[GWAM] and [LUST]
Mess with the best, die like the rest.
Thieves in WvWvW need to be fixed or something cause no way should they be allowed to hit 13 times while remaining completely invisible. (i know they hit 13 times cause i started blocking and 13 blocks came up). This is not the first time this has happened and not just to me either. They need a fix so that they appear when they hit like they are supposed to! Not 13 hits later and this is during a time when there isnt many people playing like the largest group is like 15 people. So culling would be at a minimum (or i hope it would be).
Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.
Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.
No initiative wasted if those 13 shots are from sneak attack. Which is what I suspect has happened. The thief probably used sneak attack twice with a vital shot thrown in at the end (6×2+1)before he waited for the block channel to finish.
Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.
This specifically needs to be fixed.
If someone blocks you, that’s active.
It’s illogical for them to not know where you are after blocking one of your attacks.
Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.
This specifically needs to be fixed.
If someone blocks you, that’s active.
It’s illogical for them to not know where you are after blocking one of your attacks.
This specifically needs to be fixed.
If I hit someone 13 times, a couple of those should have hit.
It’s illogical for me to not be able to hit you after attacking you 13 times.
This is a videogame, please don’t try to apply logic.
that sounds like a very bad rendering machine xD
adn the stupid archers bug need to end .. archers hitting thiefs when they are in hide mode its just stupid i mean there is no one or ability that can see hide stuff xD
This specifically needs to be fixed.
If I hit someone 13 times, a couple of those should have hit.
It’s illogical for me to not be able to hit you after attacking you 13 times.
This is a videogame, please don’t try to apply logic.
This specifically needs to be fixed.
If I post a valid complaint, it shouldn’t be attacked by players who don’t understand the validity of the complaint.
It’s illogical for players to defend the game from a complaint they don’t understand.
This is a game forum, and people are going to post complaints once in a while. Don’t get your feathers ruffled because someone posts a complaint. And to the poster’s credit, he’s right: If you attack while in stealth, you should drop out of stealth instantly, regardless of whether the hit was blocked or evaded. There’s no gamble to using stealth right now, because failure is still acceptable. Making it so that a failed stealth attack still drops you out of stealth would make stealth a greater gamble in combat, and would force you to choose your opportune moment to strike instead of just spamming your stealth skills mindlessly as many thieves tend to do (especially in WvW).
If I post a valid complaint, it shouldn’t be attacked by players who don’t understand the validity of the complaint.
It’s illogical for players to defend the game from a complaint they don’t understand.
This is a game forum, and people are going to post complaints once in a while. Don’t get your feathers ruffled because someone posts a complaint. And to the poster’s credit, he’s right: If you attack while in stealth, you should drop out of stealth instantly, regardless of whether the hit was blocked or evaded. There’s no gamble to using stealth right now, because failure is still acceptable. Making it so that a failed stealth attack still drops you out of stealth would make stealth a greater gamble in combat, and would force you to choose your opportune moment to strike instead of just spamming your stealth skills mindlessly as many thieves tend to do (especially in WvW).
Lol attacked? I was just having a laugh.
I won’t say anymore regarding thieves since I’m biased. I will however comment that thieves are in a precarious point constantly and always will be. I believe that no stealth changes should be made until culling is completely removed. Then the devs can collect their data and make changes as they see fit.
This is coming from a thief who’s only stealth skill is heal.
…There’s no gamble to using stealth right now, because failure is still acceptable. Making it so that a failed stealth attack still drops you out of stealth would make stealth a greater gamble in combat, and would force you to choose your opportune moment to strike instead of just spamming your stealth skills mindlessly as many thieves tend to do (especially in WvW).
Thank you. If the attack fails, the thief shouldn’t get another free chance. Stealth was even promoted as something that shouldn’t be a crutch and right now, it’s exactly that.
Lol attacked? I was just having a laugh.
So was I.
I won’t say anymore regarding thieves since I’m biased. I will however comment that thieves are in a precarious point constantly and always will be. I believe that no stealth changes should be made until culling is completely removed. Then the devs can collect their data and make changes as they see fit.
This is coming from a thief who’s only stealth skill is heal.
My point is that there’s no “failure” status for a thief’s stealth.
If I drop one of my AoE skills and it doesn’t hit anything, I don’t get to instantly recast it, I have to wait for it to recharge. Thieves can literally continue to spam their stealth skill until it deals damage. That’s not appropriate design, that’s holding their hand. “Oh, it’s okay that you missed, here, have another chance” when no other skill in the game operates like that. They should, at the very least, drop out of stealth if they use the skill and their target evades or blocks it. That alone would be a change that would force thieves to think hard about how they use their stealth and what the opportune moment is….which, so far the game’s initial design suggests, is how stealth skills are meant to be used.
And I think waiting for culling to be removed is a bad decision since culling will never be removed at the rate they’re going. Every time they’ve made changes that were supposed to make it better, it’s gotten worse.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.