This has to change for HoT conditions

This has to change for HoT conditions

in Guild Wars 2 Discussion

Posted by: Firelysm.4967

Firelysm.4967

We are in need to redefine formula for calculating condition damage per invested condition power!!
Why?

Because currently if you don’t invest in conditions, or you invest extremely small amount power to condition, you still do insane damage! And compared to Berzerker meta, condition hybrid builds are not punished, while Power builds are, if you intend to invest, for example in armor or vitality!

Semi condition(hybrid) builds do WAY to much damage.
I’ll take burning for example:
Full berserker = 2 stacks of burning 257 damage per tick (Condition attribute 0)
Full celestial = 2 stacks of burning 457 damage per tick (Condition attribute 560)
Full condition = 2 stacks of burning 666 damage per tick (Condition attribute 1200)

What can we see from that? People don’t need to invest in any kind of condition damage to hit 257 burning damage per tick! While some one fully invested in condition made 666 damage, which is insanely low if you compare it with damage done with full zerker!

I’ve made a formula that would reward players for investing into specific attribute! Why you wonder? Because if you are specialized into something you must be good at that thing and weak at others!

Formula:
a = Max Burn At MinCondiPower …. for easier math lets assume 2 stacks of burn give 25 dmg
b = Max Burn At MaxCondiPower…. realistic number 666 burn for 2 stacks of burn
CP = Your Condition damage …. choose number
MAXCP = Max condition power …. realistic current number is 1200 in PvP

Burn damage = a * ( b/a) ^(CP/MAXCP)
Lets do one example:
Burn damage =25 * (666/25)^(400/1200) = 74,665 condition damage per tick for 2 stacks
Lets calculate damage for 2 burn stacks at different investments into condition power:
Your CP —-——-> Output damage
0 —-——-> 25,0
100 —-——-> 32,8
200 —-——-> 43,2
300 —-——-> 56,7
400 —-——-> 74,6
500 —-——-> 98,1
600 —-——-> 129,0
700 —-——-> 169,6
800 —-——-> 222,9
900 —-——-> 293,1
1000 —-——-> 385,3
1100 —-——-> 506,6
1200 —-——-> 666,0

If you are not investing into condition damage, you shouldn’t do any either!
EDIT: This formula can solve other problems with torment, confusion and bleed/poison as well.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

This has to change for HoT conditions

in Guild Wars 2 Discussion

Posted by: Sombrero.9204

Sombrero.9204

I am more than right with you dude.
The real problem is that all stats linked to raw damage are powerful while all others are fairly weak (maybe except vitality).
Conditions and healing specially scale extremly badly (healing being the worst). I am happy with my damage as it is as a full condi mesmer but I know I’m doing significantly less damage than a zerk …
The other big problem in my opinion is that there is 3 different stats linked to raw damage vs one to conditions. So the crit chance can lead to apply more conditions using weapons bonus (such as 60% of bleeding while crit). But still, improving condition duration for example as stats would be cool, and that’s one simple idea.

And why the perplexity runes are not available in PvP (among others) ? That very strongly affect mesmer badly I think because they are the ones benefacting the most from it.

This has to change for HoT conditions

in Guild Wars 2 Discussion

Posted by: Askadia.4395

Askadia.4395

Uhm… you are comparing 2 stacks of a single tick with a single hit in berserker stat.
When I play my trap ranger well, it can deal 5k-ish burning, 2k-ish bleeding and 2k-poison for 2ish ticks (14k dmg in 2s), and even tough my opponent is trying to run away, condies still hurt. A full berserker or an hybrid can’t do this.