Q:
For awhile now I’ve been running my thief, trying out all the different weapons, stats and meta builds I can get my hands on. Remembering back in the day how I use to see thieves dominate 2 v 1 fights in WVW, sometimes even more. Which inspired me to try it for myself! Coming from warriors and guardians and necros, I knew it was going to be a challenge being as squishy as they are, but to be honest it was probably the hardest transition I’ve ever personally done. Messing around with all the possibilities running regular thief and daredevil in all its glory, I’ve noticed some obvious flaws that hopefully will get address and fixed or elaborated on.
1st. The staff as a melee weapon, let me start off by saying it’s lots of fun and awesome to see all the animations. The damage is good not great but here comes to my first flaw. In choosing staff you have to sacrifice any if all stealth or shadow steps or close the game moves. Why?? It’s a in your face weapon, why not just change out the crappy 3 or 4 skill for shadow step or a stealth move instead! And while I’m at it, why are there no passive stealth moves in the game unless you get below a certain health? Kind of really takes the specialness of the thief if he can only go stealth through utilities which just takes up space in the just in case category of moves.
2ndly, why not add passive stealthy for the thief? I mean every character has something special and unique about that character correct? Like the ranger has pets, the Mesmer has clones, the engineer has mines and traps, and the dragon hunter has op traps. Why would you take away the one thing besides the high dps that makes the thief special! Why not add if you complete a dodge roll on combat you gain stealth for 4 seconds or connecting all of a chain of attacks grants stealth for however many seconds. And while we are on the subject of stealth your idea of length of stealth is a laugh. Sure you can expand your stealth via a trait, by one second? Are you kidding me? That’s a joke right?! Blinding powder should be 6 to 10 second stealth considering the cool down and the shadow refugee shouldn’t be seen by enemy players either considering I’m already stealth on the first place! That doesn’t even make any sense lol!
3rd you should add movement speed options in the trait lines for if you daggers or pistols you gain plus 25 movement speed or something smilie to that. Considering all the recent updates to all the other classes I feel like other than the added Dodges you really went soft on the thief. The class it’s self has so much potential for more than a sneak one on one fighter, why the developers insist on limiting the theirs potential to basically being forced to use certain moves and skills and traits is beyond me, probably because the rest are all crap and need to be revamped into a more complex and intelligent flow. I mean it’s not really fair that other classes can go stealth considering that’s really the only thing that makes us special you know? So what do we get to combat all the extras you gave us?? An extra dodge?? Really? Come on gw2 you can do better than that, and I hope to see what you can really do!