(edited by Celesica.5790)
This patch: the problem is now the LOOT?
Try open world hunting…
I could build a Palace out of all the Porus Bones i have collected :-( not good when hunting for Exotic Mats …
Well no offense, but that Lost Shore event took a few hours for some servers… so to DC at the very end is really lame. The loot in question was a good chance for precursors, which are worth a hefty penny in the TP; even in a devalued market, it’s still a nice chunk of change. The 20 slot bag ain’t bad too considering making a 20 slotter is over 10g. So if you were one of the unfortunate people who couldn’t log on or, even worse, got DC’ed at the last minute…. it’s a real downer.
The FotM progression system is set up so much in the same way story and explore mode are in dungeons; no sense in doing the former when you’re at the latter stage. The problem is that this issue is further propagated by the fact that the only way to progress is to do a fractal at your max level; which is further propagated by parties only being able to do the max level available to the player with the lowest level of progression. Even if you try to help someone out, you have to run them through each level until they reach your max level… have fun running someone new to FotM 20+ times just to be at your level.
The fact that this loot exists creates it’s own problems seen through different viewing glasses, whether it’s imbalance issues, devaluing of older content or real money purchases, a gated-community, etc. Yes, there’s fussing about the loot, but it’s a combination of it’s existence (and the problems it creates) as well as the rigors of trying to get it (which create an incredibly inflexible and tedious progression system).