Edit – I originally created this Thread because the “I hate Anet” comments in This Thread was approaching critical mass rather quickly and I was sure it was going to be locked. Since that seems to have cooled down, atleast a little bit, This thread is no longer relevant for now. I would go read that one starting with This Post
TL;DR : ……You should probably read the whole post. Its all important.
My Thoughts on PvE consumables (and enviromental weapons in general…)
- They should exist as rewards for completing events, and they should exist to enhance your overall experience when playing the game, but not so much as to make the game go easier as to let you faceroll the keyboard all over the place.
- For example, Many people look at the jar of bees and don’t even give it a second look after that. I like it because when I am fighting 5-8-10+ enemies at a time, that almost pathetic amount of extra damage per second (’bout 50 or so) actually helps out a little, but its still weak, and not so powerful that I can throw it, forget about it, and expect a couple hundred honey bees to kill the enemies on their own (which would be an awesome idea for a Ranger pet, by the way…..)
- I also like to use Skale Venom, mainly for the weakness, because Rangers have very little access to it. Even though it can’t be stacked with and replaces your utility nourishment (sharpening stone, etc.), I do think it is kind of powerful, since you can endlessly stack weakness on an enemy for 10 straight minutes, and it does kind of make all non-critical hits 50% less effective (which makes it alot more powerful than pretty much anything else that can go in the Utility nourishment slot). I can literally stand infront of some champions, and me and my pet(I do main a Ranger), can just attack all day with no fear of ever dying.
This Item should probably be more like the Thief’s old Skale Venom Skill, just slightly buffed so any profession can take advantage of it, but not so powerful that everything becomes a trivial walk in the park, so that way if we do have the item, we have to be smart about how to use it.
- One recent discovery that I found was the Medical Pack and the more powerful Medical Kit. I haven’t found a use for it yet, and while it will always be weaker than an Engineer’s own Med Kit(when traited), its neat to know that it exists, and when there are no other players around in the most desolate parts of the game world, I can get some very fast energency healing if I need it.
- and…, guys, Lets face it, the Fire Elemental Powder let you get way too powerful. When 50-100+ players all use it at once, it allows you to stack might endlessly, and make even the toughest battles a trivial exercise in boredom. While the reason the fix was put in place was to fix server performance, I think that nerfing player’s abilities to yawn their way past everything is a very beneficial side effect. And, it wasn’t removed from the game, just given a nice long cooldown. If you coordinate when you bring out your fire elementals and ogre pets (10-20 players at a time instead of all at once), you can still stomp a mudhole in tequatl in a very short amount of time, with zero issues.
- The problem with all of these items is that, many of them aren’t well balanced. Some are very powerful, like the Fire Elemental Powder. Others don’t really justify the 30 minute cooldown, like the Mortar Seed Turret. Others of these consumable items are kind of Balanced, like the Medical Kit item I mentioned, and others are so weak, or have so little use, I wonder why they even exist at all, like the Hylek Blowgun.
….
(edited by Chrispy.5641)