(edited by Firelysm.4967)
This has to change for HoT conditions
I am more than right with you dude.
The real problem is that all stats linked to raw damage are powerful while all others are fairly weak (maybe except vitality).
Conditions and healing specially scale extremly badly (healing being the worst). I am happy with my damage as it is as a full condi mesmer but I know I’m doing significantly less damage than a zerk …
The other big problem in my opinion is that there is 3 different stats linked to raw damage vs one to conditions. So the crit chance can lead to apply more conditions using weapons bonus (such as 60% of bleeding while crit). But still, improving condition duration for example as stats would be cool, and that’s one simple idea.
And why the perplexity runes are not available in PvP (among others) ? That very strongly affect mesmer badly I think because they are the ones benefacting the most from it.
Uhm… you are comparing 2 stacks of a single tick with a single hit in berserker stat.
When I play my trap ranger well, it can deal 5k-ish burning, 2k-ish bleeding and 2k-poison for 2ish ticks (14k dmg in 2s), and even tough my opponent is trying to run away, condies still hurt. A full berserker or an hybrid can’t do this.