This game is difficult to learn
“discovering builds by yourself” lost its meaning around 2004 when World of Warcraft released and got popular in the west, popular enough for people to realize a game cannot have infinite combinations and that there will always be an optimal combination, that it will be discovered, and that anyone running anything that is not that combination will be suboptimal.
“discovering builds by yourself” lost its meaning around 2004 when World of Warcraft released and got popular in the west, popular enough for people to realize a game cannot have infinite combinations and that there will always be an optimal combination, that it will be discovered, and that anyone running anything that is not that combination will be suboptimal.
Actually World of Warcraft right now is a prime example of how gearing and traits should be. The only confusing part about World of warcraft is “Reforging” which is going to be removed next expansion anyway.
You totally wrong about this. Just go close to enemy if melee and hit nr “1” for awhile. When health gets little low, hit dodge and nr “6” and start spamming skill nr “1” again. Isnt that hard?
(edited by Prefect.3681)
You totally wrong about this. Just go into map and hit nr “1” awhile when healt lil low, dodge hit number “6” and start spamming skill nr “1” again. Isnt that hard?
Open World PvE content, just about anything works as there are so many players and scaling is terrible.
You can’t really do this in high level fractals.
You totally wrong about this. Just go into map and hit nr “1” awhile when healt lil low, dodge hit number “6” and start spamming skill nr “1” again. Isnt that hard?
Open World PvE content, just about anything works as there are so many players and scaling is terrible.
You can’t really do this in high level fractals.
have you ever been to high level fractals? the builds from players are the most unimaginative builds I’ve seen in any game. Full berserker gear (damage, + crit chance and + crit damage) with berserker weapons and berserker trinkets, filled with runes of the scholar (damage, + crit change, + crit damage and +10% damage when HP is above 90%), sigils of more damage and embellished ornate ruby orbs (berserker jewels, either that or straight up ascended berserker trinkets)
you don’t need to learn a lot of stuff when the only viable thing in end game PvE is pure damage, disregard everything else (that being defense, health, condition damage, healing power, etc…) because you can avoid all attacks by dodging, blocking, negating damage and evading.
To be honest, the only reason why the build variety is so small is because of the dodge mechanic, if we weren’t allowed to evade all damage by pressing V, toughness and vitality equipment would have some kind of value, but alas, they became obsolete the moment skill rewards more than facetanking.
You totally wrong about this. Just go into map and hit nr “1” awhile when healt lil low, dodge hit number “6” and start spamming skill nr “1” again. Isnt that hard?
Open World PvE content, just about anything works as there are so many players and scaling is terrible.
You can’t really do this in high level fractals.
have you ever been to high level fractals? the builds from players are the most unimaginative builds I’ve seen in any game. Full berserker gear (damage, + crit chance and + crit damage) with berserker weapons and berserker trinkets, filled with runes of the scholar (damage, + crit change, + crit damage and +10% damage when HP is above 90%), sigils of more damage and embellished ornate ruby orbs (berserker jewels, either that or straight up ascended berserker trinkets)
you don’t need to learn a lot of stuff when the only viable thing in end game PvE is pure damage, disregard everything else (that being defense, health, condition damage, healing power, etc…) because you can avoid all attacks by dodging, blocking, negating damage and evading.
To be honest, the only reason why the build variety is so small is because of the dodge mechanic, if we weren’t allowed to evade all damage by pressing V, toughness and vitality equipment would have some kind of value, but alas, they became obsolete the moment skill rewards more than facetanking.
Berserker is extremely viable stat combo in fractals because a lot of ability scale off a percentage of your health and ignore defense.
Which proves my point even more, why provide so many options when only a select few are the best and rest are a waste?
We where talking about difficult to learn in this topic. Fractals later levels not for learning. You should know your thing when there? And tbh dont see any hard work at lvl 30+ fractals yet, some instahit kills tho but thats not bad?
have you ever been to high level fractals? the builds from players are the most unimaginative builds I’ve seen in any game. Full berserker gear
Many(most?) people don’t run full zerk in stuff like high level fractals, in preform speed runs of course they do, alot of people don’t know the content well enough or don’t have good enough reflexes to go full glass cannon.
Been pugging high level fractals since the beginning and the difference in group damage from one run to the next is huge… I think build variety is only small on the forums where people who are able to go full zerk in a level 50 fractals post like its the only way to play but I believe the truth is full zerk in dungeon land is and always has been almost a minority.
http://www.youtube.com/user/joeyjackson9111?feature=mhee
From what I have noticed in this game, there is too many stat combinations and traits that it’s really hard for a new player to know exactly what is effective, in addition to that because there are so many only a handful actual have a usage. It makes it really difficult for players to have alts and know what is effective but the worst of all is new players roll the worse stats and end up crippling themselves without even knowing it.
Take for example conditions, it is the most useless stat combination in the game for PvE. Yet a new player playing a necromancer, would most likely roll condition damage right?
Why provide a stat combination for conditions when they are so broken in the game that they do not have a use other than PvP? Why add more traits when the current ones need to be fixed? Wasn’t that part of your manifesto? To have less but more effective skills to use?
While traits and repairs are free, there is still an issue with gear. It costs a lot of gold to even test a build to see if it works, simply because of the gear you have to buy.
In the original guild wars in the PvP area you could test out PvE builds and it even had a dps calculator, we have none of those tools. Instead we have dummies that cannot even be critical.
Word PvE is so outnumbering that you can be naked and still get credit, so you can’t even tell if your build is effective until you run higher level fractals.
Knowing these forums, people are going to be saying to check online for the best builds. Unfortunately, everyone has vastly different opinions and while someone might think a build is decent it could actually be ineffective. Plus new players do not want to research the game, they would like to discover the builds themselves but unfortunately there is very little tools to do so.
The best you can do at the moment is use PVP test dummies, but even the stats do not match there so its not viable.
More testing solutions should be added, and personally I think they need to start fixing their current problems instead of adding new ones.
I would have to rate this post as 10/10 for troll quality.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
You totally wrong about this. Just go into map and hit nr “1” awhile when healt lil low, dodge hit number “6” and start spamming skill nr “1” again. Isnt that hard?
Open World PvE content, just about anything works as there are so many players and scaling is terrible.
You can’t really do this in high level fractals.
have you ever been to high level fractals? the builds from players are the most unimaginative builds I’ve seen in any game. Full berserker gear (damage, + crit chance and + crit damage) with berserker weapons and berserker trinkets, filled with runes of the scholar (damage, + crit change, + crit damage and +10% damage when HP is above 90%), sigils of more damage and embellished ornate ruby orbs (berserker jewels, either that or straight up ascended berserker trinkets)
you don’t need to learn a lot of stuff when the only viable thing in end game PvE is pure damage, disregard everything else (that being defense, health, condition damage, healing power, etc…) because you can avoid all attacks by dodging, blocking, negating damage and evading.
To be honest, the only reason why the build variety is so small is because of the dodge mechanic, if we weren’t allowed to evade all damage by pressing V, toughness and vitality equipment would have some kind of value, but alas, they became obsolete the moment skill rewards more than facetanking.
Berserker is extremely viable stat combo in fractals because a lot of ability scale off a percentage of your health and ignore defense.
Which proves my point even more, why provide so many options when only a select few are the best and rest are a waste?
Newer players aren’t gonna do fractals right away. Zerk is the meta for high level pve (for speed running) such as fractals and dungeons. For leveling, exploring and everything a new player does, berserker gear is not necessary at all.
Also, you asked why stats other than zerk even exist, well, there are some other things than fractals and dungeons in this game my friend. In PvP for example, players have alot of uses of the other stats. Same for WvW.