Thoughts on decreasing waypoints
I wouldn’t mind fewer waypoints if I had a jetpack and were able to glide anywhere. The game artists would appreciate that their artwork would viewed more often than once.
Ok, I’ll be one of the odd ones. I hate paying to use waypoints so I would run when I could. If forced to pay I would grouse about needing to make the money back up. (I was trying for a Legendary and have limited play time).
That being said, I’m not a fan of mounts either. Running from one point to another doesn’t bother me all that much. I can understand that many players used the waypoints so perhaps decreasing them isn’t the best but they player base gets mounts now which will most likely offset the pain of the decrease.
Me? I’ll still run.
OTR
In the matter of having less way points I will stand in alliance with Mordremoth .
Destroy all way points .
….and don’t try to tell me just because you have the 100% map completion achievement actually means you’ve seen it all ….
I will only use mounts to show off a rare skin or to explore by means of mounts special movements skills to places other wise inaccessible to normal unmounted movement
Not to get too off topic but , resurrection is something designed into the game that all nice people help other players with . Only kittens complain when dead don’t use waypoints . All kittens are perfectly capable of helping out the rest of the nice dead people .
That of course dosnt excuse the players that die a lot from getting their act together , I mean ya can only res the same player so many times in a row before you have to think they really aught to stay dead , or at least go figure out what they are doing wrong.
What I would really like to see rather than removing core waypoints is that the normal state of a waypoint is contested and has to be actively maintained to be used by anyone . The maintianence would be a donation of materials like a fuel that becomes depleted over time .
With a multiple choice type of fuel such as crafting materials , map currencies , karma , gems , golds , aetherium , whatever . Anything but some new token to take up more invantory space .
Whatever you happen to save on WP costs will be offset by the fact that you have to spend money to collect your loot.
Could you elaborate on this please? How would we need to spend money to collect loot?
Not quite accurate. You’ll need to spend money to identify some of your loot. Some of the loot that drops in PoF drops as identified gear. The idea is to have more stack so your inventory doesn’t run out of room as fast. But you still get normal drops that aren’t like that.
There’s a charge in silver to identify unidentified gear, should you choose to do so. If not you can simply salvage it for mats.
The thing is you might get a rare or even an exotic from that gear, if you identify it. If you don’t you’re just salvaging greens, and missing out in a possible rare. It’s a choice.
It’s probably a gold sink to replace the fact that we’ll be waypointing less.
Having to spend money to collect loot you’ve earned is a terrible idea.
As far as HoT and season 3 is concerned, I never had much issue with fewer waypoints.
Kitten Silverwastes though.
At least we’re getting mounts, so that map will become much less annoying than it already is (not that anyone ever does that kittening map, but will make it easier camping for the mastery points…).
Silverwastes would be vastly improved if they added another waypoint by the verdant brink entrance, at the very least.
Bitterfrost needs one in the hot spring area too.
Actually, lower density of waypoints makes people even less likely to respawn.
I don’t know. From what I see during the Arah event, with the waypoint available and people lying on the ground inches away from it, waiting for someone to try rezzing them in the middle of the fight, it doesn’t seem that it could get less likely.
Oh, it does get worse. On Vinewrath, if the labyinth WP is disabled and you’d have to run across the whole map, usually noone waypoints at all. And for a good reason, seeing as ressing in his case is actually faster.
Basically, yes, there are people that don’t waypoint period. Those won’t be waypointing no matter what you do. There are also people that when deciding if they want to waypoint, look at how far would they have to run first. If it’s too far, or the path is too annoying, they’ll rather hope for a ress. For those people lower density of waypoints results in them less inclined to respawn. Mounts or no mounts.
Its fine and absolutely ok, the maps have therefore other mastery based movement abilities received, with that you can quickly move around, so that much lesser waypoints are needed:
having mastery solve problems that were created just to make those masteries useful, and would not exist without them is not a good design idea at all.
Google yourself the “air breathing mermaid problem”. That’s exactly what’s happening now. Anet is manufacturing a problem in order to be able to say “look, how good we are, we have a solution for this ready for you!”. No, this does not solve a problem. You end up at the situation that’s at best no worse than before, but the way to it is more convoluted now.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Whatever you happen to save on WP costs will be offset by the fact that you have to spend money to collect your loot.
Could you elaborate on this please? How would we need to spend money to collect loot?
Not quite accurate. You’ll need to spend money to identify some of your loot. Some of the loot that drops in PoF drops as identified gear. The idea is to have more stack so your inventory doesn’t run out of room as fast. But you still get normal drops that aren’t like that.
There’s a charge in silver to identify unidentified gear, should you choose to do so. If not you can simply salvage it for mats.
The thing is you might get a rare or even an exotic from that gear, if you identify it. If you don’t you’re just salvaging greens, and missing out in a possible rare. It’s a choice.
It’s probably a gold sink to replace the fact that we’ll be waypointing less.
Having to spend money to collect loot you’ve earned is a terrible idea.
But you’re not spending money to collect loot. You can salvage the unided greens without identifying them at all and keep all that mats.
Whatever you happen to save on WP costs will be offset by the fact that you have to spend money to collect your loot,
Could you elaborate on this please? How would we need to spend money to collect loot?
Not quite accurate. You’ll need to spend money to identify some of your loot. Some of the loot that drops in PoF drops as identified gear. The idea is to have more stack so your inventory doesn’t run out of room as fast. But you still get normal drops that aren’t like that.
There’s a charge in silver to identify unidentified gear, should you choose to do so. If not you can simply salvage it for mats.
The thing is you might get a rare or even an exotic from that gear, if you identify it. If you don’t you’re just salvaging greens, and missing out in a possible rare. It’s a choice.
It’s probably a gold sink to replace the fact that we’ll be waypointing less.
Having to spend money to collect loot you’ve earned is a terrible idea.
But you’re not spending money to collect loot. You can salvage the unided greens without identifying them at all and keep all that mats.
Dude… you literally have to either spend money to salvage, or spend money to ID the loot, and then spend more money to salvage the loot after you ID it.
The only thing I don’t like about waypoints is when they are not reachable because contested. This adds nothing to the game but annoyance for players. It reduces the number of waypoints even further. In my opinion this should be removed, because contested actually doesn’t mean conquered. If they are contested I cannot join the event but have to use another waypoint far away. Furthermore on certain maps there are waypoints that are completely destroyed (but on the map also shown as contested, forever). If it has to be so, waypoints should not be usable when they actually are conquered.
@ Astral:
I guess you haven’t quite understood yet, what the purpose of Masteries is in this game…
Masteries solve a problem that automatically appears the moment Anet reduces the amount of WP, but it solves not just only the problem, it adds for each map individualistic character progression to that solution – at least as a player you get this kind of illusion of “progression” and thats exactly what people want in GW2.
Thats exactly the reason, why Anet didn’t increase the Level Cap from 80 to like 150 or so, no they added instead the Mastery System to give us players character progression, without that it destroyes the current Gear System.
Players on the other side get the impression of improving themself, progressing with their characters when they learn in maps through Masteries new things, which allow their characters to do new things, they couldn’t do before – and if these new things are used for faster travels within said map, then this solves simply the problem of needign to have a counterweight agaisnt the reduction of waypoints, so that players still have a more nartural feeling way of quick movement around in the map, which doesn#t make the maps look tiny compared to the waypoint system with people poermanently teleporting around only everywhere
Movement Masteries also aren’t the only type of Masteries that do exist, or potentially can exist…. What ANet added so far with HoT was nothing but just a foundation of the system. Mounts are now only the next step further as advancement of the movement category of masteries which further decrease the need for an exorbirtantly big amount of WPS all over the game.
When you have followed the increasing decreasement of reduced WPS fro mSeason 2 to now, then you should realize, that anet was basically testign all the time out the waters, how far they can go with this.
The least minimum amount of WPs a map needs is basically 5, if not even lesser, kitten better the WPs are placed and so better the alternative movement features from masteries are, so lesser Wps are needed for a map as the mastery features are a perfect replacement for too many Wps.
The whole purpose of HoT was from begin on to improve character progression, thats also why we have now Elite Specializations (SubClasses). Its the whoel reasonwhy Anet made in the past lots of CDI practically to gather information from us, what we want to see getting improved, as ANet used all this input from us back then to focus on the thigns they wanted to realize with HoT without us actually knowing back at that point, they they would actually make some of these things so quickly come true.
Would I have known back then, that Anet would turn Sub Classes with HoT so extremely quickly as Elite Specializations into reality, I don’t know, if I would have not suggested rather something else instead, because from a Game Balance Stance they were implemented for my taste then on the other side again too quickly than was good for the game…but I guess ANet also wanted just to show us all with HoT, how fast they can make our wishes come true and that they truly listen to the stuff we post here again, so personally I see what time has brought us here with a smiling and with a whining eye.
My signature will be at least forever for me a sign to myself, that you have to be careful what you wish for It could become true.
However, masteries are currently just at their beginning..ANet is far away from making fully usage of this mechanics potential it has and personalyl im very interested into seeing, how ANet will expand the mastery system further in the future to give us even more the impression through them of having more character progression – this includes character movement of all kinds and sorts as well.
As far as HoT and season 3 is concerned, I never had much issue with fewer waypoints.
Kitten Silverwastes though.
At least we’re getting mounts, so that map will become much less annoying than it already is (not that anyone ever does that kittening map, but will make it easier camping for the mastery points…).
I have to agree here, I adore that map but 2 wp’s is just underwhelming. The fact that one can be contested is even more of a nuisance. They could have at least let us have permanent skritt tunnels for a slightly easier time navigating, but even those are locked behind an event.