It’s been a while since I’ve played GW2, pretty much since the fractals event weekend. After taking a break I decided to give the game another shot, thinking perhaps I was overly harsh and dramatic with my criticisms. So my RL friend, who also hasn’t played in a while, and I logged in feeling optimistic.
Attempt at fun #1: Do some epic events
First we tried going around and doing as many of the big epic outdoor bosses as we could find, such as the shadow behemoth and the sunless dragon. After wasting some silver and about 20 minutes teleporting around and waiting, we gave up. No events up, no one in the zones knew when they last spawned (if we even got a response).
Attempt at fun #2: Run some dungeons
I think you can guess how this went. I went to lion’s arch and he went to the relevant zones to spam “LFM for X dungeon”. A few times we actually found someone who wanted to do one of the dungeons, but we never found a full group. On top of that I even got a “do fractals nub”, and “sorry, everyone is doing the new instance now”. So it’s 3 months into the game and the original content is already outdated? I shouldn’t have to join a guild to run a stupid dungeon.
Attempt at fun #3: PvP
Neither of us had tried the new PvP map so we were interested to see what Anet had come up with so soon after launch. I read about getting buffs and stuff so it sounded promising. Again, I think you can guess how this went. The new map is…more of the same? At least we had a chuckle about Anet’s lack of creativity, and it looked pretty. We did a few games and got bored.
Attempt at fun #4: WvW
After being thwarted 3 times we decided to try WvW in a final effort to have some fun. We spent a few minutes running to where the action was only to be met with a zerg and overrun while trying to escape (since a bunch of them suddenly appeared right in front of us). That was enough “fun” for the night and we logged off and logged in to Planetside 2 to have some real fun.
I’m not trying to be overly pessimistic, but this game seriously isn’t that much fun. Anet really dropped the ball with dynamic events and especially the awesomely epic huge boss events. Why aren’t there more giant dragon and monster events, why don’t they happen more often, and why don’t they offer some kind of desirable reward? (Such as a unique pet, dye, armor/weapon skin for each boss) Why do I have to take a bunch of waypoints then sit and wait in the hopes of even seeing an event? Was it too much to ask for a timer?
Why are the old dungeons already obsolete? Why isn’t there a “dungeon finder” utility? Why are the entrances for some dungeons allowed to be perma contested? Why isn’t Anet doing anything to fix this?
Why are all the PvP maps the same? Seriously…how are there no capture the flag, capture the base, or even deathmatch style maps? They make these beautiful and well designed PvP maps only to implement the exact same mechanic in each one? Then when they create a new one…it’s the same old thing? Come on!
I guess WvW is what it is, but it would be nice to have more than just zerg vs zerg with long runs, no waypoints, and constantly trading the same bases and points over and over. If you WvW for one day, you’ve seen everything WvW has to offer, and that’s not right for such a large battlefield. Also, why aren’t there any cool events going on like a big dragon interfering with the fight occasionally, getting giant allied NPCs to fight on your side, or creating massive assault tanks/golems to attack bases?
“Wasted potential” is the best way to describe GW2. It could have been so awesome, and it still can be, but Anet seems content to simply put the game on cruise control. If you’re going to turn the MMO genre upside down and create an awesome game world, why not go all the way and make it epic?
Guess I’ll be back in another month or so to see if things have changed, but I’m getting less hopeful.
(edited by Valhallen.1693)