'Think Tank" New weaponry types
Greataxe. Nomnomnom.
I would like a spear please.
Great Axe, Lance, Spear, scythe, fist weapons, whip, flail (which is similar to mace i guess)
Double bladed sword.
Said it before and I will say it again:
Engi – Tommy Gun, I’m serious, dead serious, everyone who faces me and my little friend’s (tommy gun) deaths that is.
Whips. Animations for them are already in game (some nightmare court use them).
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Any type of polearm… like a halberd,
scythe.
greataxe
whip.
Tome
Two handed weapon that takes the appearance of a large book, folio or scroll. The abilities of the tome have a heavy focus on delivering effects at long range. Many of the abilities of the tome would increase in power the further way you are from the target, and have cast times. Tome wielders are support characters, acting as a type of magical artillery. They don’t perform well when pressured or set upon, but can rain down effects of incredible power if left alone.
Spec ideas:
Wizard Elementalist: Your control of the natural world is unrivaled by none, though the speed at which you do it is.
Siegemaster Engineer: Creates powerful emplacements and calls down artillery with his collection of blueprints and maps.
Ritualist Necromancer: Creates a ritual site that will grow more powerful as it spreads decay and unearths ever more gruesome horrors.
Spear (not a stupid underwater spear)
One handed, thrusting/throwing weapon. Takes the shape of a pilum or javelin. The spears abilities are most effective at keeping enemies at arms length, and develop their full potential in a phalanx with other characters when wielded by defensive characters (Think spartans / romans). Spears have well above average melee range. Spears can be thrown at enemies to weaken them before they enter melee range. They can also be used to perform braces, which is a sustained cone attack that punishes any enemy approaching from that side severely and knocks them away, letting you hold a line.
Spec ideas:
Phalanx Warrior: Stands tall and lets no enemy get past. Nothing can get near this guy without getting a spear between the ribs
Ambusher Ranger: Uses great knowledge of natural toxins to deliver long and short range attacks with a spear that make it hard for enemies to get away.
Controller
Off-hand device taking all manner of shapes from magical rods, hypnosis pendulums, whistles, whips to aetherized RC controllers or game pads. This weapon summons pets as appropriate for the class wielding it, and delivers all its effects through this agent. Depending on what class uses it these abilities can summon one or multiple pets.
Spec ideas:
Mastermind Thief: You control an entire gang of cowardly lowlifes (Skritt?) that can strike from the shadows at your behest but run just as fast.
Facetaker Mesmer: You can not just clone yourself, but also create powerful clones of your enemies that fight for you.
Mistcaller Guardian: The spirits of the most fanatical members of your order fight on from beyond the doors of death.
(edited by Aetrion.8295)
My list of weapons type
Grest Axe
Boomerang
Great Sworderang (great sword/boomerang)
Bow (like martial art bow)
Spear
Pike
Iron Nuckels
Charrzooka
Whips. Animations for them are already in game (some nightmare court use them).
I would adore whips. Whilst there are animations for them, if they were to be given to, say, a Mesmer I’m sure there would be new animations created for them anyway.
Whips. Animations for them are already in game (some nightmare court use them).
I would adore whips. Whilst there are animations for them, if they were to be given to, say, a Mesmer I’m sure there would be new animations created for them anyway.
Whips just make me think Runescape……