I’ve often wondered this for a while now but which professions (and skills), foregoing ‘traditional’ armour type of course, would best fit a trinity style of play?
Given GW2’s mix of profession skills, weapon skills and traits, which three (or more if necessary) professions could be considered the closest approximation of the trinity we all know?
Take the Guardian (pretty standard ‘tanking’ class) but, ignoring the heavy armour and relying on skills and traits alone, you’d have a support/healer class for an example…but are there better examples (or synergies) from the other professions?