I’m a believer in players being able to play the game’s content without having to break off or travel because of inventory management demands. And for them to be able to carry all the items the would be useful/fun for them across a variety of circumstances.
To this end, there are a few inventory related things I’d like to see change in order to make exploring Tyria a little more smooth and convenient for us players.
More Character Bag slots
Extend allowance to more than 8 bag slots per character. Results in more Gemstore purchases and more happy players who are able to address the game content for longer uninterrupted periods.
Consumables bank access anywhere
A new purchasable Gemstore account feature. A special bank tab, accessible to all characters on your account, that can be summoned at any point. One restricted to consumable items such as Boosters and Dungeon Slayer tonics. This would increase the accessibility, convenience and overall utility of these situation specific consumables for the player across all their characters while also freeing up personal inventory space and reducing time spent on administration.
A general merchant inside dungeons
A merchant (for selling purposes) inside the Dungeon entrance, near where the repair anvil typically is. For selling all the blues and greens a dungeon run produces, plus selling any green runes and sigils that result from salvaging. Eliminates the need for people to exit the dungeon in order to sell.
Item Stacking
The blue satchel reward bags from a dungeon path should stack. That is a no-brainer. They will take up less space and be easier to find. Currently it’s a treasure hunt, needlessly having to look from top to bottom to spot where the different ones landed after running all 3 paths of a dungeon.
Harvesting tools of the same variety should stack. An Orichalcum Sickle should stack with an Orichalcum Sickle.
Big one here. I believe salvage kits should have stacked from day 1 of the game. Not having them do so is part of a design philosophy that on a broader level creates a lot of artificial inventory pressure when it could easily be avoided. I know the situation with Harvesting items and Salvage Kits has now been monitized with Infinite Use items, but really, is this game Salvage Wars, Inventory Wars or Guild Wars?! It feels a bit like them vs us. (And I do own the infinite/mystic salvage kits and infinite tools but that’s not the point).
Essences of Luck
MF gear is gone. Horray! Now we have 5 denominations of Luck Essences. Stacks of the lowest one piles up quickly due to the plethora of blue and green items that you acquire as a lvl 80. It’s also a drag and time sink to promote and process them all, even if one has the Artificing craft. For me, the sort of thinking that created this elaborate system symbolizes part of the overall problem players face.
Solution: If we acquire an essence of luck, let it instantly go onto our account bar, dont make us have to labour through promoting and clicking it. We have no use for stacks of it in our inventory. Let Luck be instantly be added to our account MF bar upon acquisition. Or at least give us a tick box in Options for that to happen.
Raw Salvage items are sent to the bank
I’m tired of loading up the TP in order to sell 2 Salvagable Hides and 4 Rugged Leather Straps etc that are cluttering up my inventory. This is not how i saved Tyria from Zhaitan. Anet should create a section in the account bank for Raw Salvage Items to be sent. Then i can send it away and later sell it in stacks of 250, like all the Mithril and everything else that gets in the way.
And finally: Junk
Why do we have a loot category called Junk? It deliberately has no value for us and just takes up space. My gaming experience isn’t enhanced by it. I never look at it to examine and ponder the different types of junk i’m currently carrying. I know there is recently a collection award for it. But for a long time there wasnt. I wouldnt say this feature adds to immersion at all.
Hmm, ok, that’s all for now i think. Hopefully this isn’t too much of a wall of text