There seem to be a grace period for spvp
Why would you need one for pve…? If you d/c during a dungeon/fractal you can just log back in and come back. If you d/c while in the open world, then the same thing.
Why would you need one for pve…? If you d/c during a dungeon/fractal you can just log back in and come back. If you d/c while in the open world, then the same thing.
If you are alone you can’t go back to the same map in the open world. It will be full
Why would you need one for pve…? If you d/c during a dungeon/fractal you can just log back in and come back. If you d/c while in the open world, then the same thing.
If you are alone you can’t go back to the same map in the open world. It will be full
Even if you are in a group, there’s still a chance that you won’t get back onto a map if it is full after you DC. I’ve lost out on Tequatl a few times because I’ve DC-ed, and yet despite being in a party, I am unable to return to the map after logging back in. Often times you’re fighting with others for a place and you don’t always get lucky.
I think a grace period where it reserves your spot on the map, even if it’s just for two minutes (enough time to re-log), would be nice.
I think a grace period where it reserves your spot on the map, even if it’s just for two minutes (enough time to re-log), would be nice.
… it should be mandatory and high priority.
I anticipate more open world meta events like Tequatl, Triple Trouble, Vinewrath in the new expansion. Being disconnected just before the end, after you have spent even an hour with preparation and organization , it is terribly painful and frustrating.
Showing respect for player’s time would be nice.
Also, if one were to DC during a personal story instance, say, near the end of a rather tedious quest… One would have to start again from the beginning.
One would then become frustrated and utter profanity at ones monitor.