Things That Should Happen With GW2

Things That Should Happen With GW2

in Guild Wars 2 Discussion

Posted by: Adry.7512

Adry.7512

Feel free to state your own….

1. Revealing Lore
2. Guild Housing
3. Guild battles
4. Guild system improvement
5. Elder Dragon Epic battles
6. Map Lore
– More dynamic regions
7. More playable races
8. More playable classes
9. More playable weapons
10. No copy/paste pvp mechanics/skills for new classes
11. New epic cities/buildings/maps/environments in general (props to the new maps)
12. NO MOUNTS EVER!!
– useless due to how this game works
13. Dueling
14. More of an individualistic feel in the game pertaining to skill and technique (dueling would help improve this, plus other things, mainly pertaining to pvp)
15. Harder and more challenging Dungeons
16. Adding new types of instances; castles, temples, towers
17. OLD HISTORY LORE MAKING A COME-BACK (the ancient history of Tyria and other regions we read about)!!
– example: siding with the stone dwarves and fighting the dragon when it awakens, only to succeed in putting it back into sleep after it has consumed/destroyed some stuff (managing to stop it before it consumed more).

Things That Should Happen With GW2

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Posted by: Adry.7512

Adry.7512

Additional idea for epic battles

18. For elder dragon battles i suggest an entire map, and not just a region awwwwww YEAAAAAA. with airship battles and stuff…and of course these BETTER HAVE A HUGE IMPACT and have good skins/achievements/drops
– let it spawn once a week and the other days of the week, let it have cool map events for achievements and stuff.

19. Some traits are completely useless and a waste. let us hand pick the traits WE WANT without having to click on useless prior traits just because they are a requirement. Hence only picking the useful traits and forcing ANET to create good (but not OP) useful traits to make pvp 65458454541651 times more diverse and interesting, also creative.
– this would sadly be SUPERRRRRRR difficult to achieve and room for error is huge and imbalance is greater. we are talking about putting an ENTIRE team of a good amount of people to create/balance/re-make/test traits, to THEN put it available while still having the chance of the trait setting off some kind of big imbalance causing it to be re-made all over again.

(edited by Adry.7512)

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Posted by: Diba.4682

Diba.4682

7 and 8 I am totally fine without, especially if they would just expand the current class options. I would like to see classes become so diverse that no two are alike (or at least not the opposite like it is now: everyone is exactly alike or else they are oblivious to their character’s potential). Which is unfortunate, I honestly think they should do away with the stats in traits to let people focus more on style of fighting rather than forcing people into one trait line to meet their role. Why? because the stat bonus is too important to not give a care.

I would like to see runes do something totally different that mere stat bonuses, rather they change the function of abilities. I.e. make chill do damage; dodge rolling bonuses; Profession skill granted bonuses; etc. Maybe these examples seem OP (they would all be of equal strength), but I think it would bring a totally different feel then mere passive bonuses such as 10% dps.

Things That Should Happen With GW2

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Posted by: Adry.7512

Adry.7512

7 and 8 I am totally fine without, especially if they would just expand the current class options. I would like to see classes become so diverse that no two are alike (or at least not the opposite like it is now: everyone is exactly alike or else they are oblivious to their character’s potential). Which is unfortunate, I honestly think they should do away with the stats in traits to let people focus more on style of fighting rather than forcing people into one trait line to meet their role. Why? because the stat bonus is too important to not give a care.

I would like to see runes do something totally different that mere stat bonuses, rather they change the function of abilities. I.e. make chill do damage; dodge rolling bonuses; Profession skill granted bonuses; etc. Maybe these examples seem OP (they would all be of equal strength), but I think it would bring a totally different feel then mere passive bonuses such as 10% dps.

i agree on the trait comment. my thoughts are if we have any “traits”, that prior traits shouldnt be a requirement. lets u click the trait we want and thats it. if they wish to add new traits then so be it and we have more options to choose from. OBVIOUSLY let the max amount of traits be the same (70 points to spend), but add MORE traits and let us choose it individually….there are so many useless traits -____-.

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Posted by: Zenchii.6531

Zenchii.6531

Well, speaking as a ranger, I’d love more pets to tame. Griffons, Wargs and rock dogs come to mind. Especially Rock dogs, since they’ve already been shown to be tamable by other races, just not by us for some reason.