(edited by Bevillian.1260)
Thoughts for a dev
This post pretty much descripes the trouble the devs have with difficulty in this game. By the looks of your signature you have played GW1 and know that most of the endgame content was tough (especially when it was released) and they stuck to that throughout all releases in GW1 because players enjoyed that. Now they have a broader audience and the majority of said audience doesn’t want hard content.
@weather: Lot’s of players requested that and I am huge fan of that proposition
@chairs: http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs
“We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”
Currently playing Heart of Thorns.
This post pretty much descripes the trouble the devs have with difficulty in this game. By the looks of your signature you have played GW1 and know that most of the endgame content was tough (especially when it was released) and they stuck to that throughout all releases in GW1 because players enjoyed that. Now they have a broader audience and the majority of said audience doesn’t want hard content.
@weather: Lot’s of players requested that and I am huge fan of that proposition
@chairs: http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs
“We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”
Yes, I played gw1. I chose not to mention PvP although that is the only real end game for me at this point, and something I don’t play anymore until they add tournaments which are actual tournaments instead of 1 match. I don’t see how they can even call 1 game against random people a tournament. Tournaments need multiple matches to decide a winner, see the first definition of it here. Certain things like this have gotten on my nerves since the game came out and the only reason myself and thousands of others haven’t moved on is because we are waiting for another game, or for actual updates to be done to this one which create content. There is nothing left for thousands of people to do in this game except grind the same thing every day now because there hasn’t been any real additional content since Southsun Cove in November of 2012, like 3 months after the game came out.
It’s just disappointing to see where the time and effort of the developers go. Instead of creating additional areas and content we get different charr backpacks and mining picks along with some rinse and repeat living story mechanics that have been the same since the first one. Go from point a to point b, and here are some enemies in the way. There is no depth. I don’t know who is testing this game, but they don’t have enough hours logged. You need real testers, and real feedback from them that changes your game as it needs it.
(edited by Bevillian.1260)