I’d like to point some things that wen’t the wrong way. This won’t be a complete list. Feel free to add more.
- First thing that this game should be proud of is a great cooperation of players. Do we have it? Outside guilds. No.
What went wrong?
Well, there’s really not much of a need for communication. Commander icon solves all problems of PvE. WvW and PvP is a different story, here using outside software like TS or Mumble is a must. Let’s go back to PvE. ALL events, quests, champion bosses require just a firepower and numbers. No strategy. I know that this was beated so many times but let’s just go on with this for a moment.
Situation: more players means just tougher monsters – more dmg and health. This gets to a point where you can be downed with one hit hit and you will need immediate help or you will die and need to respawn.
Problems: any effort just isn’t required. You won’t be able to dodge all attacks and even if you are dead, you just respawn. All players are concentrating on damaging because they want their loot. It’s a bit similar to WvW – scouts and people manning siege are not getting even a percent of what main force if getting. Not many people want to do anything other that just attacking. This also kills any communication in PvE and a need for parties – are they now just for protection againts disconnects? Yeah.
Majority of things to do are about killing. I haven’t been in every dungeon but to most of them and there are nothing more to do than just having a proper build and attacking. Not to mention world events.
Solution:
1. Obvious one – modify all events.
2. Rethink how rewards are given.
Details:
Ad. 1. New mechanics: similar to Underground Facility Fractal – some players MUST leave combat with main boss and concentrate on finishing vital task, while others fight and rotate. What’s good in this fractal is that there are no adds that would leave the one person without loot.
Ad. 2. The existing problem is about getting loot for damaging. So, if fighting is tough and a new players wants to help others by resurrecting them or positioning his healing abilities, he won’t be awarded for participation in a champion fight for example.
This game don’t invite cooperation! It forces players to take care just for themselves. In a fight with champion just yesterday I was downed for more than 30 seconds, I was healing and damaging boss, while 5 or 6 other players were fighting. No one helped me and I was killed. No one wanted to stop attacking because they didn’t know if they dealt enough damage (some indicator would be welcome to signal if mob is tagged).
Chat messages are sparse and consist of only where to go, requests for healing and thanking. And yells that people should not farm and concentrate on doing other things.
Year has passed and situation is worse and there are no solutions on the horizon.
This game is not a great cooperation game. It’s every man for himself in quest of getting shinies.