This game is epic but not challenging
That’s my one and only real complaint about this game. It’d be nice to get some fun challenging content, but … that’s not going to happen.
I’m not sure I agree, GW2 has been pretty challenging to me. As a soloist, I don’t think the dev’s made this game ‘smooth and easy’; I find it just the right amount of challenge.
I’m punished for death every time I have to Waypoint and run all the way back to where I was fighting/exploring. You haven’t been playing too much Dark Souls have you? That could warp your opinion of ‘Challenging’.
I remember when I first played through the game on my Charr Guardian. i think my weapon sets were mace/torch and greatsword. I honestly barely dodged anything and got through most of the game clicking on skills. I had no idea what the combo finishers really were, and mostly lucked into a lot of them most of the time. The challenge of the game was born from my overall ignorance of specific game mechanics that i have since learned and honed in both PvE and WvW across all of my toons/classes. Now, there is honestly no area in the PvE world that I cannot steamroll through unless its some world boss that cannot possibly be steamrolled by one person, or a random champ boss that has a billion hp. (I’m looking at you Kol).
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I don’t want to complain
I’m looking at the rest of your post and going “uhh…”
GW2 is meant to be very casual friendly, hence the lack of punishment or coordination in open world content. Most of the open world content that says it’s meant for groups wasn’t designed to be zerged by a hundred players. You really only need a couple of people, usually less than 5, then your personal contribution can actually matter. It’s too bad that zerging is so rewarding however.
Take Silverwastes for example and how chat wants people to taxi people in. If your instance was capable of holding all 4 forts, you do not need more people. More people will only make the breaches take longer. With only 3 people for example, you can do a breach in under 2 minutes. So remember, when people ask for more people, it’s code for I’m bad or I wan’t to tag all of them.
On an individual level, GW2 is more challenging than some other MMOs. I have a friend that can barely play GW2 yet is currently facerolling through WoW.
Personally, I want a Dark Souls inspired MMO where content is designed for challenging solo play and everyone else can group for the casual version. Why play an MMO? Single player games are simply too short and not dynamic/evolving.
I played Guild Wars (1) as many ppl here.
Do you remember what mission were there like?
One person made a step too far and entire mission failed.
Do you remember the Thunderhead Keep mission?
When entire guild sent congrats after completion?
That’s what I call a challenge. And there was much much more.
Without heroes?
The only difficulty I had with missions was getting the henchmen to not do dumb things. I was the monk. Thunderhead Keep? I remember a bunch of people standing around doing nothing while I just went in with henchmen – supposedly monks were on strike or something back then. After the implementation of flags, that mission became much easier.
Personally, GW1 was a really short game for me and I quickly moved on to WoW with everyone else. I ended up playing GW1 for about a month every expansion. It wasn’t until GW2 was announced that I actually played it for more than the story, where I went from something like 500 to 2000 hours.
With heroes?
c-space /afk
If death penalty ever became a problem: clovers/I don’t remember.
I don’t want to complain
I’m looking at the rest of your post and going “uhh…”
It’s just a feedback.
GW2 is meant to be very casual friendly…
Heroes and flags were introduced in Nightfall.
I was thinking of single Guild Wars: Prophecies just after release, which has limited skill set, no elite tomes, no consumables and henchmen were unusable.
yes, the game is built for casuals including casuals who thinks they are hardcore :O
the entire game itself is very forgiving, too forgiving in fact. the idea of challenge is not about the mere difficulty of completing certain things but more on the need to complete them carefully because failure will lead to irreversible damage.
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Yeah its way too easy.Easy = boring
I was thinking of single Guild Wars: Prophecies just after release, which has limited skill set, no elite tomes, no consumables and henchmen were unusable.
You couldn’t freely change your build (stats) back then either. Henchmen were there, they just couldn’t be used in elite areas such as the underworld. (I played the game 100% solo)