They don’t want people to farm, it’s as simple as that.
How do you get anything in this game again? Oh right! By farming thousands of materials or tokens or baubles or etc….
Piece of advice Anet- if you don’t want us to farm, STOP MAKING EVERY kittenING THING IN YOUR GAME REQUIRE HUNDREDS OF HOURS OF IT.
I cannot agree more, I truly cannot.
Adding fake difficulty, by causing item scarcity is a bad idea. Weather you do it by requiring a vast amount of materials to craft, or just make items annoying to gather, causing scarcity severely unbalances an economy.
You can’t frustrate a bot, and if you frustrate the casual farmer, you have no economy to speak of…. and then no player base. Why play if I am unable to earn fare value for my hours spent?
If everything becomes to difficult to farm, the tp will be empty. People will only gather for themselves, they won’t even consider selling hard earned mats for mere gold.
Casual farmers, they hear that a material is selling pretty well, if they had nothing planned that day, or happen to need a few for themselves, they spend a few hours seeking that mat out. Then they go to the Tp and Sell. This selling of mats, by people who dabble in farming, provides very necessary price controls. A few thousand people looking for an easy silver, easily undercuts the few hundred demanding top gold piece for their product. It is impossible to sell overpriced goods in this scenario.
When items are easy to obtain:
We all go to gather mats. We flood the markets, get our silvers. Then we stop gathering that mat because the price has dropped to far. The material is plentiful and people are getting all that they need. Eventually we stop trying to farm that material, some other material has caught our eye. The prices on the original mat stabilizes. Some people continue to farm it and sell it at the lower price, the rest of us are focused on the new mat. The Materials move quickly they largest amount of sells are from people who are focused on playing the game and don’t want to spend time farming. Everyone’s alts are adequately geared, and aesthetics are being focused on. It could be a crater’s paradise, and it could only exist because of casual farmers.
When mats are Annoying to gather:
I gather what I need for myself, heaven knows I am not paying what they are charging on the Tp. After I manage to gain all the mats I require, avoiding Diminishing returns, while trying to farm long enough to get “something” from the rng, once a day if there is a daily account restriction… After all of that balancing and budgeting of time, daily disappointments, frustration due to rng. There is no way in hell I am going to do it again! I have no surplus to sell. I didn’t spend an extra second looking for more of those cursed objects!
Well now, If I feel this way, who is selling on the trading post? Hardcore farmers! They have the determination necessary to farm for hours on end with few successes. They shrug off trials and tribulations, anticipating the payoff! Of course the hardcore farmer charges for his time, on top of rarity, plus demand.
In times of plenty the Hc farmer is a wholesaler, he has more product than any casual farmer, but the casuals are so numerous, they can easily undercut him should he get greedy.
When items are just not dropping: The prices are set by Hc farmers, with slight interference from bots. They are right for charging an arm and a leg. Not only did they get all that they personally needed, they kept going. They didn’t rage quit. There is only one kind of buyer in this scenario, a player who simply cannot get that particular item to drop. An, unfortunately, unlucky individual, a desperate individual. Well, the Hardcore farmer gets His gold, eventually. However he must spend it on other items being sold by other Hc farmers, or on gems. The Tp has almost no activity in this scenario, All prices affect all other prices, it cannot be avoided. Players are left looking for substitute items, and having to decide if they can bring themselves to fully outfit another alt…
So far I have observed Anet trying it’s best to cause item scarcity. Diminishing returns causes farmers to migrate often just to wrest an item from the rng. Some items are restricted to once a day per account. This can only raise prices, on everything, and encourage bots.