This one game.
Yeah, its different. Almost too much for some. They are so used to carrot-on-a-stick gameplay.
Playing for fun? pfft! What a waste of time! Wez meh lotz?!?!?!
I love holy trinity group mechanics, love deep character progression, deep character develpment. Love carrot on a stick gear grinds.
But I like GW2 as well. It’s a different game. And I’m cool with that. It’s nice to have another option. No sub. A great second game for when I find a grinder mmo.
It’s true that the squeaky wheel gets the grease, but in this case there are many well constructed posts about what is wrong and needs changing with the game.
Loot/power is and has always been a product of hard work. In this game, you can get an exotic set, the same stats as a dungeon set which took allot more time and effort to gain.
I’ll thank them when they remove the ridiculous anti-farm code that only really affects legitimate players. The farmers and botters already have a way to completely circumvent the system. I can think of one way in which this system is actually more beneficial to them.
I’ll thanks them when I can go to a lower level zone and have level appropriate loot drop and scale my costs to the zone I’m in. Instead, right now, I’m paying level 80 costs for everything, no matter what zone I’m in without any reasonable way to balance my wallet. Otherwise I am fine with getting slightly less rewards from DE’s in lower levels.
I’m ok with everything about the game except:
- levels scale, but not cost and loot
- anti-farm code penalises a legitimate playstyle that their own design encourages
- fix the ridiculous amounts of broken DE that can’t be progressed/completed
Once those are done, the game will really be a gem. While those linger, it’s a severely cripple experience.
I’ll thank them when they remove the ridiculous anti-farm code that only really affects legitimate players. The farmers and botters already have a way to completely circumvent the system. I can think of one way in which this system is actually more beneficial to them.
I’ll thanks them when I can go to a lower level zone and have level appropriate loot drop and scale my costs to the zone I’m in. Instead, right now, I’m paying level 80 costs for everything, no matter what zone I’m in without any reasonable way to balance my wallet. Otherwise I am fine with getting slightly less rewards from DE’s in lower levels.
I’m ok with everything about the game except:
- levels scale, but not cost and loot
- anti-farm code penalises a legitimate playstyle that their own design encourages
- fix the ridiculous amounts of broken DE that can’t be progressed/completedOnce those are done, the game will really be a gem. While those linger, it’s a severely cripple experience.
I agree with all this. Yet there are those that want to change the game at it’s core. Turn it like so many other mmorpg’s out there, and like the many more on the way. I like having something different. Even if it’s not my #1 favorite niche in the mmo genre. It can still be good, and it is. Once all the bugs are fixed anyway.
Oh I do realize there’s problems on different areas of the game, it’s just that there’s quite a few people also who fail to separate a feature with a problem.
I’m enjoying a mmorpg in many years again, and I’ve tried almost all of the A-quality “clones” out there up till this day with varying but poor results, so Anet must have done some things right.