- Stop scaling players down to the level of the map.
- Scale mobs (including bosses) to the level of the players: a mob appears to each player with health, armor, etc. scaled according to that player’s level.
Why?
With the current scaling, the same player in one zone can have drastically different stats when in a different zone, making fights in the two different zones very different.
With mob scaling instead of player scaling, things are easier because most players in this game are level 80. This takes player variability out of the equation when balancing.
For example, if you know zergs at Jormag in a level 70 zone can put out 1000000 DPS, then you know the same zergs will roughly put out the same 1000000 DPS for the Fire Elemental in a level 15 zone. The job of determining how much health each boss needs is much easier this way.