Thoughts on DR's and contribution to kills

Thoughts on DR's and contribution to kills

in Guild Wars 2 Discussion

Posted by: Agenteusa.6380

Agenteusa.6380

Hello,

My thoughts :

DR needs to go. Seriously if a company needs to implement DR it’s because the game concept/mechanics is/are flawed.

ANet, you don’t want this to be a grinding game? Good neither do I, make item requirements plausible and you won’t need any more DR in dungeons and even in normal mob killing.

This is not the way to go imo, you are basically streamlining the way a player should play and last time I checked this wasn’t supposed to be a scripted story driven RPG, at least from my understanding.

I hope you realize I’m saying this as constructive criticism.

Another issue I have is contribution to mob kills. I’m not a big fan o WvW, never was and prob never will be but I see myself forced to go there because I need the Badges (and no I don’t want to do them in JP’s because honestly I don’t like being ganked).

So as I had to go WvW i figured I might bring in a lower lvl toon , that way I could do both leveling and the badge farming. Problem is we all know how lower lvls can’t dish out the pain as a full 80 can so most of the timeI end up with nothing even though I always contribute to kills. Lots of times groups just wander around and break apart so this really didn’t like a solution.

Didn’t you say people would be rewarded by contributing? Well why don’t you keep that promise and don’t make me do 30% dmg to a player when there are like 50 beating on one?

Pve wise I understand why you wouldn’t want to reward someone from just tagging a mob but wvw wise I think tagging should be enough as you contributed to that player kill somehow.

Else someone clarify to me how I can farm badges more effectively as a lower lvl (cut the JP’s )?