This is why other games have Test Servers
This is not “other games” this is GW!
anyways: It always have been like this. now everyone gets to deal with it, now everyone can (and should) report things they think is not okay or unbalanced. Then the team get to work on it. test servers are used by a small amount of the general population of gamers in the totals of all players. now everyone gets to do this.
I love GW2 due to lack of PTS.
It’s hilarious when such balance patch comes and 80% of community asks someone to give them a viable build, otherwise they can’t do anything.
Right now Smarter people own “less intelligent” ones.
Someone who did blob for a long time and right after balance he goes in small group or solo and expect to succeed then disappointment due to fail is inevitable.
And PTS servers aren’t that good anyway.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
I’ve played games with PTS servers, especially Rift. Didn’t change a kitten thing. They had plenty of patches they had to completely revert because they didn’t work. PTS servers are not a panacea.
PTS are pretty much a waste of time. One of the biggest examples of PTS fail was Reckoning in WoW. When a guy stacked it so much that he one shotted a world boss. It was hotfixed within 24 hours but did the Blizz devs stop to think “Ya know, with this unbound and stackable 1,000 times isn’t this a bit much?” Nah.
With the way Arenanet operates, they can’t afford to test internally. They don’t have enough time and people to dedicate to it. Can you really pull 20 people from their computer to go test a world boss, run around in WvW and expect the game, expansion and other projects in the works to continue smoothly? Nah.
Besides, if you think about it, every day you play this game, you’re playing on a PTS because they release new builds live and fix things live. Better than WoW where they let bugs run rampant for 6 months to 2 years, fix them in a patch and break the entire game for a week.
This is how GW1 was done and people loved it.
The biggest plus behind operating on Live servers is that you can nail the real problem on it, since in most cases PTS differs than Live one – it’s not an urban legend that things that worked on PTS didn’t work on Live server because reasons.
Cons may be that we as players can feel the problems which can arise – like with stability change patch. And in case of stability change patch, probably they wouldn’t notice on PTS the lag issue caused by code, because people wouldn’t wvw in zergs and clash one another.
We also don’t have weekly maintenances like majority of MMOs do have.
What’s more, PTS is a waste of time, effort and resources.
People will go to PTS and keep their activity on live servers at minimum – and that does hurt. Your PTS contribution will have zero impact on live server.
How does it go with balance – I prefer a bit of a mess for couple of days till people will settle down, than 2 weeks of PTS, whining, crying, flaming and mediocre contribution to Live servers caused by that.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
So basically, you’re happy being guinea pigs?
So basically, you’re happy being guinea pigs?
Would like to know a title of MMO game that overall changes aren’t making it’s players look as guinea pigs.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
we’re guinea pigs for content we don’t have to pay one red cent for. i still don’t understand how you’re so upset about this.
So basically, you’re happy being guinea pigs?
Yes and i’m fine with it
I used to play EVE before this. Until GW2 patches their game with a command line to delete “boot.ini”…well…let’s just say nothing Anet has done so far compares.
PTS are pretty much a waste of time. One of the biggest examples of PTS fail was Reckoning in WoW. When a guy stacked it so much that he one shotted a world boss. It was hotfixed within 24 hours but did the Blizz devs stop to think “Ya know, with this unbound and stackable 1,000 times isn’t this a bit much?” Nah.
With the way Arenanet operates, they can’t afford to test internally. They don’t have enough time and people to dedicate to it. Can you really pull 20 people from their computer to go test a world boss, run around in WvW and expect the game, expansion and other projects in the works to continue smoothly? Nah.
Besides, if you think about it, every day you play this game, you’re playing on a PTS because they release new builds live and fix things live. Better than WoW where they let bugs run rampant for 6 months to 2 years, fix them in a patch and break the entire game for a week.
This is how GW1 was done and people loved it.
Anet has an internal test team called the QA team. They do test.
OK, look, anyone who went into this patch thinking game balance wasn’t going to break horribly is just painfully new around these parts.
Things are going to be woefully broken for a while. Then they will start pulling things back, reworking damage formula and how certain skills pop off. Just let them know what you see as broken and hope they make your issue a priority. Just don’t hold your breath.
Frankly this has been way too comical.
I’m going to enjoy my broken builds same as I enjoyed using perplexity runes to kill kids in snowball fights back when that first came out.
(Talk about something I wasn’t eager for them to fix.)
Just roll with it if you plan on staying on the crazy train. I think it will work out/even out in the end. Let’s just hope it evens out before they drop HoT and have to deal with all of THOSE balance issues. Because yes, there WILL be balance issues.
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
Welcome to the world of agile development. Where the end users are your unpaid QA department. If you think this is bad, try WORKING for a software company that subscribes to this nonsense. Minimal documentation, passive management, live builds go out every five minutes with minimal testing, and bugs aplenty. To someone whose career grew in a more traditional environment, it looks like the inmates running the asylum. Oh, but you do get plenty of “stand-ups”, “scrums”, “pow-wows” and other creative terms for meetings where everyone gleefully wastes time while discussing topics similar to how to put on pants.
That said, I learned to recognize the stench of agile development from a mile off, and GW2 positively reeks of it.
Perhaps the OP didn’t read the thread created by the dev stating there’s a difference between test servers and the actual servers.
https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first#post5199480