Restore that which was lost. And all shall be as one.”
This has bugged me for a long time
Restore that which was lost. And all shall be as one.”
Well, it has to do with how many people are near the spawning point of the mobs. You may only have 3 people in the party, but if say 10 people are running back to the front line as they spawn, you’ll see champions.
5 just tends to be a good number not just for champions, but to limit the numbers of elites that spawn.
I have never seen any correlation of number of people around, and Champions spawning. As I said with numbers as many as 10, possibly more with some passing through turrets or w/e, I’ve seen zero Champion spawns. I’m just looking for evidence to support peoples claims of “more people = Champions”.
Restore that which was lost. And all shall be as one.”
It partly has to do with timing. If mobs have already spawned when people are running through then you don’t have to worry about champs, but when the spawn time comes (and there are set spawn times during the count down) and there are more than five players in the vicinity of the spawn point, it scales and champs will spawn.
Yak’s Bend Server
Crimethink [ct]
Show me evidence of that then please. Take a screenshot of the spawns and the number of people around at the time, I will do the same. I honestly disagree with you guys based on my experiences. Spawns are at 14:00 then every 90 seconds after. I have seen random champion spawns, with various amounts of people around. I’ve led Tequatl fights, and I always say I don’t care how many people are at each location, and I NEVER receive complaints of Champion spawns when they over stack the boats. They have all told me its within normal amounts, a spawn here and there, or sometimes not at all. I personally think its just a metric for Commanders and guilds to control people. But until I have visual evidence, or maybe an ArenaNet Employee come in here and tell me that it is based on numbers, also explaining why if I have ten+ people near the spawn at the time without Champion spawns, I will admit to the mistake.
Restore that which was lost. And all shall be as one.”
Sorry man, it’s 100% true. Do South Boats a few times and tell me the afk zergers who get feared at the boats don’t cause champs to spawn.
I’ve been doing Teq every day for a long time, and in all my experience this is the case. No, I’m not going to provide proof, as that would take far too much time to assemble. But yeah, this is pretty universally accepted to be true, so if you can’t prove otherwise, then you probably shouldn’t be going around telling people they’re wrong.
I do Tequatl every chance I get and used to do it 3-4 times a day when he was updated
I still don’t understand this either
I’ve received several rude remarks in my time if I show up at boats and there’s already 5 people there. People are adamant about having more then five people spawning champs. I’ve been sworn at by a commander because of this.
One time, there was only two of us at the spawn….guess what, a champion spawned anyways.
I’d like to see the proof as well.
Andred you’re right. I should have done that from the beginning. I apologize for not. Tomorrow I will screenshot every mob that spawns, I will be sure to do my best to screenshot quickly and as many angles as I can get to show the number of people around. I still have a firm belief that I am correct, but if I find that I prove myself wrong then its a lesson well learned and I will be glad I finally decided to post this.
Restore that which was lost. And all shall be as one.”
Andred you’re right. I should have done that from the beginning. I apologize for not. Tomorrow I will screenshot every mob that spawns, I will be sure to do my best to screenshot quickly and as many angles as I can get to show the number of people around. I still have a firm belief that I am correct, but if I find that I prove myself wrong then its a lesson well learned and I will be glad I finally decided to post this.
yes, do this and stop ignoring people who have done this before, most likely have also done defense teams before, and know this can happen. and also, pretty silly to start a thread asking why, and then denying the answers for that question.
I normally command west turret defence and pretty much every time we will get champ spawns as my entire team, usually about 10-15 ppl will hold the boat. This isn’t much of a problem as will burn it down pretty fast. There have been occasions though where I have had to run back and fourth to take on finger spawns then a champ.
In this first screenshot, as the time shows 13:57, so just after the first spawns. Notice we have four people, with one Champion Risen Thrall.
The 2nd screenshot shows 13:52, a different angle. Closest people are the turrets, and I was never sure if the people standing there are close enough to scale.
Screenshot 3 shows the second spawns, with 12:27 left. This time there are five people here, the 4th screenshot will be a few seconds after, a different angle, showing no one running through.
So far, the first four screenshots so a group of 4 with a Champion spawn, and a group of 5 with a Champion spawn.
The 5th screenshot is at 7:55, just after spawn number 5 (spawns number 3 and 4 had no champions, so it wasn’t really helpful to this discussion). If you notice, there are seven people here. There is no Champion spawn.
Based mostly on the last screenshot, and somewhat on the first two, this is the frustration I’ve dealt with. I have no idea why it bothers me so much, but here is the “proof” I said I would provide. If this is inconclusive enough for you, please reply in kind and offer up evidence of your side. Until then, I still think spawns are random.
Restore that which was lost. And all shall be as one.”
nice screenshots, except you’re ignoring the fact that the scale up area is much larger than the immediate vicinity. yeah, there may be 4 guys right there, but 8 might have just run through the scale area, scaling it up. also, the extras in the last screenshot might have run in after the spawn, they don’t magically become champs after they spawn and more people come into the fight.
I was at the 11pm eastern Tequatl run…while everyone was dpsing just before spawns came up only two of us were present to defend when they did actually spawn because a few of our group lagged behind on the way back.
I can confirm a champion grub spawned with only two of us present. I need more data for this and will be doing more tests whenever I can. I’ll try to screenshot next time.
We had six people at the boat at spawn time near the beginning…just between 80 and 75% health, only 1 spawn with the group of six. The rest were Veterans and Elites.
I don’t have much recorded data but I’m still not seeing a correlation.
Went to the 8pm eastern Tequatl run and held North, it was me and 6 guildies (7 of us)
we didn’t spawn a single champion the entire time we were there
It was rather odd (I was expecting at least 1 champion to spawn)
From Wiki, and note that large area events scale based on vacinity, so if most people on on one side/location that part scales more than the parts with less people.
Events scale both up and down according to the number of players who are currently participating. 3 Events can scale in a number of ways:
Enemy stats can be increased
Enemies can gain new abilities
New enemy types may appear, including veterans or even champion versions
Enemy count can be increased
Objective requirements may increase