Thing that bothers me w/duel wielding weapons

Thing that bothers me w/duel wielding weapons

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Posted by: Serophous.9085

Serophous.9085

…is basically spamming one the whole time, while my other hand sits there doing nothing until i press 4 or five for a longer than norm CD attack…

I’m not talking about focuses, shields, etc, I’m talking about duel axes, swords.

It just seems so…off to me.

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Posted by: luckyguse.2674

luckyguse.2674

I want you to go down to Home Depot or a local hardware store and buy yourself a couple of heavy hatches. Walk out into the woods and try to “dual wield” while chopping a tree down. Good luck not breaking your left wrist (if you’re right handed).

Dual wielding 2 heavy weapons is not as easy at it sounds. Unless you’re ambidextrous, your “off hand” is typically used for defensive purposes.

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Posted by: Rouven.7409

Rouven.7409

I want you to go to get the axe that comes back when you throw it!

I don’t know, I use 4 and 5 all the time, it’s what, 10 and 16 seconds?

Edit: Traited as warrior. Nothing defensive about it btw.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

(edited by Rouven.7409)

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Posted by: Andarion.3170

Andarion.3170

Come on, this is not tool time. It is a fantasy game. I am with the OP. As a warrior (especially a Norn) it looks a little bit weird if you wear two fat axes and smash your opponent again and again with only one hand.

And from a historic point of view: know that shields (for example) were often used not only as a defensive wall but were integrated into the fight in many ways – smashing, knocking, getting distance. And I guess not only every 30 seconds.

(edited by Andarion.3170)

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Posted by: Serophous.9085

Serophous.9085

I want you to go down to Home Depot or a local hardware store and buy yourself a couple of heavy hatches. Walk out into the woods and try to “dual wield” while chopping a tree down. Good luck not breaking your left wrist (if you’re right handed).

Dual wielding 2 heavy weapons is not as easy at it sounds. Unless you’re ambidextrous, your “off hand” is typically used for defensive purposes.

I dont deal with home depot, not after they refused to take back the staff i crafted after it wouldnt conjure up meteor storm…

Using swords for example on warrior:

Primary hand 1 attack, remakns unchanged.
Second attack, if offhand weapon equiped, the off hand weapon performs the attack (same effects and dmg as old main hand).
Third attack is both weapons striking at once.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So you want the old GW1 Assissin chain animations back…. lead →off hand → duel → repeat

I’m not against the idea. I do find it somewhat odd that I would triple strike with my main hand (necro duel dagger) while my non-dominate did nothing… One would think that it might function similarly to (fist) fighting… you don’t only use one hand. Even boxers change it up, otherwise you become predictable.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: IceBlink.4317

IceBlink.4317

I’d rather have all animations for skill 1 changing depending on what is in offhand. If a non-offensive weapon such as a focus or shield is in the offhand, then skill 1 stays the same. If an offensive weapon is in offhand such as a sword, then skill 1 incorporates the use of the offhand into the attacking chain while keeping the same animation timing and attack type.

For example, if a warrior was using an axe in mainhand and a sword in offhand, Double Chop (the second chain attack) is done with the sword instead, but remains the same damage type (two hits, no conditions).

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Posted by: Serophous.9085

Serophous.9085

I’d rather have all animations for skill 1 changing depending on what is in offhand. If a non-offensive weapon such as a focus or shield is in the offhand, then skill 1 stays the same. If an offensive weapon is in offhand such as a sword, then skill 1 incorporates the use of the offhand into the attacking chain while keeping the same animation timing and attack type.

For example, if a warrior was using an axe in mainhand and a sword in offhand, Double Chop (the second chain attack) is done with the sword instead, but remains the same damage type (two hits, no conditions).

While i like that idea, as thiefs already yav something like that with their #3 skill depending on your weapons, atm im just looking for for a better feel in combat.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Thats the reason i don’t run dual weapons. Animations pushing me away from it. Easier to stick to 2h or 1h+shield

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Posted by: CMF.5461

CMF.5461

Not to necro an old thread, but I had this exact discussion a while back (please do not necro this thread I"m about to link, continue talks here if you want)

https://forum-en.gw2archive.eu/forum/game/gw2/Dual-Wield-Fighting/first

I am surprised at how many people think “dual wielding” is impossible in real life, and how it is not realistic when you have a whole history of Asian martial arts and European sword fighting based on it.

Of course if you are using two heavy items it is impractical, which is why they have lighter, more versatile weapons when using that, or they have a smaller off hand which, while may be more defensive in nature, it is still used in consistent attacking.

Especially in quick attacking techniques, like eskrima, where a flurry of continuous attacks from both hands is part of the main idea of the fighting style. Either armed or unarmed.

I had a side thought the other day, it would be nice if we had single wield fighting styles in the game.

Thief attacks change depending on the off hand and some of them have “no off hand” versions. They are typically weak and not effective, AND you lose out on stats.

If they were to explore this more in depth and make “single wield” items that have stronger stats but don’t allow off hand weapons, it would create more diversity with what we already have.

Single wield items (not 2handers and not dual wield, but empty off hand) could be faster and single target oriented, in which the off hand attacks are more about “control”, as you have a free hand to grab/push/move around now.

Some attacks could be something unblockable due to flipping the weapon around to your off hand and having a strike of opportunity. Different things like that would be interesting.

(edited by CMF.5461)

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Posted by: Nightarch.2943

Nightarch.2943

They should really address this issue. @DualWieldingIsHardComment, it is really not that difficult unless your handling metal etched whips and yes I am sadistic enough to do that.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Astral Projections.7320

Astral Projections.7320

If they don’t want to do the animation for the offhand, instead of having the arm dangling by your side, which looks strange like your arm is broken or something, they should have the arm raised and bent in a ready position. Ready to block or strike. It would be more aesthetically pleasing that way.

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Posted by: Serophous.9085

Serophous.9085

Im glad im not the only one in this