Things that damage this game

Things that damage this game

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Posted by: void.6217

void.6217

Not a video game junkie, still played for a few months, this is my list (I will feel better if I unload in here):

1. Remove delayed AoE. This game is advertised as skill based, then people drop invisible AoE in stacks somewhere on the road, run away across the map and get XP and goodies long after when someone walks into it and dies. Especially in WvW where a dozen ppl can do that on the same spot.

This is a perfect troll mechanics that has nothing to do with skill, if it’s a skill game.

In WvW it also produces stalling when two groups just stand for 10 mins on both sides of a choking point trolling each other doing nothing but placing delayed AoE on the ground between.

2. Remove enclosed containers. Chests inside pouches inside bags inside boxes inside.. what?

After level 80 and some ascended gear 99% of grey green yellow and orange items are useless trash even not worth time to sell individually on the auction (plus restriction on the number of sells per minute).

Maybe it makes sense not just to give players gold instead but making them spend literary many many hours opening containers and throwing away / vendoring trash doesn’t serve any purpose.

The more slots you have in your inventory the more painful this purging procedure is, so it doesn’t serve gem selling for extra space either.

3. Remove multiple currencies. I understand having 3 or 5 but this is madness. All your efforts are scattered across so many currencies that it servers no purpose. There must be much more focus on universal currency across all those dungeon / pve / wvw / pvp ones.

If you need to buy something that involves a particular currency you can only get through a part of the game you don’t like and don’t play, you probably will go the length of it but it won’t be fun and will only annoy you a lot.

4. Reduce sexual/racial abuse trolling and real life threats in PvP. Not that it bothers me but again it’s very annoying.

I had to report and block dozens of people just in a couple of days. Comparing to PvE or WvW, PvP is like a river of filth. Winning team trolls and abuses the losing team, the losing team retaliates. The game didn’t even start yet and already you block someone. This is followed by private messages and another round of blocks and reports.

Don’t show player names in matches or remove map chat. Much easier to have a system that prevents all that then to process hundreds of reports and grief players, especially casual players who take it a a video game it is.

(edited by void.6217)

Things that damage this game

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Posted by: ricky markham.8173

ricky markham.8173

number three is one of my pet peeves about gw2. seems like everytime you turn around another currency needed maybe they should reuse old currencies. that way you dont need to redo the wallet so much

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Posted by: Vayne.8563

Vayne.8563

I won’t address most of what you have to say, OP, but the bags in containers thing has upsides and downsides. First of all, salvaging for mats is the way a lot of people make money. If you got every blue and green in your inventory directly, you’d have no inventory space at all. The whole bags in boxes things means when I’m playing in something like DS I can salvage and deposit as I go for the few things I get, and everything else is a box in a stack. You remove those boxes and you end up with nothing. If you only reward gold there are people who won’t feel rewarded at all. There are probably psychological reasons for that, but there are still people who like open bags for a chance at an exotic, even if they hardly ever get one..particularly if they hardly ever get one.

There’s really no perfect answer for #2, but this is a game of trickles. Thinking that only the big drops matter means you’ve sort of missed how loot works in this game.

I agree bags in bags are annoying. Full inventory is more annoying.

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Posted by: Platinum.8520

Platinum.8520

I have to disagree with all your points here mate.

2 -> It makes sense to have smaller bags in a chest no matter the way you put it. Plus it saves space.

3 -> Having multiple currencies makes sense with the game having so many different and exotic cultures eg, exalted, itzel and so on.

I really can’t believe if these 4 points are the main things that bothers you or you think are the most significant problems to this game. As an amateur game programmer, I can think of a lot more significant ones such as the presence of botting, lack of consistent mob drops messing around with the economy and map closing which causes ppl to lose participation rates.

Things that damage this game

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I won’t address most of what you have to say, OP, but the bags in containers thing has upsides and downsides. First of all, salvaging for mats is the way a lot of people make money. If you got every blue and green in your inventory directly, you’d have no inventory space at all. The whole bags in boxes things means when I’m playing in something like DS I can salvage and deposit as I go for the few things I get, and everything else is a box in a stack. You remove those boxes and you end up with nothing. If you only reward gold there are people who won’t feel rewarded at all. There are probably psychological reasons for that, but there are still people who like open bags for a chance at an exotic, even if they hardly ever get one..particularly if they hardly ever get one.

There’s really no perfect answer for #2, but this is a game of trickles. Thinking that only the big drops matter means you’ve sort of missed how loot works in this game.

I agree bags in bags are annoying. Full inventory is more annoying.

I prefer to play like that, grow the stacks of containers you get from playing in one region for a while and only open them when I feel like it.

Toward that purpose, I would love to have a special inventory bag that containers will go into as long as there’s room, like the craftsman’s bags and equipment boxes and whatnot.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

On point 3 – the suggestion of a key ring has been raised repeatedly to handle the multitude of currencies. Platinum above has a point about the different and exotic cultures using different currencies. I think if we finally got a key ring this wouldn’t seem so much of an issue.

EDIT: it seems that the forum engine changes “#3” to “1.”. :o

(edited by Zoltar MacRoth.7146)

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Posted by: Vayne.8563

Vayne.8563

I won’t address most of what you have to say, OP, but the bags in containers thing has upsides and downsides. First of all, salvaging for mats is the way a lot of people make money. If you got every blue and green in your inventory directly, you’d have no inventory space at all. The whole bags in boxes things means when I’m playing in something like DS I can salvage and deposit as I go for the few things I get, and everything else is a box in a stack. You remove those boxes and you end up with nothing. If you only reward gold there are people who won’t feel rewarded at all. There are probably psychological reasons for that, but there are still people who like open bags for a chance at an exotic, even if they hardly ever get one..particularly if they hardly ever get one.

There’s really no perfect answer for #2, but this is a game of trickles. Thinking that only the big drops matter means you’ve sort of missed how loot works in this game.

I agree bags in bags are annoying. Full inventory is more annoying.

I prefer to play like that, grow the stacks of containers you get from playing in one region for a while and only open them when I feel like it.

Toward that purpose, I would love to have a special inventory bag that containers will go into as long as there’s room, like the craftsman’s bags and equipment boxes and whatnot.

Yep, I’d like this type of bag too.

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Posted by: Simzani.4318

Simzani.4318

- Arenanet.