Thoughts for a dev

Thoughts for a dev

in Guild Wars 2 Discussion

Posted by: Bevillian.1260

Bevillian.1260

I’d like to see more weather. Weather that effects game play and makes it hard to see in certain areas.

I’d like to see the ability for each race to be able to sit in certain chairs around the game made for them, and animations for us to see when they sit. See Skyrim.

I’d like to see a lot more trees you can harvest. Make larger trees that have more wood. In addition to this, add in the ability for players to make camp fires. These fires could simply give players swiftness and or regeneration for a little bit of time and be stoked by actual wood in the game. The higher the tier of wood the longer the fire could last perhaps. I know you guys like currency sinks

Id like to see more immersion in this game. Bring your NPC’s to life by having each villager have a story and send players on quests that last weeks and or months. Your current system is good but the longest chain of quests only lasts about 5 or 6. How about increasing that about ten fold? Let the players get involved and feel like we really want to save a town instead of not caring because it just means the waypoint doesn’t show up or some quest doesn’t start right away.

Breathe life into your main cities by making a dragon attack scenario where a dragon and its minions will attack a main city and the portal is closed off to that city in LA and everyone has to go take the city back. If they don’t take it back, the portal stays closed and everyone has to run there. No waypoints inside if its contested either. Have dragons switch cities every week or two to keep the pressure on the community in the game to complete the city attacks to keep them open.

This game feels small. After getting all the waypoints multiple times, and exploring about 10% as much as I needed to to discover everything in gw1, I feel like there is no depth to Tyria. We just waypoint to every single place in your game. Nothing is hard to get to, there are no challenges in exploring. Nothing hidden that was difficult to find. This place is massive but you have allowed your community to exploit it by putting like 15+ Waypoints in zones where it takes you 5 minutes to get from one side to the other.

Make your game more difficult. We can stack and smash everything in this game.

I’ve had a great time playing so far and really look forward to an expansion of some kind. I’d really like some more content.

Thanks for your time.

Guild Wars 2 Needs Hall of Heroes

(edited by Bevillian.1260)

Thoughts for a dev

in Guild Wars 2 Discussion

Posted by: kokiman.2364

kokiman.2364

https://forum-en.gw2archive.eu/forum/livingworld/madness/Well-I-defended-these-new-events-at-first/page/5#post3559127

This post pretty much descripes the trouble the devs have with difficulty in this game. By the looks of your signature you have played GW1 and know that most of the endgame content was tough (especially when it was released) and they stuck to that throughout all releases in GW1 because players enjoyed that. Now they have a broader audience and the majority of said audience doesn’t want hard content.

@weather: Lot’s of players requested that and I am huge fan of that proposition

@chairs: http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs

“We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

GuildWars 2

Currently playing Heart of Thorns.

Thoughts for a dev

in Guild Wars 2 Discussion

Posted by: Bevillian.1260

Bevillian.1260

https://forum-en.gw2archive.eu/forum/livingworld/madness/Well-I-defended-these-new-events-at-first/page/5#post3559127

This post pretty much descripes the trouble the devs have with difficulty in this game. By the looks of your signature you have played GW1 and know that most of the endgame content was tough (especially when it was released) and they stuck to that throughout all releases in GW1 because players enjoyed that. Now they have a broader audience and the majority of said audience doesn’t want hard content.

@weather: Lot’s of players requested that and I am huge fan of that proposition

@chairs: http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs

“We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

Yes, I played gw1. I chose not to mention PvP although that is the only real end game for me at this point, and something I don’t play anymore until they add tournaments which are actual tournaments instead of 1 match. I don’t see how they can even call 1 game against random people a tournament. Tournaments need multiple matches to decide a winner, see the first definition of it here. Certain things like this have gotten on my nerves since the game came out and the only reason myself and thousands of others haven’t moved on is because we are waiting for another game, or for actual updates to be done to this one which create content. There is nothing left for thousands of people to do in this game except grind the same thing every day now because there hasn’t been any real additional content since Southsun Cove in November of 2012, like 3 months after the game came out.

It’s just disappointing to see where the time and effort of the developers go. Instead of creating additional areas and content we get different charr backpacks and mining picks along with some rinse and repeat living story mechanics that have been the same since the first one. Go from point a to point b, and here are some enemies in the way. There is no depth. I don’t know who is testing this game, but they don’t have enough hours logged. You need real testers, and real feedback from them that changes your game as it needs it.

Guild Wars 2 Needs Hall of Heroes

(edited by Bevillian.1260)