Things Anet Can Learn From (Constructively)
I would like to see less discussion and more action from anet.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
ANet is far from trying to make GW2 unique in every aspect. Very, very far from it. What’s really going on is that they have a vision of a game based primarily on large-scale events. For those who want small scale, in PvE there’s dungeons and story, in PvP there’s sPvP and WvW roaming (which is – afaik – player created). To that vision, they’ve added some unique concepts (e.g.; no quest hubs, coop nodes, incremental reward systems, no dedicated role requirements, mostly mobile casting). They’ve also used a crap ton of ideas from prior games (e.g.; stats on gear, tab targeting, trait systems, drops from mobs, realm v. realm, dynamic events). They’ve also developed their own twists on some standard MMO stuff (e.g.; raids, dailies). So, no, it isn’t just that ANet is trying to be unique.
As to your suggestions:
- The forums are already telling ANet they want stuff ported from other games. They’re also telling them they don’t want a lot of those things. The forums do not speak with one voice.
- No business is going to let their customers determine policy. “Open discussion” is already occurring, although the level of entitlement in some players ensures that no matter how “open” ANet is, it won’t be enough. Frankly, ANet is in the middle of the pack as far as “openness” goes. I say, “No.” Let Anet be. I’d rather they spent time working on the game than posting on the forums.
ANet has already shown with their action how this game will run: if it does not involve RNG+Gem Store sale, nothing will be done about it. For instance our many many bug reports about professions, constant reminders on existence of PvP/WvW/Dungeons and various suggestions have gone unheeded for two years now. And all of those have in common, which is lack of direct correlation in gem store sales. Living Story on the other hand creates an influx of players, which then can be lured into buying gems for skins/utilities while ardent PvP/WvW/Dungeon players have already accumulated enough gold and items to ignore such sales.
As matter of fact PvP has been neglected for 2 years with exception of occasional tournaments which only few people play. For WvW GvG or tier balancing is still out of the window and the most recent improvements were already datamined since the beginning of the game. For Pve, well ANet flat out destroyed hopes and desires of many Dungeoners and ruined fractal rewards even more. At this point expecting something from Anet is completely futile due to their infamous track records, so what I’d say is enjoy the combat and the game until new games come out.
ANet has already shown with their action how this game will run: if it does not involve RNG+Gem Store sale, nothing will be done about it. For instance our many many bug reports about professions, constant reminders on existence of PvP/WvW/Dungeons and various suggestions have gone unheeded for two years now. And all of those have in common, which is lack of direct correlation in gem store sales. Living Story on the other hand creates an influx of players, which then can be lured into buying gems for skins/utilities while ardent PvP/WvW/Dungeon players have already accumulated enough gold and items to ignore such sales.
As matter of fact PvP has been neglected for 2 years with exception of occasional tournaments which only few people play. For WvW GvG or tier balancing is still out of the window and the most recent improvements were already datamined since the beginning of the game. For Pve, well ANet flat out destroyed hopes and desires of many Dungeoners and ruined fractal rewards even more. At this point expecting something from Anet is completely futile due to their infamous track records, so what I’d say is enjoy the combat and the game until new games come out.
I don’t mind paying for content they add if it’s good and worth investing in. For example:
- 12 Additional Emotes for 800 gems,
- Ability to decorate your house, organize parties and do stuff like that for 1200 gems,
- Seperate buildings for guilds, private “teleporting stones” for guild members, all for 800 or 1600 gems,
- Item allowing you to NAME the weapons/armour you craft for 200 gems,
- Item allowing you to turn soul-bound item into an account-bound item for 200 or 400 gems.
- Unlocking bonus race/class for 800 gems.
Free:
- Jobs from NPCs that would allow you to do ‘fun to do’ tasks in order to get some gold,
- Information about who crafted the weapon/armour on every item(?), like a signature,
- Ability to save trait combinations, this one would be great,
- “Coaching” new players for some period of time would grant players a 72h buff that would increase magic find by 50%, if the people you help will give you a good rating.
Those are just a few things that would make the game way more fun.
(edited by Yoroiookami.3485)
“We cannot have a game developing company that is only focused on ‘paving the way’ for the game industry. You, Anet, have already proven you can do this! What we need is for you to now take a look at what you can take from the MMO community and bring to us, but with your own twist.”
I think this sums up what many critics including myself have been saying this whole time. In every other industry but this one, companies take the policies and designs from other companies that work well for their customer. Have really great customer service? Find out what they are doing that works and put it in place. Have extremely great products that everyone’s talking about? Find out how and why they are great and let’s implement changes.
This industry however has been plagued with bad design copying ever since 2012 there’s been a rash of poor choices in designs on both economics and the structures used to make money after launch.
We’re not saying these things to be insulting, we aren’t coming here because we don’t care, we’re coming here because we like your game and we’d like to see it succeed but as even the Elephant in the room (WoW) has demonstrated, you cannot do that without implementing some of the things that other games have done that have been major improvements to the industry as a whole.
I would like to see less discussion and more action from anet.
Pretty much this, the CDI are nice and all but when will we see the ideas there implemented?
Is there something already implemented? i can’t keep in touch with the CDI (it moves too fast for me )
`snip`
We cannot have a game developing company that is only focused on ‘paving the way’ for the game industry. You, Anet, have already proven you can do this! What we need is for you to now take a look at what you can take from the MMO community and bring to us, but with your own twist.
`snip`
In reality, you can have a company like this, not withstanding what the other poster said, every industry has 1(one) company like this, otherwise all industries would stagnate as no one would innovate.
ANet has already shown with their action how this game will run: if it does not involve RNG+Gem Store sale, nothing will be done about it. For instance our many many bug reports about professions, constant reminders on existence of PvP/WvW/Dungeons and various suggestions have gone unheeded for two years now. And all of those have in common, which is lack of direct correlation in gem store sales. Living Story on the other hand creates an influx of players, which then can be lured into buying gems for skins/utilities while ardent PvP/WvW/Dungeon players have already accumulated enough gold and items to ignore such sales.
As matter of fact PvP has been neglected for 2 years with exception of occasional tournaments which only few people play. For WvW GvG or tier balancing is still out of the window and the most recent improvements were already datamined since the beginning of the game. For Pve, well ANet flat out destroyed hopes and desires of many Dungeoners and ruined fractal rewards even more. At this point expecting something from Anet is completely futile due to their infamous track records, so what I’d say is enjoy the combat and the game until new games come out.
- 1 Additional Emote for 800 gems,
- Ability to decorate your house, organize parties and do stuff like that for 1200 gems for Each furniture,
- Seperate buildings for guilds, private “teleporting stones” for guild members, all for 8000 or 16000 gems,
- Item allowing you to NAME the weapons/armour you craft for 2000 gems,
- Item allowing you to turn soul-bound item into an account-bound item for 2000 or 4000 gems.
- Unlocking bonus race/class for 4000 gems.(Almost) Free:
- Jobs from NPCs that would allow you to do ‘grind your kitten off’ tasks in order to get some gold,
- Information about who crafted the weapon/armour on every item(?), like a signature (which cost 800 gems),
- Ability to save trait combinations (new to the gemshop for 800 gems), this one would be great,
- “Coaching” new players for some period of time would grant players a 72h buff that would increase magic find by 50%, if the people you help will give you a good rating (only if you buy the VIP access for 10 Euros monthly).Those are just a few things that would make the game way more fun (for ANET).
There fixed it for you. We know that its going to turn out like that.
Customizable player driven quests!
It might be rather humorous for the unwitting veteran player to see a quest off in the distance only to be confronted with a real live human.
i’ve mostly felt that the content and even mechanics of this game are pretty solid {obviously there are drawbacks here and there and someone should always be improving on them} if anything arena net has poor organizational skills, trouble with solid decision making on implementations, and a huge disconnect with their players.. i’m not talking about “communicating” on the forums, i mean.. how the actual game communicates and engages the player.. i think the real blight of this game is that a lot of us really do like tyria but with the way things present themselves the majority of the time we get a feeling of “yeah well, it’s just the same if i didn’t do this” or worse "i could be playing another game right now..
i want to be clear that my personal stance is that All mmo’s Should inspire each other but borrowing niche features from others and injecting them into your own game is a mistake.. and though it pays to be clever, trying to re-invent the wheel is a fools errand.. i’d really like to see this game evolve, but only in a common-sense way from now on
“We cannot have a game developing company that is only focused on ‘paving the way’ for the game industry. You, Anet, have already proven you can do this! What we need is for you to now take a look at what you can take from the MMO community and bring to us, but with your own twist.”
I think this sums up what many critics including myself have been saying this whole time. In every other industry but this one, companies take the policies and designs from other companies that work well for their customer. Have really great customer service? Find out what they are doing that works and put it in place. Have extremely great products that everyone’s talking about? Find out how and why they are great and let’s implement changes.
This industry however has been plagued with bad design copying ever since 2012 there’s been a rash of poor choices in designs on both economics and the structures used to make money after launch.
We’re not saying these things to be insulting, we aren’t coming here because we don’t care, we’re coming here because we like your game and we’d like to see it succeed but as even the Elephant in the room (WoW) has demonstrated, you cannot do that without implementing some of the things that other games have done that have been major improvements to the industry as a whole.
How come you can say things like this, and half the forum is shouting that this is a clone. There’s a lot of things in this game taken from other games. That you don’t think so only shows a lack of experience with other games.
The crafting in this game isn’t unique or even close to unique. The downed state was taken from Left for Dead. Dynamic events existed first as Public Quests in Warhammer Online and then in Rift. Anet didn’t invent dynamic events, they only made it so that it was the main content form.
Jumping puzzles clearly exist in plenty of games. Lobby based PvP exists in many games. WvW was taken very much from DAOC.
It’s not the individual factors that make each game unique but how they’re combined. There are so many things in this game that have similar things in other games…and that’s true of every game.
ANet has already shown with their action how this game will run: if it does not involve RNG+Gem Store sale, nothing will be done about it. For instance our many many bug reports about professions, constant reminders on existence of PvP/WvW/Dungeons and various suggestions have gone unheeded for two years now. And all of those have in common, which is lack of direct correlation in gem store sales. Living Story on the other hand creates an influx of players, which then can be lured into buying gems for skins/utilities while ardent PvP/WvW/Dungeon players have already accumulated enough gold and items to ignore such sales.
As matter of fact PvP has been neglected for 2 years with exception of occasional tournaments which only few people play. For WvW GvG or tier balancing is still out of the window and the most recent improvements were already datamined since the beginning of the game. For Pve, well ANet flat out destroyed hopes and desires of many Dungeoners and ruined fractal rewards even more. At this point expecting something from Anet is completely futile due to their infamous track records, so what I’d say is enjoy the combat and the game until new games come out.
- 1 Additional Emote for 800 gems,
- Ability to decorate your house, organize parties and do stuff like that for 1200 gems for Each furniture,
- Seperate buildings for guilds, private “teleporting stones” for guild members, all for 8000 or 16000 gems,
- Item allowing you to NAME the weapons/armour you craft for 2000 gems,
- Item allowing you to turn soul-bound item into an account-bound item for 2000 or 4000 gems.
- Unlocking bonus race/class for 4000 gems.(Almost) Free:
- Jobs from NPCs that would allow you to do ‘grind your kitten off’ tasks in order to get some gold,
- Information about who crafted the weapon/armour on every item(?), like a signature (which cost 800 gems),
- Ability to save trait combinations (new to the gemshop for 800 gems), this one would be great,
- “Coaching” new players for some period of time would grant players a 72h buff that would increase magic find by 50%, if the people you help will give you a good rating (only if you buy the VIP access for 10 Euros monthly).Those are just a few things that would make the game way more fun (for ANET).
There fixed it for you. We know that its going to turn out like that.
I lol’d. XD
I honestly don’t think anet is that money-grabbing. (Even if they seem that way because of their weird focus on RNG and gems)
After all they offer us free content after purchasing the game. If you look at it like that – we made a really good deal.
(Even if it’s 1 year of fun and nearly 2 years of frustration…)