Thieves Invisible WvWvW

Thieves Invisible WvWvW

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Posted by: Suddenflame.2601

Suddenflame.2601

Thieves in WvWvW need to be fixed or something cause no way should they be allowed to hit 13 times while remaining completely invisible. (i know they hit 13 times cause i started blocking and 13 blocks came up). This is not the first time this has happened and not just to me either. They need a fix so that they appear when they hit like they are supposed to! Not 13 hits later and this is during a time when there isnt many people playing like the largest group is like 15 people. So culling would be at a minimum (or i hope it would be).

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Durian.5419

Durian.5419

Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.

Takkek Twicechosen, bone-collecting ranger of Plague[SICK]

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Posted by: Elthurien.8356

Elthurien.8356

Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.

No initiative wasted if those 13 shots are from sneak attack. Which is what I suspect has happened. The thief probably used sneak attack twice with a vital shot thrown in at the end (6×2+1)before he waited for the block channel to finish.

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Posted by: plasmacutter.2709

plasmacutter.2709

Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.

This specifically needs to be fixed.

If someone blocks you, that’s active.

It’s illogical for them to not know where you are after blocking one of your attacks.

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Posted by: Jrunyon.3012

Jrunyon.3012

Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.

This specifically needs to be fixed.

If someone blocks you, that’s active.

It’s illogical for them to not know where you are after blocking one of your attacks.

This specifically needs to be fixed.

If I hit someone 13 times, a couple of those should have hit.

It’s illogical for me to not be able to hit you after attacking you 13 times.

This is a videogame, please don’t try to apply logic.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: BlizzShark.5410

BlizzShark.5410

that sounds like a very bad rendering machine xD

adn the stupid archers bug need to end .. archers hitting thiefs when they are in hide mode its just stupid i mean there is no one or ability that can see hide stuff xD

[PTF] BlizzShark | Seafarer’s Rest

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Posted by: critickitten.1498

critickitten.1498

This specifically needs to be fixed.

If I hit someone 13 times, a couple of those should have hit.

It’s illogical for me to not be able to hit you after attacking you 13 times.

This is a videogame, please don’t try to apply logic.

This specifically needs to be fixed.

If I post a valid complaint, it shouldn’t be attacked by players who don’t understand the validity of the complaint.

It’s illogical for players to defend the game from a complaint they don’t understand.

This is a game forum, and people are going to post complaints once in a while. Don’t get your feathers ruffled because someone posts a complaint. And to the poster’s credit, he’s right: If you attack while in stealth, you should drop out of stealth instantly, regardless of whether the hit was blocked or evaded. There’s no gamble to using stealth right now, because failure is still acceptable. Making it so that a failed stealth attack still drops you out of stealth would make stealth a greater gamble in combat, and would force you to choose your opportune moment to strike instead of just spamming your stealth skills mindlessly as many thieves tend to do (especially in WvW).

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: Jrunyon.3012

Jrunyon.3012

If I post a valid complaint, it shouldn’t be attacked by players who don’t understand the validity of the complaint.

It’s illogical for players to defend the game from a complaint they don’t understand.

This is a game forum, and people are going to post complaints once in a while. Don’t get your feathers ruffled because someone posts a complaint. And to the poster’s credit, he’s right: If you attack while in stealth, you should drop out of stealth instantly, regardless of whether the hit was blocked or evaded. There’s no gamble to using stealth right now, because failure is still acceptable. Making it so that a failed stealth attack still drops you out of stealth would make stealth a greater gamble in combat, and would force you to choose your opportune moment to strike instead of just spamming your stealth skills mindlessly as many thieves tend to do (especially in WvW).

Lol attacked? I was just having a laugh.

I won’t say anymore regarding thieves since I’m biased. I will however comment that thieves are in a precarious point constantly and always will be. I believe that no stealth changes should be made until culling is completely removed. Then the devs can collect their data and make changes as they see fit.

This is coming from a thief who’s only stealth skill is heal.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: gennyt.3428

gennyt.3428

…There’s no gamble to using stealth right now, because failure is still acceptable. Making it so that a failed stealth attack still drops you out of stealth would make stealth a greater gamble in combat, and would force you to choose your opportune moment to strike instead of just spamming your stealth skills mindlessly as many thieves tend to do (especially in WvW).

Thank you. If the attack fails, the thief shouldn’t get another free chance. Stealth was even promoted as something that shouldn’t be a crutch and right now, it’s exactly that.

Whispers with meat.

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Posted by: critickitten.1498

critickitten.1498

Lol attacked? I was just having a laugh.

So was I.

I won’t say anymore regarding thieves since I’m biased. I will however comment that thieves are in a precarious point constantly and always will be. I believe that no stealth changes should be made until culling is completely removed. Then the devs can collect their data and make changes as they see fit.

This is coming from a thief who’s only stealth skill is heal.

My point is that there’s no “failure” status for a thief’s stealth.

If I drop one of my AoE skills and it doesn’t hit anything, I don’t get to instantly recast it, I have to wait for it to recharge. Thieves can literally continue to spam their stealth skill until it deals damage. That’s not appropriate design, that’s holding their hand. “Oh, it’s okay that you missed, here, have another chance” when no other skill in the game operates like that. They should, at the very least, drop out of stealth if they use the skill and their target evades or blocks it. That alone would be a change that would force thieves to think hard about how they use their stealth and what the opportune moment is….which, so far the game’s initial design suggests, is how stealth skills are meant to be used.

And I think waiting for culling to be removed is a bad decision since culling will never be removed at the rate they’re going. Every time they’ve made changes that were supposed to make it better, it’s gotten worse.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.