

Knox.3748

We need to be rewarded for doing hard stuff (like killing a dragon) not for mindless farming and grind.

Pointed this on another topic, nice to see im not the only one thinking the same way. We are in 2013, dont turn this in a grind-or-you-get-nothing game or people will more and more leave the game.

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Posted by: ophidic.1279

ophidic.1279

If the game is dead, why check the forums again? Is an update going to convince you to keep playing?

I hope so, yes, though I do not expect it will. I still check in here every week or two to see if there’s info on these “big changes”. Enjoy your game!

Just curious.

Maybe play gw1 still? It seems like it’s gaining steam again from gw2 users who don’t like the new game! I hear a bunch of ppl talk about going back to gw1

Elyl Jrend

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Posted by: Iruwen.3164

Iruwen.3164

Pull one, kill it, pull the next, kill it. Always stand on sharp geometry where mobs can’t spawn between pulls. Yea, its slower than just blitzing through everything, but it’s actually quite a bit of fun once you get into the rhythm of it.

Some of us need some space to kite. Not to mention minions/pets/illusions aggroing mobs.

Iruwen Evillan, Human Mesmer on Drakkar Lake

(edited by Iruwen.3164)

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Posted by: Grevender.9235

Grevender.9235

Thing is people blame social skills on so many things and it just does not cut it.

but unfortunately it accurately describes empirical facts :\ most ppl lack social skills, which is very sad if you consider we are talking about MMORPG…

The fact is people do not want to go there anymore and its a simple as that. No amount of social skills make people do something they do not wish to do.

I think you may benefit from re-reading all the qqing: it’s not about “I don’t want to go to Orr”, but “I am unable to solo Orr ‘cause it’s too hard for me” and they think the best solution would be for devs to tune down the environment difficulty.
Wrong: it must be boosted to insanity and beyond to heavily encourage cooperation amongst players.
It’s not that bad to have buddies, c’mon!

I have shouted and shouted for help sorting these things out but i am talking to myself in reality.

I’m sorry your Orr’s experience has been frustrating so far, which server are you? on Gunnar’s Hold all the events are pretty well populated and in the noon it’s easy to find all waypoints availables.

Most figure they have done it once on a char and thats enough.

that’s sad..

either you do something to attract people to an area or its dead and gone no matter how pretty it is.

that mostly depends on how players relate to the concept of “fun”. For what I’ve observed so far, a great amount of players are “passive”, and expect the game to tickle ‘em endlessly in order to have fun; they completely lack the ability to creatively adapt to whatever scenario and have fun their own way. It somehow reminds me of how kids can have fun in certain geographical areas of the world with just a ball, and somewhere else they need a clown, expensive dresses, fireworks, high end technology and such.
They expect to go Orr and finding Legendary weapons hanging from trees, bags with thousands of gold growing in the garden, exotic gear stockpiled on every corner of the streets ecc; if everyone had everything, that would equale to everyone having nothing at all. I already consider insane having let Legendaries go into TP, but this is another story, but it’s beyond my comprehension why everyone is so obsessed with milking all these resources from Orr (or any other area) in a game that allows you to get full exotic geared with just a bunch of golds.
In my opinion, people just reflect in the game dynamics of the real world and have lost completely the ability to play a game for what it really is: a game.

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Posted by: sadycz.9804

sadycz.9804

If the game is dead, why check the forums again? Is an update going to convince you to keep playing?

we are at work borred, thats why we read forums … but yes i now started raising proffessions (i still call proffesions weaponsmith /armorsmith, and classes : guardian, all other classes i never started cause i dont understand them) , after ill finnish raising proffessions ill move back to oldie WOW till gw2 gets some loving
the fact that i got to skip an entire map just to not fight for 1 hour to get to something is really boring.

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Posted by: Bartas.4908

Bartas.4908

IMHO Fractals killed any reason to do “normal” PvE except karma farming. Drops outside Fractals are crap, in fact doing normal PvE is so unrewarding in the long term it hurts.
I assume, maybe wrongly, that some people do PvE to gear up for WvW and others do it to gear up for more difficult PvE content. Now, problem is that all that points to Fractals eventually. There you get best gear and best loot to wear or salvage or sell.
ANet might shoot their own foot by introducing fractals. I mean, they are cool and entertaining, also quite rewarding and grindable. Not like the rest of the content sadly. In other words Fractals are everything what a casual player should get by playing casually tho not so immediate. As it is now, there is not chance in hell that a casual will get even close to the level of loot/reward of Fractals even if he spent 100x more time doing “normal” PvE stuff.

Proud member of [BOO]
Thief/Necro/Guardian/Mesmer/Elementalist of SFR EU

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Posted by: Bartas.4908

Bartas.4908

IMHO Fractals killed any reason to do “normal” PvE except karma farming. Drops outside Fractals are crap, in fact doing normal PvE is so unrewarding in the long term it hurts.
I assume, maybe wrongly, that some people do PvE to gear up for WvW and others do it to gear up for more difficult PvE content. Now, problem is that all that points to Fractals eventually. There you get best gear and best loot to wear or salvage or sell.
ANet might shoot their own foot by introducing fractals. I mean, they are cool and entertaining, also quite rewarding and grindable. Not like the rest of the content sadly. In other words Fractals are everything what a casual player should get by playing casually tho not so immediate. As it is now, there is not chance in hell that a casual will get even close to the level of loot/reward of Fractals even if he spent 100x more time doing “normal” PvE stuff.

Proud member of [BOO]
Thief/Necro/Guardian/Mesmer/Elementalist of SFR EU

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Posted by: Docherty.8372

Docherty.8372

Could everyone here thinking people want Orr to be easier please stop sucking at reading comprehension?

Annoying =/= hard.

Dealing with rush hour traffic is annoying as hell but it is in no way hard.

People don’t like Orr because it is bland, repetitive, lacks any reward and is just plain not fun. People won’t play a game aspect that isn’t fun or rewarding regardless of how easy or hard it is. It’s that simple.

It really is that simple – I have 100% Orr completion on all my characters, I did 90% of it alone, and the rest with no more than a couple of pals (excluding Balth, but that’s really the one place you can scrape together more than a couple of participants – but most temple events can be done with a just a few gun players).

All my characters can solo the maze skillpoint in Cursed Shore – i.e. I’m not incompetent and I can man-handle Risen with some ease.

When I died it was through boredom – couldn’t be bothered fighting yet another pull (you walk five steps: “COME” walk another five steps: “COME”) and aggroed too many mobs trying to run on to wherever I was going, get chain-CC’d into the ground (gather enough acolytes in one spot and you will never be able to move again). (honorable mention to the death-drops from several vistas from which I plummeted from occasionally)

It’s not L2P, it’s “be bothered to play”, mostly I say “nah, I’d rather not”. It’s a resoundingly common attitude, and pretty much why these zones are as good as deserted most of the time.

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Posted by: rogerwilko.6895

rogerwilko.6895

when I leveled my last toon to 80, I skipped the Orr zones. They are deserted, empty of players.
The bots have the usual spots, and the teleport / log to farm nodes and such, but players to free temples / finish events? nope.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

This post was a good read and sure made me laugh.
I can agree with almost every point except that I don’t think Orr is beautiful, the map is good but but 3 maps filled with risen sure make it boring. I rather go farm in karka land instead just to see another creature at level 80. Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

It’s not just risen that makes the place so terrible but also the skills of the risen, every time you get get crippled, knocked down. If you want to be friendly and revive someone you get tons of risen on you just after you slayed them and reviving is important in this area because every waypoint as pointed out by you is contested time after time.

In my opinion they could have just aswell added trolls with some troll themed music in Orr.

You say it’s not just the risen, but then go on that it’s the skills of the risen: i.e. it’s the risen.

I completely agree with OP. It is a beautiful place in its harshness. But those risen completely ruin in. You kill one, you put one foot in front of the other and the next is there to be killed… And that gets boring fast, very fast. All other areas have places where you can actually stand still for a moment, but not Orr. Nor can you ignore those risen, as they’ll just pull you to them or knock you down, meaning you must pay attention to them. And after seeing one area of risen, I like to see more foe types.

For me, the area could be great, but the foe selection makes it boring beyond believe…

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Actually, I can believe it. My decked-out Mesmer is currently at the story point that takes place at Cathedral of Silence, which is of course, forever contested. Unfortunately so is Anchorage always contested, so in order to get to the story point you basically have to storm the f!@#$ing beaches of Normandy and Sparta and Satan’s Butthole all at once, with poopy cannons bouncing you everywhere. Fighting your way there as a clothie is hardly an option, and last night i tried again, only to end up trying to run past hordes of kitten slowing/stunning/freezing/pulling/throwing me as i used every trick in the book to evade/sprint/stealth/de-condition/blink my way to the glowing green spit-dangle.

I could at least see it when i died.

So sadly enough, it is not worth my time to continue to attempt to complete my story. At least until some other people free up the Cathedral waypoint, because [bold]if you have to stand in a zone and shout to the general population for an hour or two to get barely enough people (if you’re lucky) to attempt to clear an event-strangled waypoint that you need for A F@#$%3%NG SOLO QUEST [/bold] there are serious issues with the solo content being in said zone.

Yeah, I don’t get that… My first character was an offense oriented double-bow (long and short bow) ranger. I can’t think of any class with less options of survival in an environment like Orr than that. I can still run around fine in all 3 maps of Orr. And I have a pet I can’t get rid of (at least so long as anything touches me) with an irritating tendency for poor aggro-pulling pathing. The only thing is that, while I’m offense oriented, I’m not a pure glass cannon. I expect my Necromancer, whom I expect to gather in excess of 30k health and 2/3k toughness at least, and AoE-based damage, will simply laugh in the face of the risen.

While Mesmers are not the fastest characters out there, they do not lack in survivability options, so I’m forced to conclude that you’re doing something wrong.

Again, I don’t think Orr is terribly lethal outside of the group-oriented content, just boring and unrewarding.

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Posted by: Rhotsbin.8579

Rhotsbin.8579

IMHO Fractals killed any reason to do “normal” PvE except karma farming. Drops outside Fractals are crap, in fact doing normal PvE is so unrewarding in the long term it hurts.
I assume, maybe wrongly, that some people do PvE to gear up for WvW and others do it to gear up for more difficult PvE content. Now, problem is that all that points to Fractals eventually. There you get best gear and best loot to wear or salvage or sell.
ANet might shoot their own foot by introducing fractals. I mean, they are cool and entertaining, also quite rewarding and grindable. Not like the rest of the content sadly. In other words Fractals are everything what a casual player should get by playing casually tho not so immediate. As it is now, there is not chance in hell that a casual will get even close to the level of loot/reward of Fractals even if he spent 100x more time doing “normal” PvE stuff.

This assumes everyone only does a specific activity in pursuit of the reward. Before November I enjoyed random “exploration” PVE because I liked the openness, stumbling into cool events, places, or people along the way. I am turned off that this now means I’ll have eternally sub par gear; but that caused me to stop playing, not to begrudgingly grind FOTM. That directly contradicts what this game was supposed to be about.

Ascending gear. Descending game.

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Posted by: Huck.1405

Huck.1405

Maybe play gw1 still? It seems like it’s gaining steam again from gw2 users who don’t like the new game! I hear a bunch of ppl talk about going back to gw1

I’ve been thinking about giving that a try. I nevered played GW1 and from what I’ve heard it sounds like it’s better than GW2.

“You can teach ’em, but you cant learn ’em.”

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Posted by: brokenserenity.4638

brokenserenity.4638

What they should add is a special one time event set post zaitan’s death where we finally get to clear orr of the leftover risenover a few days culminating in a big ancient karak type event that ends with a cutscen of a huge anti risen bombs being set off that clears all risen from orr so we can start rebuilding the place and maybe experience new challenges as other creature swarm in to claim areas formerly inhospitable to them because of risen(pretty sure the karka would set up shop on coastlines near to southsun for instance)….perhaps add this event just prior to the next expansion so we get some clear continuity.

Also perhaps shift storyline markers to areas less troublesome so peoplecan at least get to finish the story(or upto the crappy dungeon which shouldnt be part of the main sotry anyway imo).

The zone is frickin amazing looking apart from the fact everything except elementals is risen(why im not sure) though so i cant complain about that part and tbh i enjoy a challenge as much as anyone but orr is tediously repetitive not challenging which is the biggest issue the 3 zones have.

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Posted by: Drew.1865

Drew.1865

Orr is my least favorite zone in the game. The amount of mobs and their spacing is out of control.

Is GW2 a game or a virtual casino?

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Posted by: Riaky.8965

Riaky.8965

If only Anet bring back Plinx normal spawn time. I’m pretty sure people will come back to Orr

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Posted by: Raine.1394

Raine.1394

On a full server like Tarnished Coast there are people in Orr. I made two server transfers after 11/15 emptied the open world. The key is to get yourself to a full server. However, the level 71-80 zones are not fun for running around in. Too many mobs with ridiculous respawn rates, extra-sensory aggro, and too much major CC. They need to redesign the level 80 zones asking the question “what makes a game fun to play”. We don’t want it easy and we don’t want phat loot to drop from the sky. We want a challenging and rewarding experience without cheap difficulty and diminished returns. It’s simple and straightforward. Should be a game design 101 type challenge for the developers. I believe they are aware of the issues with Orr and Southsun. Where they can fit it in with the monthly events updates is anyone’s guess, but get it in they must.

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Posted by: Raine.1394

Raine.1394

If only Anet bring back Plinx normal spawn time. I’m pretty sure people will come back to Orr

Hey, I’ve been doing pent/shelt for the last week on a couple characters and Plinx has been up quite regularly if not insta-spawn like before. It’s really not bad at all; probably right where it should be.

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Posted by: defrule.7236

defrule.7236

Run few steps… Pull

A few steps again… Pull

And another few steps… Pull

Risen spawning on a uniform grid, just like any other MMO.

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Posted by: sceptus.9415

sceptus.9415

If you aren’t going to fix it, at least move the freaking karma vendors somewhere else. :P

Hern | Sceptus | Vulkus | Colbane
[DIS] and [TTC]
Tarnished Coast

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Posted by: Gasoline.2570

Gasoline.2570

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

I think you forgot about the stupid shrine that causes stun and confusion (Lyssa ones I think), and seems to actively target you instead of being ransom spots (unless that’s how they’re supposed to work). I really hate those ones.

Pretty much agree with everything that’s been said so far in this thread. Orr is just tedious to be in.

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

At a fraction of the drop rate. And materials don’t scale up. To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Materials scale up. Easily proved by going to Queen’s Dale and killing a bunch of skale and i bet you that eventually you will get a T6 material and in a faster amount of time due to 2hitting monsters. Hell when i want to farm material i go to Queen’s Dale or to WvWvW where i kill centaurs for their bags. Yes their bags which have a incredibly high drop rate.

No, they do not scale. Here’s a picture of a full mf 2 18 slot bag runs through kessex and queensdale on a level 80 character.

Attachments:

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: Raine.1394

Raine.1394

- Now that the temple events tend to sit un-done the annoying mechanics of the God statues comes to the fore – they are incredibly annoying and make an already tough and treacherous task that much less enjoyable, e.g. I was going for a skillpoint underwater, whenever I went near it the statue would tear me up horribly – 400 damage and a bleed every half second (by my reckoning)… the other statues? Random fireballs and random unbreakable stuns – all while the half-dozen nearby Risen are chain-CCing you. Fun? No, and finding a crew to clear a temple is no sure thing anymore, sadly.

I think you forgot about the stupid shrine that causes stun and confusion (Lyssa ones I think), and seems to actively target you instead of being ransom spots (unless that’s how they’re supposed to work). I really hate those ones.

Pretty much agree with everything that’s been said so far in this thread. Orr is just tedious to be in.

Sure we can go back in the world to some lower level content but what’s the point if you don’t get level appropriate drops and materials,…

You do get level appropriate drops.

At a fraction of the drop rate. And materials don’t scale up. To get T6 stuff you have to be in Orr (possibly Frostgorge or dungeons as well, but haven’t been in Frostgorge that long and haven’t done any dungeons yet).

Materials scale up. Easily proved by going to Queen’s Dale and killing a bunch of skale and i bet you that eventually you will get a T6 material and in a faster amount of time due to 2hitting monsters. Hell when i want to farm material i go to Queen’s Dale or to WvWvW where i kill centaurs for their bags. Yes their bags which have a incredibly high drop rate.

No, they do not scale. Here’s a picture of a full mf 2 18 slot bag runs through kessex and queensdale on a level 80 character.

Confirming. Just did Queensdale on a level 80 working on map completion. Mats are not scaled up and looked pretty much level appropriate to queens.

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Posted by: Falcon Night.4653

Falcon Night.4653

I do not like Orr. Didn’t want to go back after finishing the map. But according to people its the best place to farm events for karma. mat and the few silvers that you get. So now I’m actually there pretty much farming mats and karma at the 2 camps. Sometimes I wonder outside and do other events. But other than farming I don’t really like being there much. After awhile, if my play time lets me, I switch over to my other characters and go explore the low level zones. So my daily game play time is: Complete daily, do jump puzzle in mists (on 3 characters), then if I still have time, farm Orr for mats or go do map completion on my other toons.

These are not the droid you are looking for, move along… → ESO, FireFall, NW :)

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Posted by: Inferno.2315

Inferno.2315

I tried to do an orr event solo just out of curiosity. I tried multiple builds, multiple approaches, multiple angles. After quite a few failures, I finally found a way that I thought would work. It was tedious sure but it seemed like it might work. Take out the catapult, take out the servants, bring npcs close to res but not fully ressed, res what I can then try and take the camp. I got most of the way there, then the abomination proceeded to one shot everything in sight, the 15 npcs, me. Disheartened but determined, I tried again. Destroy the catapult, kill the servants. Oh wait they added a third servant now….he wasn’t here before. I can’t out dps them to get the catapult. Ok fine I’ll kill them first. Kill servants, destroy the cata…oh one respawned…kill servant…oh another respawned….kill the servant….Now they are just respawning right after I kill them. I find the 90-130 or whatever unlikely now. Less than 10 seconds to kill one and it just respawns right away?

I’m all for challenge but I think it should at least be possible…

I mean the abomination alone wipes ALL the npcs. But theres two. And two more veterans. And two catapults. And three servants. And a grub. And a squire. And a pirate. And two rotmouths.

So yeah that’s already hard. But instant respawn just makes it impossible. Impossible is not fun. I want to do events. But this is beyond ridiculous. What else can I do but give up on orr?

Is it really that hard to try and balance the maps? Blizzard does it all the time without too much trouble. Is it too hard to change the spawn timers from instant to not instant? Change it from 90 to 95 seconds? 130 to 140? And just see if it improves things?

If it’s an empty map now will 5% really potentially disrupt it that much? I doubt it. And yet we don’t even see any attempt to fix it.

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Posted by: mcwurth.2081

mcwurth.2081

isn’t orr supossedly a dead land on it self? makes one think…

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Posted by: ophidic.1279

ophidic.1279

Maybe play gw1 still? It seems like it’s gaining steam again from gw2 users who don’t like the new game! I hear a bunch of ppl talk about going back to gw1

I’ve been thinking about giving that a try. I nevered played GW1 and from what I’ve heard it sounds like it’s better than GW2.

If you like magic the gathering even a little, the deck building aspect will appeal to you!

Elyl Jrend

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Posted by: ophidic.1279

ophidic.1279

I tried to do an orr event solo just out of curiosity. I tried multiple builds, multiple approaches, multiple angles. After quite a few failures, I finally found a way that I thought would work. It was tedious sure but it seemed like it might work. Take out the catapult, take out the servants, bring npcs close to res but not fully ressed, res what I can then try and take the camp. I got most of the way there, then the abomination proceeded to one shot everything in sight, the 15 npcs, me. Disheartened but determined, I tried again. Destroy the catapult, kill the servants. Oh wait they added a third servant now….he wasn’t here before. I can’t out dps them to get the catapult. Ok fine I’ll kill them first. Kill servants, destroy the cata…oh one respawned…kill servant…oh another respawned….kill the servant….Now they are just respawning right after I kill them. I find the 90-130 or whatever unlikely now. Less than 10 seconds to kill one and it just respawns right away?

I’m all for challenge but I think it should at least be possible…

I mean the abomination alone wipes ALL the npcs. But theres two. And two more veterans. And two catapults. And three servants. And a grub. And a squire. And a pirate. And two rotmouths.

So yeah that’s already hard. But instant respawn just makes it impossible. Impossible is not fun. I want to do events. But this is beyond ridiculous. What else can I do but give up on orr?

Is it really that hard to try and balance the maps? Blizzard does it all the time without too much trouble. Is it too hard to change the spawn timers from instant to not instant? Change it from 90 to 95 seconds? 130 to 140? And just see if it improves things?

If it’s an empty map now will 5% really potentially disrupt it that much? I doubt it. And yet we don’t even see any attempt to fix it.

Blizzard also fell flat on their face with Diablo 3. I played Diablo 2 for 10 years. I played Diablo 3 for 2 weeks.

They’re no yardstick to measure against anymore, IMO. Not to mention that GW is a way more complex game than Diablo, there’s a lot more going on in terms of NPCs and events, so there’s much more for the devs to consider I would imagine.

Elyl Jrend

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Posted by: Moddo.7105

Moddo.7105

To get Orr more used they should add a Big event to it that requires the completion of all tower events first to start a chance/timer to trigger a big boss fight. This would then draw people to keep temple areas events completed.

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Posted by: Anakita Snakecharm.4360

Anakita Snakecharm.4360

Run few steps… Pull

A few steps again… Pull

And another few steps… Pull

Risen spawning on a uniform grid, just like any other MMO.

At risk of stating the obvious, pulling enemies toward you and fighting them in a small space is… um… not an ideal combat strategy for the non-melee classes.

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Posted by: Rukia.4802

Rukia.4802

If the game is dead, why check the forums again? Is an update going to convince you to keep playing?

I hope so, yes, though I do not expect it will. I still check in here every week or two to see if there’s info on these “big changes”. Enjoy your game!

Just curious.

Maybe play gw1 still? It seems like it’s gaining steam again from gw2 users who don’t like the new game! I hear a bunch of ppl talk about going back to gw1

Yeah but the best parts HA and GvG is dead, sure if you wanna pve GW1 is still fine but I was always an HA junkie. ANet abandoned the game for GW2 so you can’t really blame the players for it being dead with no updates.

Just saying, that’s why most people don’t play GW1 anymore.

I do still play, but it’s not the same.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: DeathMetal.8264

DeathMetal.8264

Love Orr…

Unfortunately, the loot drop nerf, the spawn cool time increased, and the advent of Fractals makes Orr a lonely place to be.

Why were people at Orr for end game? For some, there’s lore…

But for the majority of people I used to play with (and now are gone), we are/were there because:

  • The exciting dynamic events that spawn almost non-stop! Action, action, and more action
  • The gear loots are awesome. I have been into a group where a pre-cursor dropped, from a NORMAL risen mob as well as Champion mob. It is not unusual to get out of a Plinx run with 3 to 5 rares with at least 100% Magic Find.
  • You get rewarded “in time” even if you don’t get rares or exotic. The mobs drop coins A LOT OF TIMES
  • The Karma is a nice bonus too. You keep running events, that are fast spawning, adds up to your karma (and silver) pocket.

Simple reason why it was popular:
Players are REWARDED for their “hardwork” in Orr!

Now? Most players stay in Fractals of the Mist. Simply for the same reason:

Players are REWARDED for their “hardwork” in FotM! While players in Orr get bored waiting for events to spawn, and when they do, get discouraged by the loot they get, and sometimes, they die a lot and lose money in way point and repair….

Bring back the old Orr…and it will be lively again….

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: cesmode.4257

cesmode.4257

I agree OP, with everything. Especially with the zone itself being detailed and very well drawn. I would love to stop and smell the roses, take in the corrupt scenery. But then I would be knocked down, pulled back, stunned, dazed (half HP is gone at this point), then comes the high dps abilities. If I ever stop to take in the scenery, Im dead. Like you said, “theres the green way point, map out your path, and RUN! Do not look back!”. Its like a scene from Dawn of the dead or something. Running with 50 mobs chasing you. You look over your shoulder “Holy kitten they are still coming, kitten run faster! Ah crap! Pulled back WTF! Im clothie, I cannot withstand this punishment, HALP!!!”

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: DeathMetal.8264

DeathMetal.8264

I agree OP, with everything. Especially with the zone itself being detailed and very well drawn. I would love to stop and smell the roses, take in the corrupt scenery. But then I would be knocked down, pulled back, stunned, dazed (half HP is gone at this point), then comes the high dps abilities. If I ever stop to take in the scenery, Im dead. Like you said, “theres the green way point, map out your path, and RUN! Do not look back!”. Its like a scene from Dawn of the dead or something. Running with 50 mobs chasing you. You look over your shoulder “Holy kitten they are still coming, kitten run faster! Ah crap! Pulled back WTF! Im clothie, I cannot withstand this punishment, HALP!!!”

I don’t really understand it well. But if you complain about getting pulled by mobs, or have no way to stay safe, you just need to be familiar with the place. I use a Thief (Medium), Mesmer (Light), and Necro (Light) and all can fight at least 5mobs and beat them.

I can also go from one place to another, easily. It may not be smooth (i.e. ran out of dodge), but nowhere near dying to get from North (Caern) to South (Grenth), or to East (Shelter’s Gate), to West (Gavbeorn or Anchorage).

Even made solo videos of doing Melandru, and other “group bosses” when people used to call me BS for telling them certain group events are soloable…

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Zanshin.5379

Zanshin.5379

Fractals killed Orr.

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Posted by: America.9437

America.9437

The tragedy of Orr is that it can be extremely frustrating, and for some people, it can halt playing the game. Can’t do that skill point by yourself because of the mobs insane spawn rate? Halt. You’ve been spamming map chat and still can’t find a group to do the skill point? Halt. You’re guild mates don’t wanna help you. Halt. Can’t find a good guild to help you? Halt. Can’t find another guild to join and help you? Halt. Did not log in at the right time for random people to hook up with? Halt. Did not log in at the right time for your guild mates to hook up with? Halt. No one wants to do Orr areas because the rewards suck, so yeah …. Halt. By now, you should have gotten the message. Orr is just a plateful of stop, wait, and finally quit.

However, if you pray to the RNG gods, (and are sincere), you just might log in and find another knucklehead that wants to complete the areas. The drop rate on this is extremely low. You’re better off spending your time queuing for dungeons and fractals.

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Posted by: Lafiel.9372

Lafiel.9372

Mm, anet should really consider multiple factors before they nerf certain things sometimes. These are all very good points, especially the need of an underflow server.

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Posted by: Max Lexandre.6279

Max Lexandre.6279

If they add more dungeons to the fractals… IT’S THE END OF PVE!

Really, it is. The game will go instanced and PVE will became useless because there are new fractals, with new rewards, better drops… And it’s sad to see.

But let’s hope DEVs saw this problem and didn’t ignored it.

I’m The Best in Everything.
Asura thing.

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Posted by: Sorkas.1865

Sorkas.1865

Got to my first level 80 as I got to orr – and found it to be …. dead… literally and metaphorically… Mobs everywhere with fast repops and no-one around. Almost all of the travel points were permanently contested and hardly anyone around for groups…. HUGE letdown. Guess everyone is in fractals …. Went back to levelling an alt – hoping that Orr may be more interesting as folks who bought game at Christmas level up

Tarnished Coast
Direclaw Foerender – Guardian
Moonclaw Emberblast – Engineer

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Posted by: Blude.6812

Blude.6812

Just got there with my lvl 80(s)—actually a few weeks ago—as soon as I saw the mobs and the aggro—game over and havn’t bothered with the game since. (I just knew from the way the other maps work that the respwan rates, rewards and drops would like wise be stupid as well).
Making a map “Tedious and frustrating” (add boring) just to get to get from a-b on a map is NOT the way to develop maps and gameplay.

Thank goodness I have FC3 to play.

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Posted by: FLFW.3105

FLFW.3105

Its strange ( and good ) how isint this topic locked yet. Anet deletes or locks any valid topic people rise against them because its just easier to pretend its not there than to actually do something about it.

But i can only agree, orr should be something from capital s but is nothing from capital n. Its endless frustation. No its not hard, its frustating. Any effort you put in it its rewardless.

Today i finished orr exploration and im so relieved i wont have to visit that kitten place again.

GuildWars 2 is good game with bad management.

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Posted by: Softspoken.2410

Softspoken.2410

So I was messing around in Malchor’s Leap today, and was reminded of why Orr is terrible. Events there will fail, due to difficulty. This is mostly fine, but they also have the bad habit of occasionally getting stuck in the fail states, such that there’s 14 NPCs lying around on the ground for a non group event. The one that really brought it home was the area just northwest of the Theater of Delight (irony?) where two “Defend-the-Pact” style events can easily stack on top of eachother in a failed state. So there’s base mobs + event mobs + two catapults there.

You can’t clear out the catapults, because Servants repair them. Clearing out the NPCs doesn’t quite work, because of respawn rates and because the catapults are very punishing to any clumping. Reviving the NPCs is a fool’s errand, since while they can take a good amount of damage, the aforementioned catapults and mobs will tear through them. It’s utterly un-soloable, which would be understandable, if either event was marked as a Group event.

To make it more frustrating, this event also blocks a waypoint, so dying in the attempt means a very long run back. And we all know how great running across Orr is!

Running across Orr zones isn’t just bad because of all the mobs that can catch you, although the absurd rate of very fast mobs (Frenzy) with slowing / stopping effects doesn’t help. While many zones are quite open in their design, Orr tends to be all narrow channels and cliffs, which makes roaming through it sort of impossible.

I just agree that it feels unnecessarily frustrating. I get that Cathedrals need to be somewhat difficult, engaging meta-events, but this is the sort of thing that keeps people out of these zones altogether, long before those event chains can be attempted.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.