Things about gw2 and Anet

Things about gw2 and Anet

in Guild Wars 2 Discussion

Posted by: LonelyReaper.8075

LonelyReaper.8075

I like the game a lot, but the game is changing a in a way i didn’t expect it to be when i read and bought the game. It have change so much and yet so little. It took a year but the game still feels lacking of stuff some times. Living world, pve vs pve vs wvw and class balance and the way to play the game just doesn’t feels right.

Living World:
When living world 1st appear, it was a great concept. It tell a story and help make the world feel likes its changing. The 1st few Living world was fun, engaging and different but as it progress things started to get dull. Now with 4 living world team, each new 2 week living world patch feels shallow and some what not connected and stuff to do feel a bit similar to previous weeks activities. Minor achievement that need grinding like collecting stuff from npc, killing hundreds of similar mobs for some new shines. The new story appear so quickly out of thin air and disappear into thin air like how it came about. It doesn’t give an epic feeling like fantasy story, it feels like a weekly parade, circus or fun fair on every new living world story.

What i wish is that Anet will have a big living world team that creates a large permenent content that changes the world every 2 to 3 month. The content tell a larger and more engaging story line that guide players on a quest trail through tyria. While a few smaller living world teams that creates smaller living world events that provide the smaller thrills and minor story plot that supplement these larger living world story plot or to add these fun fair events. The larger living world will provide new long term goals like some new nice armors and weapon skin or ascended gear or even new resources, while the minor living world can provide fun stuff like minis, town clothing or even fun boxes or buffs. These will help ease the stress of what some players are feeling of forced to grind all the stuff in 2weeks before the event ends not being to do their story quest or things they feel like doing on their free time.

-story for living world
I feel if that if a larger team creates a more consistent and engaging story plot. You can further develop the key npc characters and the role of the players as the story progresses. Lead the players on a story trail and let the play out the story. Make most of the main story available in games instead of bit and pieces on forums, gw2 main pages. Create suspense and twist in the story line. I love those cutscene, they should also be more of it in the living world to help bring out the best of gw2. Take the players across tyria finding for clues, killing npc, fighting challenging encounters while progressing the story instead of clumping every 1 together and zerg down npc in almost all new living world quest.

-dungeons (solo and group)
What i like about dungeon in mmo is that it let players come together and through trail and error overcome difficult encounters together. Some part of it, it also lets the developers create a control environment for them to deliver a story that trigger changes as the players progress on the objectives and prevent new comers disturbance. New Explorable dungeons can also be introduced, it would be great for us dungeon lover to run them for new challenges. Dungeons for story mode should also introduced a single man instance and a party instance for players that prefer to solo and players that like to party. Let the party dungeons require more team interaction and team work to succeed in progressing, harder difficulty and of course better loot. While the single man instance for casual players and solo players to experience the while being able to play the way they like and being able enjoy the story line. You can split them by just tweaking the difficulties of both dungeon and some mechanic to suit the each type of dungeons.

Things about gw2 and Anet

in Guild Wars 2 Discussion

Posted by: LonelyReaper.8075

LonelyReaper.8075

PvP,PvE and WvW
I like all of them although i prefer pve and pvp as i prefer a more strategical pvp in a smaller scale that let me interact with my party better than playing with big numbers and zerging down stuff in big number. They all are plague by the same thing, A-net try to balance all of them together. No, i think they should be split and balance accordingly to their needs. No single play style fit for another(maybe pve and wvw may share some), they all play differently. PvE mobs hits, so hard, react so slow and have so much hit points, is different than PvP that players are smart, adapt quick and play mind trick with you, and is totally different than WvW where it all about the resources, the timing, the zerg, the aoes, the mobility. They all play differently, when i play my character in pve in have to relearn how to play my character when i go to pvp. So why not let the player learn it the correct way, let the veteran guide the new players how to play with guides or through trail and error to learn from your mistake. Instead of giving them a false thought of how the game is and come into the different game mode and expect it to be the same. We need a split between game modes, you could create a in game guide that notify the players of the abilities split in the different game mode so that they are aware of it and create a build in peer guide system that let veterans create guides in game so that new players can access it and learn from them.

We need Public Test Server
I think a lot of players have brought it up, let players test it 1st, so you can prevent some of the bugs and unintended or unforeseen effect of the new patch to be pass onto the real server. It create undesirable effect(mass gold inflation, over the top new abilities) which create a lot of dissatisfaction among the players and destroy the fun and balance of the game.

Class Balance
It feel like a whack a mole balance from the few balance patches(the nerf and the buff). Now classes feels like dull, their either almost alike or left with 1 desirable spec. Lots of players have given their feedback but most of the changes don’t include much of it. Players are really good at bringing the profession to their limit, so let them tell you what they feel and discuss on some of the changes before implementing it.

Lastly with all the changes in the game, i don’t feel like i am playing the way i want to play without being left out of some of the perks that are being implemented with living world and new patches.What do the other feel, feel free to discuss and share how you feel about the recent changes

(edited by LonelyReaper.8075)

Things about gw2 and Anet

in Guild Wars 2 Discussion

Posted by: LonelyReaper.8075

LonelyReaper.8075

Sry forgot to add some stuff.

PvE and their encounter.
Lot of the pie encounter seems dull, shallow mechanics, and lots of zerging. Most of the bosses that are hard are not really hard, their hard because of the restriction Anet placed on the camera, the abundance of useless animation and little to no tell single hit KO abilities the bosses have. The revamp AC was better, but it stop there, what happen. Now Living world just added more instant kill bosses and more zerging. No uses of the strategic component, no uses of the object lying on the world( like what they did in some encounter that u need to use some abilities that object give you like boulders or guns that help create a diversity in the encounter.), almost requires so little team work. I am sure A-net you can do better than that.

(edited by LonelyReaper.8075)

Things about gw2 and Anet

in Guild Wars 2 Discussion

Posted by: Aeolus.3615

Aeolus.3615

We cant blame Anet for this, since all NCsoft products work on this way, at least the ones i played, with daylies and mindless(as basic) gameplay, i said in the past with this district/overflow system is impossible to make LS work properly unless LS is character restricted instance like story line is.

LonelyReaper.8075 , u describe also the game gw2 i tough would be even with time would transform into that.

They cant do much better with this game model (wich imo was forced by NCsoft), it haz nerfed Anet Pro Skillz.

1st April joke, when gw2 receives a “balance” update.