I like the game a lot, but the game is changing a in a way i didn’t expect it to be when i read and bought the game. It have change so much and yet so little. It took a year but the game still feels lacking of stuff some times. Living world, pve vs pve vs wvw and class balance and the way to play the game just doesn’t feels right.
Living World:
When living world 1st appear, it was a great concept. It tell a story and help make the world feel likes its changing. The 1st few Living world was fun, engaging and different but as it progress things started to get dull. Now with 4 living world team, each new 2 week living world patch feels shallow and some what not connected and stuff to do feel a bit similar to previous weeks activities. Minor achievement that need grinding like collecting stuff from npc, killing hundreds of similar mobs for some new shines. The new story appear so quickly out of thin air and disappear into thin air like how it came about. It doesn’t give an epic feeling like fantasy story, it feels like a weekly parade, circus or fun fair on every new living world story.
What i wish is that Anet will have a big living world team that creates a large permenent content that changes the world every 2 to 3 month. The content tell a larger and more engaging story line that guide players on a quest trail through tyria. While a few smaller living world teams that creates smaller living world events that provide the smaller thrills and minor story plot that supplement these larger living world story plot or to add these fun fair events. The larger living world will provide new long term goals like some new nice armors and weapon skin or ascended gear or even new resources, while the minor living world can provide fun stuff like minis, town clothing or even fun boxes or buffs. These will help ease the stress of what some players are feeling of forced to grind all the stuff in 2weeks before the event ends not being to do their story quest or things they feel like doing on their free time.
-story for living world
I feel if that if a larger team creates a more consistent and engaging story plot. You can further develop the key npc characters and the role of the players as the story progresses. Lead the players on a story trail and let the play out the story. Make most of the main story available in games instead of bit and pieces on forums, gw2 main pages. Create suspense and twist in the story line. I love those cutscene, they should also be more of it in the living world to help bring out the best of gw2. Take the players across tyria finding for clues, killing npc, fighting challenging encounters while progressing the story instead of clumping every 1 together and zerg down npc in almost all new living world quest.
-dungeons (solo and group)
What i like about dungeon in mmo is that it let players come together and through trail and error overcome difficult encounters together. Some part of it, it also lets the developers create a control environment for them to deliver a story that trigger changes as the players progress on the objectives and prevent new comers disturbance. New Explorable dungeons can also be introduced, it would be great for us dungeon lover to run them for new challenges. Dungeons for story mode should also introduced a single man instance and a party instance for players that prefer to solo and players that like to party. Let the party dungeons require more team interaction and team work to succeed in progressing, harder difficulty and of course better loot. While the single man instance for casual players and solo players to experience the while being able to play the way they like and being able enjoy the story line. You can split them by just tweaking the difficulties of both dungeon and some mechanic to suit the each type of dungeons.