This is my problem with combat.

This is my problem with combat.

in Guild Wars 2 Discussion

Posted by: Call Me M.6392

Call Me M.6392

First, situations where GW2 combat shines imo :
- PVP
- Dungeons with a capable team
- Open world events with few players
This is where you actually have to time your skills and can create great synergy with other player’s skills.

Situations in which I find GW2 combat utterly boring :
- Any lvl80 zone on your own.
Skills feel as if they are on cooldown all the time. The mobs simply seem to spam their skillrotation while you have to actively dodge and kite their big attacks. As result in my experience, I am mainly busy waiting for the mob to die while autoattacking and waiting for other skills to become available again. Killing trashmobs takes too long on your own. Ignoring them to travel to the next outpost, is only possible on some professions(especially in Orr). Unless you are fine dying all the time. Sadly enough some players seem to get used to that (in any PUG I join there is one).

- Open world event with a lot of people.
Bugger, I forgot to equip my fast tagging AOE skills (if your profession has any), so I barely get any hits through and great, no loot! This is all what is it. No need for anticipating your opponents actions and responding to that, just spam your AOE rotation on as many mobs as possible so you can loot them.

My suggestion :
Make trash mobs weaker. Let players on their own have a more fun time. Fast and furiously killing through trash.
But when an area scales up in difficulty because more players are active, dont just spawn more trashmobs. Spawn more vets and maybe champions instead. So that players don’t feel forced to equip AOE skills for the (imo) wrong reason. And also have a chance to tag mobs with slower weaponskills and have to kite/dodge mobs even when many players are around.