Things I Want
Unproductive, but accurate. Ah, well, at least it makes the forums of every other MMO familiar, because you can read the exact same list of wishes in them, too.
Thanks for the post. My smile of the day.
I agree we need a GPS. I think the additions of the 1s after the exclamation marks made it very clear.
Excellent suggestions. I demand it on Thursday! Or else I won’t log on for 5 minutes
;)
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
You forgot my flying Harley mount and Tommygun for my Engi! How rude…
I know the team probably has their hands full with getting the above mentioned stuff ready by Thursday, but I would LOVE to see:
-reward tracks for legendary weapons
-one respawning reward chest for AB meta so that we can just spam F instead of running around from chest to chest
-xpac 2 with new race, elites and mounts
I realize this could take a while, so I’m willing to wait a week, but then I’ll start looking at other games.
You forgot my flying Harley mount and Tommygun for my Engi! How rude…
Absolutely not, why should we accept such a half-hearted compromise?
What they should be doing is releasing the commando profession they promised back before release and then simply never bothered to finish!!!
And of course giving everyone 1 free profession change (with a free conversion of any legendary weapons to ones the commando can use) so we don’t have to waste our time playing the new profession to level up.
(BTW if you’ve never heard of the GW2 Commando profession go check out the preview videos, it’s amazing.)
“Life’s a journey, not a destination.”
+1 Best Thread.
Also Commando rules: https://www.youtube.com/watch?v=KR2Esy83MQ0
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
- Bring back the fountain in LA.
(HEAVY BREATHING)
Also could you both remove conditions and power builds and make battles fast paced and challenging? (Don’t you dare give me stun tho)
Hm. I guess I say “Thank you for the helpful thread” and leave it at that?
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Guy wants to rework fundamental and sensible parts of the game… lol
i try hard to understand if its troll post
It’s not a troll, it’s a parody.
lol hard to resist- I would also like :
To be able to cherry pick exactly what i want from an expansion retrospectively and to pay exactly what i think is fair. Alternatively expansions should always contain the content i want exactly which means I will reward Anet by paying the full asking price.
I do not want anything to appear in the Gem shop that i really really want as that is money grabbing. I do want to play sub free. see point above.
I want all zones to be perfectly balanced for all people at all times playing together, including new players in new zones. The game should e able to rate my skill level dynamically on a minute to minute basis while taking into account my build history and knowledge.
I want long chained meta that involves grouping with people but i want to be able to start this chain whenever i want and should have people conveniently at hand.
I want spvp to be perfectly balanced and when i reach my average level i want to always have a win/lose rate over 50%.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
That’s a modest proposal.
Will update once Path of Fire releases.
seems obvious really :P
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
- Auto-sell of every minor/major runes to a merchant or the TP (according to witch one is the most profitable.
Pretty legit. Considering the game prefers to tell me I’ve sold to many and have to wait.
but lol over all. 8/8
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
My demands. The game should be playable solo yet at the same time be challenging enough to require groups. It needs to require skill to play yet the mobs should be easy enough for me to play at a casual level whenever I only want to log on and kill stuff.
All drops must be frequent, worthwhile and valuable so I can sell them for good amount of gold. Everything should drop at a fast enough rate for me to quickly make whatever project I’m working on so I don’t have to buy the items, yet be worth selling when I no longer need them so I can make lots of gold. Exotics should drop frequently, always be a unique skin that I like and stats useful to me and worth several gold.
The gem/gold exchange needs to be regulated. It’s always high when I want low and low when I want high. This is unacceptable and it’s evidence of ANet being greedy and incompetent (because what other explanation could there be?). The items in the gem store should also be cheaper. Just because I can get them for free by farming gold is no excuse for items costing $5 to $12.
ANet may give it to you.
The gem/gold exchange needs to be regulated. It’s always high when I want low and low when I want high. This is unacceptable
What, that happens to you, too?
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
The gem/gold exchange needs to be regulated. It’s always high when I want low and low when I want high. This is unacceptable
What, that happens to you, too?
Happens to me too. Almost every time.
Clearly it’s bugged (or rigged) and needed to be fixed post haste!
“Life’s a journey, not a destination.”
GPS would be nice, but more importantly can all gliders be retrofitted with altimeters.
I also second bringing back the fountain and having the rubber ducks in it.
i try hard to understand if its troll post
It’s not a troll, it’s a parody.
It is ?
O.o
Ho, Yeah. It is !
Part 1
Hmm, trying to make out of this parodic troll post something more serious, and taking alogn the points, that actually would be good, if done right:
Personal Wish List:
- Addition of an Auto Crafting Mastery either, or a complete Rework of the Crafting System with included senseful Quality of Life Improvements that make an Auto Crafting Mastery not neccessary anymore.
- Addition of Auto Selling, an Open All Button and Auto Deposit to Chest-Function to improve Inventory Management with useful quality of life mechanics with the goal to extremely reduce the amount of clicks players have to do everywhere to prevent CTS this way.
- Addition of a Mastery based Auto Gathering together with an included Gold/Time Sink as an alternative limited way to gain Materials to reduce Material Grind, so that Players can focus themself more oftenly every now and then on the real Content of the Game instead of running in circles for hours with multiple characters just to gain Materials. Designed so, that doing gathering still self is more effective/faster naturally.
- Improvements to the Combo System by introducing Class Based Combo Skills and new Combo Finisher Types – Fall Down, Stay & Pull/Push and multiple different Combo Effects based on a Low/Medium/High Skill Synergy between the used Skills
- Implementation of more Racial Armor Skins for Tier 4 (Ascended) and Tier 5 (Legendary) with fitting achievements in the Fashion Area for them
- Dungeons getting redesigned by the Fractals Team, as also adding “Hard Mode” to Dungeons/Fractals/Raids, where in Case of Raids Hard Mode is, what we have now – Normal Mode has no stupid DPS Pressure due to Time Limits, but also smaller Rewards.
- New Hard Mode achievements for the redesigned Dungeons and for Hard Mode Fractals
- A Rework on Tangled Depths’s Map Design as much as possible to make exploration of th map a bit less stressful and confusing like running in a maze. Implement more useful Teleport Holes for that one giant toad mastery and if neccessary, replace the locations of those Teleport Points
- Implementation of race specific Mounts as a kind of Prestige Object like Legendary Weapons that are only useable outside of Towns in PvE and in enventually later for it designed WvW Maps including Mounted Combats there. (With unique Skins for them from the Gemstore)
- Implementation of new Playable Races – Tengu and redesigned Largos, together with adding some new Dragons Watch LW Characters coming also from these Races to make LW more interesting and as basically an intentional soft test, before implementing the new playable races
- Complete Rebalancing of the Games Underwater Combat with added new Underwater Masteries and own unique class specific Underwater Traits with the goal of reducing as much as possible that Skills aren’t useable under water.
- Implementation of functionally gooding working “Companions” that are personal Heroes from your own Account with an integrated Switch Play Function.
So basically Heroes, but limited to maximum 1 per player, like originally once concepted by Anet. - Reintegration completely of Season 1 Content, together with new Fractals and fitting fresh new Fractal Types for that as solution – Mass Boss (Marionette for example) & Invasion as also for 1-5 players, Heroic History starting with Ghosts of Ascalon being finally also officially part of the Game that way.
Part 2:
- Implementation of new Weapon Types through new Elite Specializations, like Greataxes, Polearms, Whips/Chain Sickles, Claws/Cestus, Crossbows, Chakrams/Boomerangs
- Merging Staff with Trident and Rifle with Harpoon Gun (Removing these obsolete Weapon Types), making with the addition of Polearms Spears now a hybrid weapon that can be used on land and in water
- Implementation of “Boss Kill Tokens” with that you can trade in for enough of them the Loot from the fitting World Bosses in their Maps from specific new NPCs for that.
Like use 50 Tooths of Tequatl and receive a Weapon Skin of his unique looking Weapons in return. - One Time Reward Tracks for each Legendary Items in WvW & PvP, which take naturally way much longer to complete, that the usual typical Reward Tracks.
Earning them the normal way shoudl be the fastest way to obtain them, but if you want to do it through only WvW or only PvP, that should be possible for each mode one time only too – and take the longest time therefore that you can focus yourself fully onto only 1 Game Mode. - Integrated improved Shaders like Sweet/GemFX Support so that this stuff finally becomes officially part of the game somehow and doesn’t need to be used as third party program anymore from outside of the game. What these programs can do, shoudl be also all possible to do from in the graphics options ingame without these programs
- More integrated official Cooperations and Support with & through Overwolf for UI improvements and making the UI finally more customizable for all kinds of useful quality of life improvements that can be done through the UI modifications.
- Added new PvP modes like Last Man Standing, King of the Hill, GvG in a smaller WvW Setting (50v50 or 100v100)
- Addition of more new interesting Stronghold Heroes and more new Stronghold Maps – this should have been introduced from begin on with like at least 3 maps, instead of only 1
- Implementation of a new third different WVW Borderland Map – either Tropic, Woodland or Swampland Style with all three Borderlands rotating through from then on each Match, so that each Server has every match a different Borderland.
- Implementation of alot more Masteries for Central Tyria and its Maps, to make the old Maps more interestign to return to them as well for Masteries there that could make the older maps again more interesting , giving people reasons to revisit them for a longer time again.
- Implementation of Map Achievements for ALL MAPs, like you did that for Silver Wastes & Dry Top givign this way people further rmore reasons to go revisit older maps
- Redesign/rebalance of the Boon & Condition System with the goal to drastically reduce both sides to the least minimum of say 8 or 9 instead of having like 14 on both sides
- Rework of the Health System to become for each Class individual, instead of pidgeonholing all 9 Classes into 3 Class Types and limitating yourself this way the class balancing.
- Redesign of the Attribute System from Single to Dual Effects, like for example merging Vitality with Healing Power and adding some new meaningful Attributes to equalize all Attributes in a balanced Triangle System of Offense, Defense and Support Attributes, which shoudl all provide good Synergies between each other, not only the offensive ones. That System consists then of
- Power = +Damage & +Condition Duration
- Toughness = -Received Damage & -Chance to Receive Criticals
- Vitality = +Max Health & +Healing Efficiency
- Precision = +Critical Chance & +Condition Damage
- Agility = +Endurance Regen & -Utility Skill Cooldown
- Courage = +Boon Duration & +Critical Damage
- Wisdom = -Received Condition Duration & +Boon Efficiency
- Resistance = +Break Bar Regen & +Crowd Control Resistance - Implementation of finally Polymock, Bar Brawls, Target Shooting and all the other missing Minigames for Towns
- Redesign the battle vs. Claw of Jormag and give him improved loot and achievements as well.
Thats my list for the start :P
(edited by Orpheal.8263)
i try hard to understand if its troll post
It’s not a troll, it’s a parody.
It is ?
O.o
Ho, Yeah. It is !
You sure got me fooled
One might add weapons of mass destruction for engie and the ability to dual-wield GS on warrior, but well. One has to stay realistic.
- Press F to win but challenging content.
I actually thought you were serious until this…
…
- Rubber matresses that bounce you back to where you fell from in jumping puzzle.
…
This… forget all the other stuff, just give me this….
Oh I almost forgot to add:
“After all it won’t take much resources/it’s easy to code/what do your devs do all day anyway”
[OURS] [quaK] [Dawn]
Gandara
There’s so much wrong with the serious double list above i’m not even gonna touch it. I don’t know how many gems you buy a month but it must be a lot to think you have the right to make a wishlist like that.
There’s so much wrong with the serious double list above i’m not even gonna touch it. I don’t know how many gems you buy a month but it must be a lot to think you have the right to make a wishlist like that.
And i tough i was being ridiculous.
It’s ok I’m sure everyone’s wants will be implemented post haste and it doesn’t matter who it kittenes off because the devs have one of these to implement them and one of these to take care of all our complaints.
No, you were just parodic by making yourself fun over others, thats all and the only difference.
Your original post was nothing but an unconstructive flame towards basically everyone with that you disagree, mocking those people with your parody here.
Don’t know, what people always find so funny on threads/posts like this that have only the goal to make themself fun over others.
So I tried to give this thread at least with my wish list some kind of “seriousness/sense” that is at least someway maybe constructive for the Devs, which doesn’t just parody the ideas of others.
Because otherwise there would be literally no reason to keep this thread further open, beyond expecting to see only people posting about it, if you troll here, or not, or that they eventually found your posting funny.
Theres always a flipside of the coin, based on how you look at it.
It was no problem to make out of some of your parodies even some kind of serious suggestions, if those things just get done right, like the improvements on Combo Fields by expanding them to make Combos more interesting and fun and actually a more integrated part of Combats to make player positioning also a bit more meaningful.
If you like now my list or not, that is now naturally another story
(edited by Orpheal.8263)
Yeah but reworking map design? Legendary reward tracks? There are people who never leave pvp or wvw so how long do you suggest the reward track be for these people? And if so it would be unattainable for the casual wvw’r or pvp’r. Ridiculous.
Also boss kill tokens aren’t meant for personal gain, they’re meant to be donated for to guild halls. Find a guild to donate to or throw them away. I don’t like the idea of anet introducing reason’s for people to be selfish with their tokens.
Wait wait Fremtid, now your jumping to wild conclusions here.
However, don#t know, if I just used the wrogn word, so let me please explain.
With “Boss Kill Tokens” I meant nothing in regard of Guild Halls, Don’t know, how you come now to Guild Halls, when I was talking abut the PvE Loot from killing World Bosses like Tequatl and that Boss kill Tokens would be litterally a solution to the ridiculous RNG Situation of their Loot Tables that you can basically kill Tequatl like hundreds of times and still have receive no single Sunless Weapon from him, while there could come the typical super lucky noob that kills him for the first time and gets instantly one.
Thats just the very unfair thing, which I want to solve with Boss Kill Tokens, so that even those people that have had like 50x or more in a row no luck to get what they want, can get after some time until they have collected enough tokens at least finally what they want, so that they can earn what they want simply through enough patience and not by just hoping for it, that RNGeesus finally likes you for once in your life enough to give you what you want.
In regard of the mentioned Legendary Reward Tracks.
We all know, what kind of items ect are all needed in regard of materials and crafted objects to make a legendary. All info, that can be placed onto the Legendary Reward Track to make it require as much time to get all those things together so that you earn for one time only the chosen Legendary Item once you reach the Reward Tracks very last point.
A classical Reward Track consist out of “40” Grades that you need to reach, before you max the Reward Track consiting out of 8 Tiers each having 5 Rewards.
So far, so good.
Now think about it, how it would be to split up the requirements of a legendary just into 40 pieces that you have to reach and each of these 40 rewards just takes significantly longer time to reach, than working on a usual Reward Track.
kittenual Reward Track is basically maxed at by approximately optimally 29 Wins around (28,57) when you permanently win unranked matches in PvP, due to a Wind giving you enough progress for basically 3,5% (see wiki, all stated there: https://wiki.guildwars2.com/wiki/PvP_Reward_Track, the rest is simple math)
Lets say a Legendary Reward Track would give for each win just only 0,0035% progress, then this owuld mean basically you would have to make directly 28570 Wins to earn the Legendary to make the example just outright more understandable, how Anet can quickly increase the time sink needed for earned legendaries through WvW/PvP, by just changing the progress you make for those Reward Tracks.
If you spend now months of time by farming materials, doing tasks in WvW, PvP and PvE, or if you spend just longer time only in either WvW or PvP for a one time legendary reward, makes up for no difference. it should be the players complely own decision, if they want to earn a Legendary through a mixed gameplay, of if they want to earn them once through a focused run on only 1 game Mode.
It would be just said only fair, if the mixed way is naturally alot quicker, therefore that it is more cost intensive, while the Reward Tracks should cost the player alot more time, therefore that they cost you no Gold and Materials, allowing you therefore to play dedicatedly the Game Mode only, that you like the most.
I see nothing wrong in One Time Legendary Reward Tracks to unlock this way the Legendary you want.
Don’t know, why you think its ridiculous to have them. If they would exist, then it would be like the decision between buy from TP from the first set, or make them through crafting be just another alternative way to obtain them, that is everyones own free choice, which path they want to follow to obtain them, with the only difference, that this path here woudl be focused on playing either only WvW or PvP, or perhaps both, in case you want to work at the same time on something like maybe 2 Incinerators.
Working on them via Crafting is also just a 1 time only thing per Account.
I could understand you being against that, if those reward tracks would be designed to be too easy to max and be repeatable, but as way slower 1 time tracks?
Forgot one:
- Better communication from ANet when making mean/useless posts but have the devs cater to them and comment on all the wonderful half-ideas because they’re so wonderful and deserve to be in the game!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I found the original post very funny. He/she was making fun of unreasonable requests that deserve to be made fun of.
- I want a complete core Tyria overhaul, but, it can’t hinder development on new content in the slightest.
- Also, more and better new content that comes out more often along side the core Tyria overhaul.
- The forum needs to be improved with a big friendly button that magically teaches people to accept criticism and enjoy humor.
that it makes every other class in the game boring to play.”
Hawks
This post was made to have fun at all those ‘’off the wall’’ demands we can all see on the forum, so if anyone has any legit demand/suggestions to make, the ‘’start new thread’’ button is still at the same place.
Get crazy.
=P
- The forums should be for anyone to say anything, and if you don’t like the game, go play another one instead of complaining.
Sounds about right for the forums.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I could make the list longer, but there is only so much a small team can do in one day.
Looking foward to patching my game on Thursday,
K. Stroff
Since you have not much to do for next week, please add Commando
https://wiki.guildwars2.com/wiki/Commando
as new profession.
Thanks a lot. ;-)
I would like a map editor so I could create maps that other people can play
I want a key bind for finish JP
I would like to be able to buy MP’s from the TP
SoundblasterZ AsusX99Pro 512GBM2SSD 1TBSSD
3TBHDD 16gbRAM Corsair900D Win10Pro Corsair rmi1000w ethernet 100 down, 6 up
I’d just be happy to have rewards and items that don’t have their value drastically nerfed after you’ve already acquired them. Tough request I know.
- I NEED a true raid, a raid for 40 people, that organizes automatically in the perfect spot in the day, doesn’t require voice communication and is equally challenging for everyone involved, no matter their skill or experience. it should be easy to do, since they did the Karka Queen and that worked.
that it makes every other class in the game boring to play.”
Hawks
I want the trait “Omnipotent”.
SoundblasterZ AsusX99Pro 512GBM2SSD 1TBSSD
3TBHDD 16gbRAM Corsair900D Win10Pro Corsair rmi1000w ethernet 100 down, 6 up
I want flying airships , build by guilds to fight over the domminance over the areavs
while their guilds members (or random ppl with automatically get autobalance) to aim to captures the objectives and kill the bosses/contro the area as soon as posible or mess with the other team while they get transformed into various animals-NPCs .
And the airships to assist them … or kill/boycot the other airships .
And in the same time to be used in WvWvW with extremly slow-paced-visible on the ground missales that are easily avoided or an Gatlin Gun that ’’kicks’’’ more that AK-47 and you have to maually ajgust it and its coli is overheated versy easily :P
Or a guy a guy with a bazzoka that can track the airship Heat (try to slow donw and the bazzoka projectile will istantly loose sight and fly left or right) (the airship gattling gun can hit him if he holds ‘’these toys’’
OHHOHOHOH and a magical unicorn !
Edit: Or the can be pirates so they kill any1 that is on the roads or wherever there is less density of trees to cover . And some other guild to hunt them
(edited by Ryuk.6840)