Hi,
I’m Garrett, and i’m a GW2 noobie. Of course no problem here. Being a noob in MMO games is the best time you’ll had in the whole experience.
So i wanted to share some of my thoughts about the game, get it of my chest, and move on. Flame suit up? let’s go :)
So my first impression was that GW2 doing a lot of thing differently from others, more traditional MMO’s, which is not a bad thing of course. But coming from the area of really more traditional MMO’s and RPG’s overall, i’m having a bit of difficulties adjusting myself to the whole dynamic level downscaling. To me, character level is something permanent. you can hamstring it, alter the stats with debuffs and such, but can’t alter the level completely.
It got it advantages of course, like letting your much higher level friends playing with you, and avoiding farming exploits from much higher levels. But to me – a traditional gamer such as myself – this system pretty much have a negative effect on the feel of character progression. When i’m visiting lower level areas with my UBER level 80 OMFG char, i want to feel it. That’s perfectly fine if monsters won’t yield XP. When it comes to level and progression I really would prefer that no one would mess with my char. But that’s just me.
So as a social game GW2 wasn’t very social so far. By now i have leveled my engineer to 30, and still haven’t got the need for one single group. So, i’m having hard time to get social in the social game while you don’t really need anyone to get along. And yea, i guess it will come later, but, what about the other 70 levels?
I guess the group finder feature is now a permanent reality and MMO games. You don’t really need to talk to anyone, go anywhere, or do anything. Everything is automated. I guess most ppl like it, and even for it benefits, i think this is a devastating feature for the in-game communication between players. But hey, the times they are a changin and such…
World events is an awesome concept. It is really original and makes the world feel much more alive. But this is a feature that in my opinion should be a little more balanced cool down-wise and rarity-wise, since it seem that events are way too common and occurring way to much. I think that since they are so common it harms the unique feeling when an event take place. So when something happens everybody just start running like a herd of sheep (including myself with no idea what the hell i’m shooting at) :)
Mining – for example ore or wood.
Do you guys remember how it was in the “old days”? Two characters meet at the same point, see a piece of ore mine in the distant and start racing for it like crazy. no more. when you mine ore in GW2, it still remains in the wrold for the other guy.
Sorry for being the old guy, but in this case i prefer the old way: you mine something, it disappear. That way it made you feel like you are in world that everyone is sharing, right? and if somebody’s picking something from the ground, well… it got its consequences.
I guess most of you won’t agree with me, and that is only natural (specially in GW2 forum). I guess you might think i’m picking on a lot of the little details and not the majority of the game, that might be more PvP oriented then anything else. But now that i got that of my chest, i can move along :)
Thank you for reading, and happy gaming to us all.