(edited by Orpheal.8263)
Their silly Stealth Patches everytime
one of the most beginner friendly dungeon paths of the whole game
isn’t HotW tied for the highest level dungeon in the game? why should that standing be beginner friendly? AC, CM, and TA should be beginner friendly. I would expect end-game dungeons to be a pain the kisser.
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one of the most beginner friendly dungeon paths of the whole game
isn’t HotW tied for the highest level dungeon in the game? why should that standing be beginner friendly? AC, CM, and TA should be beginner friendly. I would expect end-game dungeons to be a pain the kisser.
Thats not the point of his post….the point of his post is communication. Which I agree with…and I wonder what the point of buffing the troll was? HOTW P1 was a good path…not too easy, not too hard…it was actually one of my favorites to run. I seriously thought that HoTW didn’t need changing…not compared to many of the other dungeons.
I also hate stealth changes. It would have been easy to put in the patch notes “buffed Troll in HoTW.”
one of the most beginner friendly dungeon paths of the whole game
isn’t HotW tied for the highest level dungeon in the game? why should that standing be beginner friendly? AC, CM, and TA should be beginner friendly. I would expect end-game dungeons to be a pain the kisser.
CoF P1 is almost certainly the easiest dungeon path in the game, and it does not become available until level 75.
Regardless of their intention, it is clear that dungeon difficulty has nothing to do with the level it becomes available.
It is very annoying that arenanet didn’t feel the need to inform the dungeon community of their changes. Last I killed this troll he dropped AC tokens too lol. So much fail.
Sounds like a conflict in information on the troll. Meaning the troll is bugged unintentionally. This happens often when dealing with many variations of code. Some times people forget to delete lines of code or add lines of code to the million lines of code there already is. It only takes 1 person to make this mistake when handing in their assignment. The amount of time it takes to look through the code would take far to long for 1 person to even look at it. If it becomes to Anet’s Attention (AKA support ticket with screenshots or recording) will help Anet narrow down the issue and help them fix it faster. Complaining about it on the forums is less likely to get the issue fixed.
This by the sounds of it is not an intended change but rather a developer was doing some testing and forgot to remove the code he was testing when he handed his variation in. No one would think to check a single troll in HOTW if the guy was working on server optimization but on his spar time was working on the troll.
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Mess with the best, die like the rest.
If they changed stealth or completely redesigned the thief class without initiative to still be a strong class without it I would be completely fine with it.
If they changed stealth or completely redesigned the thief class without initiative to still be a strong class without it I would be completely fine with it.
I couldn’t agree more. mostly, I’d want stealth to just be like 95% invisible, so you could still see that something is there and aoe it.
^_^
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Troll is now Chuck Norris and shall be known as Troll Norris from now on.
uhm, you two, this thread isn’t about any changes on the Stealth Mechanic, sorry if that thread title sounds misleading.
its about Anets permanent unnounced changes in the game, simple or even of heavier nature, which jost get “forgotten” to mention in the patch notes and it basically happens since game release with nearly every patch …
Most of the times it are minor changes, like adding new skill item icons and exchanging dublette icons out with them… so just non relevant changes, that have no influence on the overall gameplay of the game…
However, on the other hand, completely changing the whole combat mechanics of a dungeon boss out with total overpowered new attack skills, alot of them which seem to just taken from the attack animations ect. from the latest new edge of the mist creatures, but just only more OP and more annoying as hell with constant fear spam and attacks that hit so hard, that even defensive players with PVT gear get nearly instant downed if you don’t dodge its quick attacks…
Something like this MUST get announced . As like the boss its now, its basically a path breaker, it completely ruins the whole path 1.
If this is only some kind of “Test”, then remove it, make a hot fix and change the path back to how it worked originally, if this change wasn’t planned on intention!
However, seriously, for what do the Devs have Test Servers outside of the normal play server ??? I ask myself, if this change should be really only a test, that didn’t get removed and somehow landed in the final patch unrecognized …
PS: edited the Thread Title to further prevent misinterpretations
However, on the other hand, completely changing the whole combat mechanics of a dungeon boss out with total overpowered new attack skills, alot of them which seem to just taken from the attack animations ect. from the latest new edge of the mist creatures, but just only more OP and more annoying as hell with constant fear spam and attacks that hit so hard, that even defensive players with PVT gear get nearly instant downed if you don’t dodge its quick attacks…
Something like this MUST get announced . As like the boss its now, its basically a path breaker, it completely ruins the whole path 1.
If this is only some kind of “Test”, then remove it, make a hot fix and change the path back to how it worked originally, if this change wasn’t planned on intention!However, seriously, for what do the Devs have Test Servers outside of the normal play server ??? I ask myself, if this change should be really only a test, that didn’t get removed and somehow landed in the final patch unrecognized …
PS: edited the Thread Title to further prevent misinterpretations
Some times it is not easy to narrow down the changes a person has made. This has happened in LOL and in WOW before along with many other games. I remember it took 3 days for them to find code that was causing issues in LOL just because a developer forgot to remove test code.
[GWAM] and [LUST]
Mess with the best, die like the rest.
I see two sides to this.
If large sections of the community are exploiting or taking advantage of boss mechanics in obviously unintended ways and changes are implemented to punish that behavior, then stealth nerfs are warranted and welcomed. Those players deserve a repair bill or two.
On the other hand, I agree that if mechanics are changed to upgrade a fight for the sake of upgrading the fight (which is still a welcome change) then they should probably make it into the patch notes.
I really don’t get why the troll in HotW was changed in the first place.
one of the most beginner friendly dungeon paths of the whole game
isn’t HotW tied for the highest level dungeon in the game? why should that standing be beginner friendly? AC, CM, and TA should be beginner friendly. I would expect end-game dungeons to be a pain the kisser.
Well, the Troll in AC that spawns in story is not, in any way, more friendly towards beginners anyway and it’s actually what causes almost every team with several unexperienced low level players to leave the party.
The only things that I can say about HotW troll are: 1 I am surprised they buffed that instead of firstly work on the most farmed and faceroll dungeon path in game (CoF 1)
2 It’s CC attacks are ridiculously unbalanced and all I can see as a reason to implement such changes to it, is to force people to kill those stupid wolves that were always skipped
3 They buffed a random champion troll and left all of the ridiculously dumb Legendary bosses in dungeons the same useless, plain endless hp pools.
But I agree with you when you say this “stealth changes” are obnoxious and surely made to try to counter the amount of negative comments. I can’t see any other reason, which is quite silly, considering how much people have been complaining every day about dungeons being too easy and in need of reworks.
O°v°O
If they changed stealth or completely redesigned the thief class without initiative to still be a strong class without it I would be completely fine with it.
Also, I learned to write without learning to read.
FTFY
uhm, you two, this thread isn’t about any changes on the Stealth Mechanic, sorry if that thread title sounds misleading.
I only did it because I came here expecting something about stealth as well, but found something different. Walls of text tend to make people not read them, and I’ve certainly replied without reading before, so I felt a connection with him. coming to a thread I wasn’t expecting was probably why my first post wasn’t that helpful to your cause. which I agree with, btw: too many things get left out of patch notes. also, notices about making things you own worthless are not nearly as visible as they should be (ex: the belongings merchant was removed, also Lionguard Lyns comes to mind)
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