I can’t help but think that many people posting about how shallow GW2 is and how amazing GW1 was, are either:
A. Playing one of the classes of GW2 that are easy (and are likely made to be so)
and/or
B. Played GW1 with either crappy builds, or are just plain wearing nostalgia goggles.
I played GW1 from release. I was in the various beta weekends, and I got a lot out of that game. But really, it was never that difficult. Many classes had -very- little variability in their builds even when you took into account their secondary. Warriors, Rangers, Necromancers, Monks etc… were all very easy to play. And the dungeons were too (heck, many may remember how many people built their character around making auto attack do everything… and how stupidly effective it was. If my warrior didnt have something that upped my swing speed, I was hurting myself a lot). The only difficulty that ever came of the dungeons in GW1 was getting a healer, and not accidentally pulling to many mobs. Not a thing more. This didn’t really change much when hard modes became a thing, aside from making it so you couldn’t just roll your face around the keyboard: had to hyper focus and, at least in my experience, use less, but hyper effective, skills.
Now, speaking on the classes of GW2: I will freely admit some of them are fairly simple in use. Notably, Warrior, Guardian, and to some extent Necromancer and Ranger. But the others, especially Elementalist and Engineer, really shine in the hands of a competent player in comparison to bad one. This is true for PvP and PvE both.
It’s also rather hypocritical to say you’re forced into one build in GW2 while in the same breath praising GW1: where over powered super builds were the name of the game from DAY ONE. Calling GW2 shallow based on hyper focused trait, sigil, and rune usage is the exact same as calling GW1 shallow based on the various fotm builds that plagued GW1 throughout it’s entire life (and really only got worse with time).
To be fair, yes, GW1 did of course have more variability in it’s builds, but it also had severely more skill overlap between classes and even -in- classes to the point where looking at the skills of GW1 is rather misleading when compared to GW2. Go ahead and take a look, see how many skills are pointless. How many pretty much do the exact same as another skill. How many were rather passive in use (ignite arrows for instance).
Does the game need more traits? Yes. More utilities? Of course. No game should ever stop improving and giving options (and the devs said this will be a focus of the game from now on). But to call the game shallow based on making it shallow, while also comparing it to another game that was just as shallow, if not more so, is hypocritical and foolish. I played a Warrior through most of my time in GW1. I cleared the games PvE content, and the most I ever needed in my build aside from a chain of weapon skills that I always mindlessly used in succession, was a tactics skill that was needed for one specific use, depending on the dungeon. Warrior in GW2, despite being no doubt the simplest of classes, is far more involved than my GW1 Warrior was. Same could be said comparing my old Ranger to my new ranger, or even my old assassin to my new thief.
Give GW1 another play if you feel the need. If you have friends, invite them along. Get rid of your PvE only abilities, and try your hand at the games PvE. I imagine it’s going to come out a lot easier than you remember.
(edited by Namica.2951)