(edited by Calae.1738)
This Game Needs to be Harder
It was hard in BWE1, people complained, they made it easier, followed by even more complaints of it being too easy, difficulty was left alone. One of the foreseeable problems, for me at least, is replayability, it’s mind-numbingly boring killing mobs below level 50/60 because it’s so easy.
After you get used to the repetition in your skill bar to do the most damage, there is little use of cognition resources fighting NPCs. Their attacks lack power, they attack too slow, and their skills too few and predictable. For some reason ANET doesn’t see this as a problem, which honestly baffles me because they must have played the game longer than anyone.
You’re right about the memory of accomplishments. I remember fights with regular NPCs in BWE1 better than I do from just playing the game a few hours ago because the ones that were hard and challenging stuck with me, especially the events.
I don’t know if you’ve played the original GW, but after it had been released for awhile, an option for Hard Mode was introduced.
Perhaps this will be the case with the second iteration. Let’s hope.
General open world PvE is pretty easy, especially if your running in a group it can become a joke. DEs need more fine tuning, especially in Orr as events there are just zerg fests and it’s becoming hard to even tag mobs as they die in a flash.
I’ve resorted to just running explorable dungeons in PvE, as that’s the only challenging content left IMO.
You lost me at your misunderstanding of bots…..
You lost me at your misunderstanding of bots…..
I wouldn’t say that OP had a misunderstanding of bots.
I believe he means to make the monster AI be able to react in such a way that bots would be rendered incapable of dealing with said action therefore making them inefficient.
Zerg becomes a trendy one due to leveling and karma farming. I’ll give a hand to a hard mode if it’s needed.
Pokemon is an incredibly easy game. Most Final Fantasy games are incredibly easy. People have individually put hundreds of hours into them. There is plenty of challenging content in this game if you seek it out.
As far as bots are concerned, there are far more appropriate ways to deal with them and ArenaNet should focus on those.
This is what bugs me the most about the game and not because of those 2 reasons.
everything is WAY to easy especially on boss fight where over 100 players is zerging the thing its impossible to loose. and then the purpose of you being there is gone it have to be a challenge and even possible to loose the event.
I actually thought botting was going to be really difficult in this game because of the difficulty and action style of gameplay.
Boy was I wrong, the fact that bots can do so well just shows how stupid easy the game is.
I thought botting was going to be difficult too. The dodging mechanic brought a very interesting layer of complexity to the genre.
However, if I just have to click my auto attack and kill a lvl 80 NPC without using ANY other abilitiy; movement or dodging then I’m sorry to say but, the game is an insult to my intelligence.
Every once and then a ceshire cat should appear and raise an interesting point for which the player has 10 seconds to formulate an equally interesting point countering it. Otherwise permaban.
Hard enough?
I actually thought botting was going to be really difficult in this game because of the difficulty and action style of gameplay.
Boy was I wrong, the fact that bots can do so well just shows how stupid easy the game is.
Actually it’s not hard to program a fixed set of responses to a limited set of events.
Most solo-bots don’t appear in areas which prove to be deadly. For bot clusters it’s easier to overwhelm areas through quantity since mob numbers or strengths do not scale by the number of players around and as little as 2 are enough to deal even with fairly serious threats. Still they would not farm veteran giants.
Also in regards: “I thought it would be hard!!!”. Remember programmers of the sophisticated bot programs are fairly intelligent as well more often than not up to the level of a game programmer. Behind them you can even find former game programmers, network specialists and simply talented freelance programmers. It takes a Beta invite to get a lot of groundwork and understanding. After that it’s a matter of adaptation and iteration until it really becomes too expensive and generally resource-consuming to continue by the most of them.
When I’m playing WvW I’m really playing LSD.
(edited by Ravenblade.7685)
I understand where you’re coming from, but I’d personally disagree. Basically, I find PvE very easy on certain professions, but a lot harder on others. Not too hard, certainly, but the difference in difficulty almost feels like playing the game on different difficulty settings.
For example: Warrior? I mow through mobs, no sweat. Necromancer? I can handle a lot, but can’t go running into danger all willy-nilly. Elementalist? Better pay attention and be very careful if I want to avoid death! (examples only, YMMV)
So if they make PvE harder, it will make the “easy” profs seem more challenging, but it may also make the “harder” ones hard enough to edge into the frustrating category for lot of people.
Just my 2 copper, though.
Agreed. At least give us hardmode. This game is a walk in the park.
XP obtained is perhaps too high and for too many things. Think the difficulty is quiet ok, sometimes dungeons are too hard even. And no, sometimes bots or 3rd party aided players are better than the human handplayer and you may actually make it too hard such that the normal human stops playing.
Agreed. At least give us hardmode. This game is a walk in the park.
That would be a nice idea. They can give exclusive armor if you play hardmode the map, which may stimulates replaying maps.
Every once and then a ceshire cat should appear and raise an interesting point for which the player has 10 seconds to formulate an equally interesting point countering it. Otherwise permaban.
Hard enough?
I actually thought botting was going to be really difficult in this game because of the difficulty and action style of gameplay.
Boy was I wrong, the fact that bots can do so well just shows how stupid easy the game is.
Actually it’s not hard to program a fixed set of responses to a limited set of events.
Most solo-bots don’t appear in areas which prove to be deadly. For bot clusters it’s easier to overwhelm areas through quantity since mob numbers or strengths do not scale by the number of players around and as little as 2 are enough to deal even with fairly serious threats. Still they would not farm veteran giants.Also in regards: “I thought it would be hard!!!”. Remember programmers of the sophisticated bot programs are fairly intelligent as well more often than not up to the level of a game programmer. Behind them you can even find former game programmers, network specialists and simply talented freelance programmers. It takes a Beta invite to get a lot of groundwork and understanding. After that it’s a matter of adaptation and iteration until it really becomes too expensive and generally resource-consuming to continue by the most of them.
Well, to an extent they can make bots pretty smart, but as it is right now fights are just too easy to bot because of how simple they are, you CAN pretty much just stand back and auto attack.
I don’t think people would have an easy time programming bots to do Fire Elemental in Metrica for instance, but I could be wrong, either way atleast it’s more difficult than it is now, and it’s not just a problem with bots, the ease of fights just makes the game boring.
As cool as hardmode maps sound, they wouldn’t do it as they don’t want to split off the community. What I would like is making it so rewards (and difficulty) for older levels are adjusted to be better for lvl 80’s, but based on the level/difficulty of the zone can determine the level of rewards for instance. Queensdale could start at 50% of the rewards and scale up from there.
Basically, the higher level the zone, the harder it is, Orr should be the “hardmode” map. That was my understanding pre-release, Orr being the unforgiving open raid-like zone.
in gw1 most of pve was average hard here its all super easy. but that don’t nessesarily attract bots people try to develop bots to what is time consuming such as karma recipes.
however when it super easy and in group events with a decent amount of players its impossible to loose. and you get the same reward no matter what you do. except for you get bronze medal which is slightly less than gold but not by a lot. they need to do something either more mobs if more players or make bosses get angry or something basically need challenge. mostly so its fun for legit players not just because of bots.
This game is casual sauce. Even the normal mode in GW1 was pretty hard. I remember when they introduced hard mode and I got my kitten handed to me every time I tried to clear a zone. It wasn’t until I made a good hero build or got actual good players that I was able to make progress. I really miss challenging games. Games are so dumbed down to appeal to the casual masses that it just frustrates me to no end. ArenaNet needs to start scaling up mobs and making zones 40+ hard so we can have an entertaining game.
I am perfectly fine with the difficulty. In fact, they need to tweak underwater combat to make it less difficult. Mostly spawns/respawns. If you think GW2 is “too easy”, well good for kittening you, consider yourself uber and challenge yourself. People who enjoy GW2’s difficulty are entitled? Look at yourself. “I demand you make the game harder to appease me, ArenaNet!”
Entitled much? Get over yourself and take games less seriously, okay?
I don’t need another job.
The game is enjoyable as is, leave it alone thanks.
I find this game to be more difficult then any other MMO I have played. (WoW, AoC, WAR, SWTOR, Rift, Aion, LOTRO, EQ2) and I like where the difficult settings are currently at. /shrug
I am perfectly fine with the difficulty. In fact, they need to tweak underwater combat to make it less difficult. Mostly spawns/respawns. If you think GW2 is “too easy”, well good for kittening you, consider yourself uber and challenge yourself. People who enjoy GW2’s difficulty are entitled? Look at yourself. “I demand you make the game harder to appease me, ArenaNet!”
Entitled much? Get over yourself and take games less seriously, okay?
What are you talking about? Since when is playing easy video games fun or even remotely rewarding? How am I being entitled by saying I’d like the game to be more challenging? If anything, the entitlement goes to players who want the game to be dumbed down because they can’t finish the content, at the expense of game quality and longevity.
What is the point of a game if not to be challenged? This is what creates a big divide between the player base. It’s hard to find middle ground in regards to this because everyone wants the game catered to them. But I truly believe it is in the game’s best interests to be harder, not easier, to keep the player base interested. This isn’t for just me: this is for the good of the game.
@Knote The hard mode in GW1 didn’t make end-game maps all that much harder but it did make the earlier maps significantly more challenging. The rise in difficulty of hard mode followed an exponential decay as you approached end-game.
@RLD Also hard mode in the first GW was purely optional.
If HM was to be reinstated, I think everyone would win.
@Knote The hard mode in GW1 didn’t make end-game maps all that much harder but it did make the earlier maps significantly more challenging. The rise in difficulty of hard mode followed an exponential decay as you approached end-game.
@RLD Also hard mode in the first GW was purely optional.
If HM was to be reinstated, I think everyone would win.
If Hardmode worked like Overflow I think it could be pretty awesome.
@Knote The hard mode in GW1 didn’t make end-game maps all that much harder but it did make the earlier maps significantly more challenging. The rise in difficulty of hard mode followed an exponential decay as you approached end-game.
@RLD Also hard mode in the first GW was purely optional.
If HM was to be reinstated, I think everyone would win.
If Hardmode worked like Overflow I think it could be pretty awesome.
Could you elaborate please?
Harder? No it needs to be more challenging but when you have a dynamic event system and and I play mechanic where 20, 30 players are expected to zerg rush a dynamic event bosses I don’t think making the boss harder is the answer.
ArenaNet needs crowd control on the events and they need to make them more challenging (as in puzzle like) with team-oriented combat.
Difficulty is just fine in dungeons (story mode) and this is where most of my fun in game happens. The open world experience is very different.
There is a problem.
Actually Anet seems to balance the difficulty of the game by rising or lowering the HP/Attack bar of the enemies, and thats not a proper way to do so, enemies as they are now are as this:
-Bosses: Big pinatas of HP with strong but too easy to evade 1-shot kill attacks, use bow and evade the big red circle, gold medal and a buch of crap, like a pinata.
-Veterans: Middle point, maybe what EVERY normal mob should be.
-Normal: Small of nothing, 10s to kill ANYTHING do not even matter the class you are in, nor the build, as a warrior i can take up a fight with 7 melee raised in cursed shore alone and destroy them like nothing. And they are “the stronger enemies” of the game, that are defeated by presing 1-2-3-4-5 and F1 to nicely finish.
But raising the bars will not make it. This game NEEDS complexity, not dificulty as Anet use it now. Complexity is fun, makes things harder and when you finally go throught it, you feel really happy. Come on, it can`t be that i can leave my warrior with long bow shoting at the shatterer, go for a drink, maybe to bathroom and when i come back, i got gold, for only autoattack…
Bosses need to be more complex, they should have more skills, more “stages”, parts when only enviromental weapons can harm them, and this enviromental weapons should be more vulnerable to their attacks, bosses need to have more resourses, call upon more mob (monster of boss!) have invulnerabilities like “inmune to aoe attack” “inmune to ranged attacks” “inmune to melee attacks” and this should be randomly activate as their HP go down.
There have to be bosses with TONS of armor, so parties will have to engage in long battles to “move the boss” from the point where it is to a point where there is the single weapon that can damage it.
Idk, even could be JUMPING PUZZLE BOSSES, that are so massive that you have to climb hard jumping puzzles to kill them “in parts”.
I mean the posibilities are endless, and the potential of this game, is just matter to put ppl to work.
I know there is a lot of content done, i know there is a lot of things to do, but for most of us, the game is already gettin a little boring, no PvE-Dungeon offers any dificulty and everything is SO simple. The skill based gameplay is getting wasted in enemies that only walk to you a auto-attack you till you kill them in 5.5s…
Incorrect.
This game needs more CHALLENGE. It does not need to be “harder”.
Hard is that annoying thing you don’t EVER want to do again. Challenge is fun; Hard is not fun.
Challenge is two teams in the World Series.
Hard is 8 year olds in tee-ball vs. 2011 WS Champs.
More Challenge; Less Hard.
Also, I DO NOT WANT THE GAME TO BE CHANGED BECAUSE OF BOTS. They should not effect my economy OR my gameplay.
======
“Why is the economy and drop rates so messed up??”
“Because of the bots.”
“That sucks.”
“Why is this task so annoyingly hard??”
“Because of the bots.”
“That sucks.”
I don’t want EITHER of those two scenarios to take place.
(edited by capnflummox.3082)
Part of the problem is that the more difficult content in the open world isn’t sufficiently rewarding to get players to cooperate in doing it. For instance, I was doing a champion event just now in Metrica Province (near the Thaumatova reactor) on a new alt. Initially two other players were doing it too. But after five minutes or so both of them left, probably because the event was taking “too long” (the 3 of us were only gradually chipping away the mobs health) and they no doubt knew that long more difficult (without zerg) events are no more rewarding than short easy ones.
Actually this area around the reactor has some quite difficult content that you can’t really solo – such as the fire elemental; but if they are going to have harder content then there has to be some way of encouraging people to do it (have had few takers for that particular one). That’s the really tricky problem to solve – particularly since the whole reward system is borked (reward items for events have no value or interest) and is more set up to motivate farming than it is to reward actually playing the game’s content.
(edited by roqoco.4053)
YES! YES! A THOUSAND TIMES YES!!!!!!
This game is so easy there is no way to show or be distinguished due to your skill. Even the explorable modes are puggable by everyone and they were said to be hardest things in game…way to easy most people need a challenge to stay.
Ps. Node farming would be more fun=harder if everyone shared nodes so not everyone has every rare mat. It would make u happy to find an ori ore vein
I agree with the past four posts. Thank the heavens someone gets it! The right word isn’t hard, it’s challenging. The game needs to challenge players! No game is fun to play without a challenge! If games are not challenging all you do is wait for the next big thing to catch your attention.
I never played the original GW, but what would make a zone/map “hardmode”? Are we talking different combat mechanics from creeps/mobs or do they hit harder, have more health, increase their numbers, etc?
My max level character is only in her 50s right now, but I know that most encounters I run across are fairly easy unless I attract the attention of too many NPCs. I think NPCs should use their special abilities more often and more intelligently/randomly. One thing that might make fights a little more challenging would be disabling animations that indicate an NPC is about to use one of its specials so you can dodge out of the way before it lands, or make the window for your reaction time shorter, or both. Maybe make melee NPCs attempt to flank you or ranged NPCs move around and avoid your AoE? Anything that makes them just not stand there and take your beating. The reverse can be true for player characters—force us to move around more.I don’t think scaling health makes a fight any more challenging, just longer. I guess that would give it more time to try to kill you
I started playing WOW again with a friend of mine. It’s been nearly a year since I’ve played it, but so far combat in WOW is extremely easy. You just stand there and fire off your abilities. The only difficulty/challenging aspect at this point is I keep press F to loot
I really like GW2. There’s tons to do and all the time in the world to do it.
This game because of lack of challenge loses SO MUCH!
1. It hurts the FUN of players who like challenges not just coasting thru a game
2. It hurts community because lets face it you don’t need your guild or groupcommunication for any of the game (reminds me of a single player game or rpg more than a MMO)
3. KILLS replay-ability if its not engaging, that’s okish the first time when its new but the second/third/fourth time it’s pretty boring
4. Destroys any kind of prestigious items or titles. When a game is this easy everything is just a time game; titles, items skins, legendaries, there all time games none of them are rewarded for being any sort of challenge its just a time sink.
5. Meaningful progression, without challenge again becomes a time sink in where you’ll get there eventually even if your very bad at the game.
@Knote The hard mode in GW1 didn’t make end-game maps all that much harder but it did make the earlier maps significantly more challenging. The rise in difficulty of hard mode followed an exponential decay as you approached end-game.
@RLD Also hard mode in the first GW was purely optional.
If HM was to be reinstated, I think everyone would win.
If Hardmode worked like Overflow I think it could be pretty awesome.
Could you elaborate please?
If for example there was an overflow-esque server you could join, essentially setting turning hardmode on, so every map is hardmode but seperate from your server and instead can be joined by people from any server, so that it’s not completely splitting up your server communities and so it’s not empty incase most people don’t hang out in hardmode.
For those that haven’t played the first GW.
http://wiki.guildwars.com/wiki/Hard_mode
but basicly:
Differences from normal mode
Vanquished areas and completed missions in hard mode.
Foes in hard mode are stronger than their normal mode counterparts:
Are at higher levels.
Every level gained translates to 20 more health and roughly 5% more skill damage (see damage calculation).
They do not gain an armor bonus for their increased level:
Foes that are below level 20 in normal mode will have a base armor of 60 in hard mode.
Foes that are above level 20 in normal mode will have the same armor in both modes.
Have 20 more maximum health for every level above 20, in addition to the health bonus mentioned above.
Have higher attributes.
Move and attack 33-50% faster.
Have reduced activation times for skills that normally take 2 seconds or longer to activate.
Have expanded skill sets; non-boss foes get an elite skill.
Foes in hard mode use a superior AI:
Respond more quickly to area damage over time.
Are more likely to fight for longer periods of time.
Are less likely to ball around a single target if more targets are available.
Are more likely to kite for long periods of time.
Will not activate skills that increase attack speed with no other benefit.
In addition to the foes being more difficult to defeat,
Resurrection Shrines will not work if every party member has 60% Death Penalty; a wipe will return your party to the last town or outpost.
Chests opened by keys are replaced by Locked Chests (requiring Lockpicks); in Eye of the North, the Locked Chests are more likely to break picks.
Foes are more likely to drop rare items and have a chance to drop tomes of their profession.
Hard mode quests can only be completed while playing in hard mode.
There are additional differences in certain explorable areas, including:
In The Underworld and The Fissure of Woe, foes can have greater innate health regeneration at the expense of lowered health.
Some foes will only spawn in hard mode and some groups will spawn in greater numbers (e.g. during the War in Kryta).
Enemy reinforcements can spawn more quickly (e.g. during Assault on the Stronghold).
I believe that a lot of those differences are something you all would be interested in. Yes?
As it stands currently, the game is actually making it too easy to use bots. Resources should not be allocated to police bot activity; this is a waste of time, money and manpower.
Bots could stand still and just autoattack in some dynamic events since NPC’s run up to them. You don’t even need a bot program for this. Just a third party application that presses the same key on your board repeatingly. Or in this case 2 keys, 1 to loot and 1 to attack. Some bots are just running in a circle hitting autoattacks and looting.
Make the NPC’s require higher brain functions to kill.
NPC’s need to be more threatning than this. They should require the player to time thier dodging and use defensive skills to survive.
a) Bots do not play the game, it doesn´t matter to them how hard it is. Their “masters” identify easy spots to farm and let them run loose there.
b) general pve could be a lot harder imo, but from what you hear and read (and see in any harder event, e.g. Temple of Balthazar, Grenth or that Orr Ship) a lot of people are over their heads even now, so I wouldn´t hold my breath.
There are many type of bots. The ones playing by the rules i.e. not bypassing any game mechanics using regular attacks and auto-attacks as well as pre-programmed paths, the ones partially bypassing game mechanics by teleporting around and the ones completely bypassing them i.e. those you’ll never see at all. 66% of these would then never be affected by a hardmode of sorts while the rest will just require more resources.
There seems to be a dissonance here because people want hardmode for different reasons botting being one of them. Hard-mode wasn’t part of the original GW1 package and a post-production feature meaning in due time they probably listened to complaints from players. Since both games are differently structured, one being primarily instanced while the other is primarily open-world, I don’t see how it would work in the same flat manner.
That said I would not mind if major open world encounters would be harder and more easy to fail than to succeed.
When I’m playing WvW I’m really playing LSD.
My problem with difficulty is that its all over the place and does NOT scale well with varying amount of players. One time i fought a Champion spider with a friend. The difficulty was PERFECT for the two of us. It was freaking challenging but not impossible. I would argue that this specific boss would have been soooo BORING with more than 3 players.
The problem Anet has run into is “what can you do when there are x amount of players?” Do you scale up health? Done. Do you scale up dmg? Done to a extend, but if you do it too much, you end up one shotting players. I guess its a matter of fine balancing. Though i believe Anet needs to find a different way to give us more challenge when there are above x amount of players. Ofcourse, loot should also increase with the increased difficulty…which doesnt right now. Champions giving you garbage loot lol.
There are plenty of easy games out there, but rarely does a challenging game shine, the gaming industry has exponentially made games easier every year. It’s discouraging, and personally, I think it’s offensive to the gaming community which has stood by and supported developers from the very beginning. Being raised on games like super mario, quake, mega man, games that are challenging, and because of that are also very fun. It’s sad to see the gaming industry abandon me when it had raised me to enjoy games of a challenging nature that it sparsely produces anymore.
There are plenty of easy games out there, but rarely does a challenging game shine, the gaming industry has exponentially made games easier every year. It’s discouraging, and personally, I think it’s offensive to the gaming community which has stood by and supported developers from the very beginning. Being raised on games like super mario, quake, mega man, games that are challenging, and because of that are also very fun. It’s sad to see the gaming industry abandon me when it had raised me to enjoy games of a challenging nature that it sparsely produces anymore.
It’s also a bit shortsighted to make games this easy as players get bored much more quickly.
But easy sells. GW2 made very sure nobody would feel like it was hard that’s for sure. But yeah it’s disappointing. Especially seeing people talk about how awesome it is wandering around doing events that are almost impossible to lose with their preset characters.
When you can kill a lvl 80 NPC just by pressing auto-attack then there’s a serious problem. That’s not casual. I’m not even sure what it is or how to describe it without sounding insulting.
I don’t play this game for difficulty in PVE. I play to explore the world and experience its atmosphere. I like the occasional really hard encounter to spice things up, and I receive that. For my skill level I’ve had some really brutal encounters in this game, but not a whole lot of them.
For a real challenge I play things like Mega Man 9, Contra, or Castlevania III. The challenge is the entire point of that sort of game instead of being an elitist gate to experiencing content. And that’s what I bet game companies are trying to avoid. If you make a really awesome world you’re proud of you want people to see all of it. If someone can’t because they’re just not good enough and can’t get good enough (I know it’s hard to believe, but there are avid video game players who are severely untalented regardless of effort) then it can feel like a waste. More importantly those folks don’t stick around spending money once they’ve beat their heads against the wall enough times.
Ultimately though I don’t experience a real sense of accomplishment from video games, so that may be why I view it differently. There’s nothing that I or anyone else can do in a video game in the entire world that I consider to be truly worth bragging about. The first time I beat Contra on NES I said “Yeah! I’m awesome!” Ten minutes later I wasn’t even thinking about it. And I didn’t tell all my friends. And if I had they would have said, “Yeah, I remember that game. So anyway…”
Edit: However, there does need to be balancing. The difficulty level is all over the place, sometimes without any rhyme or reason. Plenty of people have viciously complained about some of the personal story quests being too hard. I myself have found them to bounce back and forth, one being stupidly easy and the next being frustrating. I haven’t found any to be impossible though, and my skill level with 3D-era games (as opposed to old platformers) is pretty miserable.
(edited by Azoetia.2183)
@arjeidi.2690
Protip: He represents a lot of players and this is a forum where you voice your opinion, crazy I know. And sorry you are challenged too much in real life. But some of us are challenged in real life and still ok for a challenging game not just one u can face roll through. You have your face rolling and thats nice but why can’t we have our way as well, to challenge our skills? No one wants the whole game to be hard just certain areas where the players who can handle it can go.
Get over yourself my brother, you want easy go walk around the cities, just because you want easy doesn’t mean we all do. pompous? kind of mean? hypocritical? yes..
The game is barely challenging solo. Add a couple of your mates into the mix and it’s a cake walk.
The only challenge at the moment is when I jump in a really really bad PUG to do an explorable.
Honestly I don’t really want the open world stuff to be super difficult. I consider that the casual content and it’s not meant to be super hard. The hard stuff is supposed to be the explorable mode dungeons. Though I do think the large scale zerg DEs need tweaking.
Honestly I don’t really want the open world stuff to be super difficult. I consider that the casual content and it’s not meant to be super hard. The hard stuff is supposed to be the explorable mode dungeons. Though I do think the large scale zerg DEs need tweaking.
I think thats what everyone wants, when people say they need harder they mean max level stuff and large world encounters.
Honestly I don’t really want the open world stuff to be super difficult. I consider that the casual content and it’s not meant to be super hard. The hard stuff is supposed to be the explorable mode dungeons. Though I do think the large scale zerg DEs need tweaking.
I think thats what everyone wants, when people say they need harder they mean max level stuff and large world encounters.
They need to be more specific about that lol. All I see when I hear is “this is too easy” is “omg, I want to fight for my life getting 10 feet from the waypoint when I’m lvl 7 OMG EPIC CHALLENGE == FUN RITE GUISE!” -.-
You want hard mode???
Stop playing warrior/guardian/ranger.
Start playing Ele/Necro.
and then come here again.