Warning: wall of text about one player’s personal opinion.
I am somewhat disappointed with how information was presented this week. The subjects discussed and the particular information isn’t my issue (though I do have some concerns over some of the WvW changes) but rather how and when said information was presented. Now this is just the opinion of one person who has played off-and-on since beta and it may very well be that I am alone in my disappointment — after all the particular information may be along the lines of what a considerable portion of the population want — but this topic is more or less an open letter to Anet so let’s get started.
Semantics in Gaming Media
My first issue is with the phrase ‘extra cool’. This phrase was used at the end of PoI last week to tease us about the following week’s information. My problem is that it means different things to different people. For some, this week’s info is dead on that ‘extra cool’ description but is not for me. If we consider the Elite Specializations as ‘cool’ I am expecting something more interesting than the next elite specialization.
Now, if any of you popped into my other topic this week, you’ll know that I postulated a rather outlandish thought — one that was quite unrealistic by any measure but an example of what I thought ‘extra cool’ could mean. For those who did not pop in, I thought perhaps they were announcing the date of the specializations patch for Vanilla with updated numbers for trait tooltips. There was no information to corroborate this, I was wrong, that is not my issue. My issue is that ‘extra cool’ should be so for EVERY player. Every player would be happy with that info, or about guildhalls, or about how they will handle difficult content in HoT, or any number of other things that have not been announced and will impact EVERY player. There are players who do not touch WvW and for them this week is a total let down. For the record I DO dabble in WvW, though I wouldn’t consider it a main focus of mine, and I found some of the changes interesting, others disheartening.
I realize that as livestream hosts covering a game that is in development they have to say things to keep people interested but please be careful with how things are worded! This leads me to my second issue:
Closed Door Development
I get that you are still making the game, I get that plans change… But what is the use of keeping us in suspense? There is no logical reason that I can think of to not disclose next week’s topic at the end of each friday’s livestream. I say this because everyone who is interested in GW2 will be watching/listening/reading about that info next week anyway! If we are straight-up told what to expect one week from now, there can be no complaints due to vaguely worded comments (as above), and you can still keep whatever internal schedule you have.
Furthermore, the suspense of being in the dark every week is stressful! We are all fans of the franchise and fans of this game, but it is physically impossible to be excited for 6 months straight, so why try to keep the same level of tension? My understanding is we are still a couple months at the least from launch (which is a completely arbitrary guess based on exceedingly limited information and more than one assumption) so I don’t understand the theatrics. After a certain number of dramatic reveals players will become numb and their interest will fade to an average level. I understand company policy, but we fans are going to be buying the xpac anyway :/
Double presenting information
We were told last friday that the information THIS week would need a full livestream to present. Ok. Sounds good, we’re getting a highlight on some new feature, great. However, the contents of this week’s Ready Up were already presented on thursday in the blog. There were perhaps 2 clarifications, but the exceedingly large majority of the information was contained in the blog post, verbatim. Even to the bullet points.
I know a livestream is a different medium, but it would be nice to get either new, more specific information or details, or perhaps a case study on a particular reason for a particular change. Personally, I felt my time was wasted watching this week’s Ready-Up. There was no new information and while I am somewhat intrigued by the idea of the theorycrafting duels (I do love me some theorycrafting), I can think of several other things I’d prefer to see in terms of GW2 news.