Thoughts on casual farming.

Thoughts on casual farming.

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Posted by: Zebulous.2934

Zebulous.2934

They don’t want people to farm, it’s as simple as that.

How do you get anything in this game again? Oh right! By farming thousands of materials or tokens or baubles or etc….

Piece of advice Anet- if you don’t want us to farm, STOP MAKING EVERY kittenING THING IN YOUR GAME REQUIRE HUNDREDS OF HOURS OF IT.

I cannot agree more, I truly cannot.
Adding fake difficulty, by causing item scarcity is a bad idea. Weather you do it by requiring a vast amount of materials to craft, or just make items annoying to gather, causing scarcity severely unbalances an economy.

You can’t frustrate a bot, and if you frustrate the casual farmer, you have no economy to speak of…. and then no player base. Why play if I am unable to earn fare value for my hours spent?
If everything becomes to difficult to farm, the tp will be empty. People will only gather for themselves, they won’t even consider selling hard earned mats for mere gold.

Casual farmers, they hear that a material is selling pretty well, if they had nothing planned that day, or happen to need a few for themselves, they spend a few hours seeking that mat out. Then they go to the Tp and Sell. This selling of mats, by people who dabble in farming, provides very necessary price controls. A few thousand people looking for an easy silver, easily undercuts the few hundred demanding top gold piece for their product. It is impossible to sell overpriced goods in this scenario.

When items are easy to obtain:
We all go to gather mats. We flood the markets, get our silvers. Then we stop gathering that mat because the price has dropped to far. The material is plentiful and people are getting all that they need. Eventually we stop trying to farm that material, some other material has caught our eye. The prices on the original mat stabilizes. Some people continue to farm it and sell it at the lower price, the rest of us are focused on the new mat. The Materials move quickly they largest amount of sells are from people who are focused on playing the game and don’t want to spend time farming. Everyone’s alts are adequately geared, and aesthetics are being focused on. It could be a crater’s paradise, and it could only exist because of casual farmers.

When mats are Annoying to gather:
I gather what I need for myself, heaven knows I am not paying what they are charging on the Tp. After I manage to gain all the mats I require, avoiding Diminishing returns, while trying to farm long enough to get “something” from the rng, once a day if there is a daily account restriction… After all of that balancing and budgeting of time, daily disappointments, frustration due to rng. There is no way in hell I am going to do it again! I have no surplus to sell. I didn’t spend an extra second looking for more of those cursed objects!

Well now, If I feel this way, who is selling on the trading post? Hardcore farmers! They have the determination necessary to farm for hours on end with few successes. They shrug off trials and tribulations, anticipating the payoff! Of course the hardcore farmer charges for his time, on top of rarity, plus demand.

In times of plenty the Hc farmer is a wholesaler, he has more product than any casual farmer, but the casuals are so numerous, they can easily undercut him should he get greedy.

When items are just not dropping: The prices are set by Hc farmers, with slight interference from bots. They are right for charging an arm and a leg. Not only did they get all that they personally needed, they kept going. They didn’t rage quit. There is only one kind of buyer in this scenario, a player who simply cannot get that particular item to drop. An, unfortunately, unlucky individual, a desperate individual. Well, the Hardcore farmer gets His gold, eventually. However he must spend it on other items being sold by other Hc farmers, or on gems. The Tp has almost no activity in this scenario, All prices affect all other prices, it cannot be avoided. Players are left looking for substitute items, and having to decide if they can bring themselves to fully outfit another alt…

So far I have observed Anet trying it’s best to cause item scarcity. Diminishing returns causes farmers to migrate often just to wrest an item from the rng. Some items are restricted to once a day per account. This can only raise prices, on everything, and encourage bots.

Thoughts on casual farming.

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Posted by: Zebulous.2934

Zebulous.2934

If you don’t want people buying cash shop items with gold then you need to make the gold to gem conversion even more costly. Trying to be smooth and making in game items harder to obtain only frustrates casual players. If items are easier to get gold sellers don’t have a leg to stand on. If botters flood the market, they will strangle themselves. I bots try to buy up all the supply, they will fail. Trying to corner the market when all of your potential customers can become competitors? The botter would be broke in a week. What are botters after? Rare items to sell to players? Items that can be easily converted to gold? How many dollars are you willing to pay for 500 ectos, when they cost five silver each? Of course everything made with ecto would also be cheaper… Well, everything would be cheaper Why would you buy from a third party in this scenario?

Thoughts on casual farming.

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Posted by: Zebulous.2934

Zebulous.2934

Difficult to obtain is worth more! Not quite… I really think Memorable is worth more. If obtaining the item was interesting, or required skill, or actual plans were needed to obtain the item; if I feel that I earned the item, then it has sentimental value. Earning enough gold to buy the item certainly counts. I don’t feel that being blessed by the rng gods is good enough. It can be exciting, but I just don’t think, “hack and hope,” as a method of obtaining an item adds to its sentimental value. Because of this, I don’t mind if drop rates are improved.

Thoughts on casual farming.

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Posted by: TexZero.7910

TexZero.7910

Not entirely sure why you’re conversing with yourself….

But yes, the item grind is getting old fast. They need to move away from RNG rewards and move toward a more rewarding system for the effort you put in.

Im not going to say im a model example of working hard, because im not. However…there’s just too many poor design choices when it comes to attaining loot. This really should be something that’s addressed, and not just for legendary weapons. Currently i have 0 motivation to go fight many bosses because A)They drop the same crap every other boss drops B) They aren’t fun encounters.

Playing hack a foot for a .0000001% chance of getting something awesome isn’t fun or rewarding.

(edited by TexZero.7910)

Thoughts on casual farming.

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Posted by: Copestetic.5174

Copestetic.5174

Jesus Christ. Did any of you play GW1?

Thoughts on casual farming.

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Posted by: Zebulous.2934

Zebulous.2934

I built my wall of text too tall.. So it had to be in two posts. Then I thought about people who will insist that difficult to obtain items are more “special” than more easily obtained items. So I wanted to answer that also.

Thoughts on casual farming.

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Posted by: TexZero.7910

TexZero.7910

Jesus Christ. Did any of you play GW1?

Yes, and you know what is different…

If i wanted item X from dungeon Y…guess what i could do ?

If you guessed farm dungeon Y you’re correct.

Now we have GW2 were farming is not only something they punish you for doing, there is literally no incentive to do so. My shiny stick A (Which i crafted) is identical in to stick B which has a 0.0005% drop rate.

Oh and lets not get into how much more depth GW1 had in it while being a much smaller game. Items actually had unique skins, bosses had unique loot….See what im getting at here ?

There is no epic, Blade of the Shatterer…or Frosted Claw of Jormag to hunt down to keep you occupied while you aimlessly chase after getting a precursor. And that makes these encounters even more dull than they already are. I mean unless you find playing hack a foot fun, then more power too you.

(edited by TexZero.7910)

Thoughts on casual farming.

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Posted by: Shelledfade.6435

Shelledfade.6435

+1.

Do not make it so hard to get materials and have it require 100’s of hours if you do not want people to farm for the materials ANET. Your logic is flawed.

Every spot in the game that was an enjoyable farm was nerfed into the ground badly as time went on from Day 1. They don’t want us to farm, yet farming is required unless you invest 100’s of hours into the game over long periods of time, which is still technically farming only they’re trying to make it frustrating for no reason.

Thoughts on casual farming.

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Posted by: Zebulous.2934

Zebulous.2934

Its called fake difficulty.
It forces you to play longer, but it requires no additional skill, or tactics.

Thoughts on casual farming.

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Posted by: Knote.2904

Knote.2904

I’m fine with things taking a lot of farm to get…. but not when there’s only 1-2 efficient/good ways to farm and they get boring.

If they made everything a little more equally profitable then it wouldn’t be :

“Hmm I want to get this item asap because it’s great, guess I’ll be zerg farming Champs for the next 2 weeks…………. yawn”

It’d just be :

“Hmm what do I feel like doing today to make money for that “carrot”."