I’m a veteran player who is really looking forward to PoF and anticipate playing the crap out of it. This is a great game with a lot of really good content, but there are a few basic and far-reaching serious flaws that have gone on for years without being properly addressed. Here’s a list of things I would have changed years ago, and I still think need to be changed pretty badly:
First – melee/ranged is not well balanced. Melee is over-favored in organized play while ranged is over-favored in solo and zerg play. I’m not convinced that giving melee way more damage with the same utility is the right way to balance them. Maybe some, but a better way is to give melee better defense and mobility (i.e. armor bonus, deflection mechanic, etc.), not way more damage.
Second – offensive vs defensive stats are way out of balance. Because so much damage avoidance is tied to dodging, and dodging is limited, it becomes disproportionately important to end fights quickly – meaning that offensive stats not only make the game more fun, they increase your overall attrition relative to defensive stats, which is silly. I think that Vitality should increase endurance regen in addition to health, and either toughness or agony resistance should have an impact on condition damage ticks. I also think toughness should mitigate damage in a subtractive rather than a divisive way, so that weak attacks are severely minimized while heavy attacks still need to be dodged.
Third – BLW skins are handled somewhat poorly, and after 5 years we have no new weapon types. Too much emphasis is on making same-theme skins for all weapon types when there should be a greater focus on just making unique skins for individual weapon types. This would not only be more interesting & exciting, but it would help remove barriers to adding new weapon types (such as polearms), which I think is badly needed (I’m pretty miffed at the missed opportunity of adding land spears with Elona content).
Fourth – Dungeons need to make a comeback. We should at minimum get one new complete dungeon every expansion. The open world content in the game is really solid, but it can’t replace classic 5 man content no matter how fun it is (and neither can raids, which target an entirely different section of players), and FoTM simply isn’t enough on its own.
Fifth – Since it can be replayed anyway, LW progress should be account based rather than character based, simply because of how large it’s going to grow and how daunting it is/will be to play through with multiple characters. Rewards for completing scenarios can still just go to individual characters.
Sixth – elite spec acquisition is very awkward and needs to be changed. You can’t experiment with it before mastering it without gimping yourself, which means that, even though you unlock it right away, you just have it on the backburner for the entirety of new content until you master it, which takes a while. Some kind of change here is warranted that allows you to experiment with the new weapon and skills without having to use an unfinished trait line.
Seventh – all of the leveling revamps that happened a few years back were bad. The system worked much better at launch – unlocking weapon skills by use; no per-level rewards (they’re just tedious at this point), traitlines were more well defined, and skills and traits were separate systems that didn’t compete for the same resource, which was a particularly awful change.
That’s all I have for now! I may edit to add anything I forgot later.
(edited by Einlanzer.1627)