These legendaries need some love

These legendaries need some love

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Posted by: Sarge shot Grif.6450

Sarge shot Grif.6450

So after collecting about 9 (maybe 10, I’m not entirely sure atm) I have noticed that some legendaries really need some additions to their effects while others are absolutely swimming in them like Sunrise.

Most recent was Meteorlogicus as it has no arm effect, draw effect, aura OR projectiles and that just doesn’t seem fair since it’s a mainhand like incinerator which has projectiles while being a melee weapon and an arm effect.

Another small one would be Chuka and Champawat because its footfalls last MAYBE a second. They’re beautiful and well made so it sucks that they’re not made to be more visible.

That’s the only two I can think of at the moment but it’d be nice if others added some lackluster effects to this list, maybe get some attention on it so they’ll do to them what they did to Kudzu, FSP etc.

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Posted by: Haleydawn.3764

Haleydawn.3764

Nevermores footfalls could do with lasting a step or two more and being more feathery (they look more like splashes than floating feathers). Projectile could do with a unique sound too.

Same with Chuka, footfalls should last 2-3 steps more, I would also like the roar to be a bit louder.

The Juggernaut needs projectile effects for Engineer grenade barrage and Revenant (still!).

The Ascensions glider trails should be fiery. I’d kind of like it to be tilted slightly more to be more upright while weilding too.

Kitten.

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Posted by: Rauderi.8706

Rauderi.8706

Howler’s actual howl could stand to be louder, above the din of the horn blowing. Or just nix the regular horn blowing noise so it doesn’t compete with the Howler effect.

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These legendaries need some love

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Posted by: Donari.5237

Donari.5237

HOPE’s footfalls should also last longer. Maybe the design team has a reason for wanting to shorten the lingering footprints on the HoT legendaries, but they went too far imo. A little shorter, fine, almost unnoticeable due to the swift fade, less fine!

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Posted by: xBuffx.2964

xBuffx.2964

i think rodgort could use a change. it shares the same effect as Incinerator. it needs to stand out differently from it. even the footfalls are so light you can barley see them.

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Posted by: Ashantara.8731

Ashantara.8731

I agree. After crafting Howl a couple of weeks ago, I am a sad camper. The footsteps are barely visible, even swallowed by certain textures, etc. It looked cooler on YouTube than the real thing.

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Posted by: Vagrant.7206

Vagrant.7206

Can we also mention that engineers lose all their legendary effects when they use a kit?

Can I just point out how kittening annoying that is? I’m working on Flameseeker Prophecies right now, and I don’t know if I’ll bother playing even when the expansion decides to come out. Too many longstanding issues that they’ve collectively shrugged their shoulders at.

The great god Lagki demands sacrifice.

These legendaries need some love

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Posted by: Haleydawn.3764

Haleydawn.3764

Can we also mention that engineers lose all their legendary effects when they use a kit?

Can I just point out how kittening annoying that is? I’m working on Flameseeker Prophecies right now, and I don’t know if I’ll bother playing even when the expansion decides to come out. Too many longstanding issues that they’ve collectively shrugged their shoulders at.

Agreed. But it’s because kits are considered as bundles. Any player that picks up a bundle loses the effects of the equipped legendary, with a few exceptions of thrown projectiles. (Necromancer death/reapershroud for example, deathshroud will throw my incinerator blade, but reaper shroud loses my Twilight footfalls). Very inconsistent.

To work around engineers though, I’d much rather Fskills worked similar elementailists. Essentially I want them to swap the positions which might enable kits to have the ‘bundle’ status removed. For example, you select Grenade Barrage as utility slot 8, then gain the grenade kit on F3.

Kitten.

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Posted by: Hannelore.8153

Hannelore.8153

The only legendary I own is Howler, and its why I didn’t make another one. I was extremely disappointed in it after all of the effort.

- The aura, while beautiful on large characters, is also far harder to notice on Asura than the other legendaries, because of incorrect scaling of particles
- The sounds and visual effects are completely lost in the class-specific effects, especially those of the Tempest (which are very noisey)

Also I’d like to add that overall, most of what legendaries bring seem almost unnoticeable compared to their extreme cost (except the greatswords, at least).

There are many non-legendary items in the game that even better, visually, too.

Legendaries are mostly just an expensive aura of varying quality.

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These legendaries need some love

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Posted by: Vagrant.7206

Vagrant.7206

Can we also mention that engineers lose all their legendary effects when they use a kit?

Can I just point out how kittening annoying that is? I’m working on Flameseeker Prophecies right now, and I don’t know if I’ll bother playing even when the expansion decides to come out. Too many longstanding issues that they’ve collectively shrugged their shoulders at.

Agreed. But it’s because kits are considered as bundles. Any player that picks up a bundle loses the effects of the equipped legendary, with a few exceptions of thrown projectiles. (Necromancer death/reapershroud for example, deathshroud will throw my incinerator blade, but reaper shroud loses my Twilight footfalls). Very inconsistent.

The thing is, any infusion effects mounted on the weapon persist with a kit. So infusion effects work with kits, but legendary effects don’t. WTF ANet?

The great god Lagki demands sacrifice.