Thoughts about the raise of the Precursor
The longer the game runs, the more wealth is accumulated.
The more wealth is accumulated, the greater the spread between the rich and the poor.
Any highly desirable item with a minuscule drop rate like precursors will be sold to the most wealthy players wanting one first. Doesn’t matter if player trading is like what we have or a traditional auction, those with the most money will get it first.
Because of that, the “inflation” of precursor prices doesn’t reflect traditional inflation in goods as much as a widening gap in player wealth.
RIP City of Heroes
Costing 1000G six months after a cost of 500G would mean Precursors cost 2x as much. We could round that to two and a half as much. Which would mean Precursor price was inflating approximately the same rate in 2014, as they did from 2012 to 2013. (Actually, the price increase rate is less according to your numbers.)
Thus, again according to your numbers, Precursor price inflation seems to have leveled off. How much has the Gold acquisition rate increased in the same amount of time? Has it raised 5x as much? 2x as much? 20x as much?
There is a lack of information here.
I think some people started to find good ways to make real profit or gamble it.
“The more wealth is accumulated, the greater the spread between the rich and the poor.”
That’s absolutely true.
But I still think this price raise is not fair .
When you make a Legendary weapon, you need four items. Each item should be nearly 1/4 of the total cost to be completely balanced.
One can spend 1000 gold to make a legendary, both gifts should be 250g, weapon gift should be 250g and the precursor should be 250g.
Today you are likely to spend 50% of the total value on all gifts and 50% on the precursor.
If it is not intentional (I still think it is unfair), then there’s something really wrong with the drop rate of many materials in the game or the way you get them.