Things that this game needs to make VR work

Things that this game needs to make VR work

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Posted by: Loli Ruri.8307

Loli Ruri.8307

If anybody here knows, virtual reality can work with this game. In fact, from playing this game in VR, I have found a new love. This game feels like a new love when playing it in a virtual reality experience. Places you have been before, feel new again.

At present, vorpX is useful for making this game into a VR experience. However the downsides are, although you can zoom out to see the bottom important icons and skills, you cannot see other important things. Take for example, you cannot see the chat, you cannot see party members, nor the menu icons. Having the grey bars along the top and bottom of the VR experience isn’t so bad tho, at least it’s possible to see the skills and boons.

You can move the chat window around in Guild Wars 2. However from my experience, you can only drag this up or down on the left hand side of the game, making it useless for VR. It would be nice if it was possible to put the chat window at the middle bottom of the screen. As it is, you cannot see it, unless you go into vorpX cinema mode. And sadly vorpX has no hotkey to do this. Gotta menu it the long way.

Holding down the right mouse button while not in combat to play in first person. Needs work. In fact, this is something that could be worked upon in general.

It’s not really that hard to make the game more virtual reality friendly. We are not talking about difficult changes. The UI just needs an overhaul, and would benefit more than just virtual reality gamers, but everybody. Wouldn’t you love to be able to customize your play space? Camera fix without right mouse, can easily be done for those who want it. In fact, I’m sure the necessary data to do it is already in place. The game just needs to determine the character is in combat, or is trying to use attack skills and ground targeting skills.

I would also like to suggest having a feature where the player is in first person while out of combat, and then will automatically zoom out when in battle to see the whole picture, like normal.

What this thread is not suggesting. It is not suggesting better animations on characters in first person mode. The easier something can be implemented, the easier it can be done.

Virtual reality is something that you will see more of. More and more people are grabbing their headsets and putting them on for gaming. Simple changes that make a difference, are very much welcome. Any developer who already understands how great Guild Wars 2 is, will appreciate it even more when going into virtual reality. The whole game comes alive, as if you are there. This is something worth getting into, and it’s not hard to support.

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Things that this game needs to make VR work

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Posted by: Xbon.9086

Xbon.9086

people use VR to play VR-enabled games… a few will go through the trouble of playing it on unsupported games, but that doesn’t mean that games it works well on should be supported for that… playing in VR is detrimental since you’d most likely be doing it in first person meaning you’ll be less effective in raids and such

Things that this game needs to make VR work

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Posted by: sirsquishy.2619

sirsquishy.2619

I use Stream Theater with my GearVR to play GW2 sometimes and most of what you talk about doesn’t happen there. I suggest looking into it.

But there are a lot of things that GW2 needs to be VR friendly. Better 3D support, Motion Tracking, as well as controller support for perception with the Vive. Fully customization HUD for Placement…ect.

GW2 is really an old game, and unless they redesign their engine with VR in mind its not going to get better then it currently is.

Also the Chat box can be ignored if you run VoIP instead (teamspeak). My only real concern would be skill icons and health bar placement. Everything else has adjustments that can be done.

Things that this game needs to make VR work

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Maybe GW3 (if it’s ever released) will have native support for the VR interfaces of its day. There is no reason for ANet devs to worry about the current VR interfaces — if you want to use tools for which the game is not designed, it’s up to you to make it happen.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Things that this game needs to make VR work

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Posted by: Nury.3062

Nury.3062

aaand i still wonder if i am the only one who dislikes having something stuck to my head to play games….plus it hurts the eyes…

—-Balthazar Order [Gods]—-
“We are now! We are forever!”

Things that this game needs to make VR work

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Posted by: Basandra Skye.4031

Basandra Skye.4031

This game was not developed with support for VR in mind. That makes it virtually impossible for it to even SUPPORT VR without massive rewrites of the code. I seriously doubt it’s going to ever happen. Might as well merge all of these “i can has vr pl0x” threads with the thin oily smear called “the mounts” thread.