Thoughts on diminishing returns

Thoughts on diminishing returns

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

It’s as simple as that… D3 justified it’s DRM for almost similar reasons as Anet’s DR system. But guess what? These problems are company problems. Their solutions, which are almost draconian in design, now shift some of the burden of these problems onto players…. and inhibit more legitimate players to play the game as they see fit than they do the players who take advantage.

Let me make this clear…

*BOTTING, EXPLOITS, SPEED RUNS, ETC….. ARE NOT OUR (the players) PROBLEMS TO DEAL WITH ESPECIALLY WHEN WE (the players) HAVE NO RESPONSIBILITY OR CONTROL OVER HOW TO DEAL WITH SAID ISSUES! *

Our problems should be some of the following:
- how do we clear this dungeon path?
- what’s the best way for me to play this profession?
- how are we gonna take over this garrison?
- where the kitten are these orichalcum veins?

… see a general trend in these questions? Our problems should only relate to the content and mechanics of the game.

I do think it’s important to address these issues as they be can harmful to players and the world you’ve created and I know how important it is to address these issues ASAP… But developers should be mindful of the repercussions of their solutions and respect the boundaries between player and developer; especially in where one places the burden of particular issues.

(edited by Bruno Sardine.2907)

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Posted by: Lance Coolee.9480

Lance Coolee.9480

100% agreed (plus 15 chars).

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: WasAGuest.4973

WasAGuest.4973

Hadn’t seen this point of view said before; I agree though. Well said.

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Posted by: Spawn.7014

Spawn.7014

Agree 100%. POWER TO THE PLAYERS!

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Posted by: Craven.5468

Craven.5468

I agree as well, I just wish it wasn’t true.

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Posted by: Kincaidia.3192

Kincaidia.3192

I want a buff that says “You have angered your gods by ruthlessly killing <insert mob type>, and half your bounty will be taken as a sacrifice!” if I’ve been DR flagged. Sounds stupid, but then no one would have to be worried about whether they’re on a really bad luck streak or if they’ve been unknowingly flagged or bugged.

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Posted by: mangarrage.1062

mangarrage.1062

Instead of putting up some generic nonsense say exactly what your issue is with the DR system and why and how it actually effects your gameplay. And please be honest

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Posted by: PhoenixFire.2790

PhoenixFire.2790

I don’t think the diminishing returns was a good idea. Frankly it just seems lazy. Much like my comment.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Instead of putting up some generic nonsense say exactly what your issue is with the DR system and why and how it actually effects your gameplay. And please be honest

I guess I could use examples, but I think most of this forum has plenty of examples of how it affects legitimate player gameplay.

Can I flip the question around and ask you why you think what I said is nonsense and generic? How is botting or exploits mine or any other player’s problem? It may impact us in some way, but that doesn’t make it our problem. If an airplane’s engines blowout, is it the passenger’s responsibility to make sure the plane lands safely?

(edited by Bruno Sardine.2907)

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Posted by: Spawn.7014

Spawn.7014

I don’t think the diminishing returns was a good idea. Frankly it just seems lazy. Much like my comment.

AHahahahhaahah thats awesome.

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Posted by: mangarrage.1062

mangarrage.1062

The game is not made to be played by people standing in one spot aoeing the same mobs for hours upon end with 40 other people including bots
The CoF path should not have been made so ridiculously easy that people could do 10min sleep runs over and over again
The risen grubs should not have had loot or he shouldve thrown only one wave of them, and people should not have purposely just sat there and killed grubs for 30 min or so for drops (and even I did this 2x)
Sure there was some flaws in the designs of some things and they are taking steps to adjust those things.
Combatting bots is just a minor reason behind the DR
Fact is that alot of players will purposely look for ways to do things to get the most things possible in the shortest time regardless of what that means.
The DR will really only effect those that do the above mentioned things

And that is why I asked specifically what is it you do that the DR directly effects you. Of the things you listed as our problems, dr affects none of those things

I play everyday, in fact I probably play too much, and I can tell you the DR does not effect my gameplay one bit

Now lets flip it around a little. Let’s say they add 100 mobs to the CoF path, or the grubs actually drop loot but they have 25x the amount of hitpoints. Or dynamic events only popped at a spot 1x an hour. What do you think the reaction would’ve been. Endless threads of complaining as well

It is not what I would consider and perfect and permanent solution, but it isn’t an iota of how people are reacting to it

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Posted by: Hickeroar.9734

Hickeroar.9734

But guess what? These problems are company problems. Their solutions, which are almost draconian in design, now shift some of the burden of these problems onto players…. and inhibit more legitimate players to play the game as they see fit than they do the players who take advantage.

Yeah. I understand how they arrived at the conclusion they did, but it’s really not fair to the players who are legitimate.

All in all though, I’m sure based on the number of complaints that they’re going to be tweaking it.

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Posted by: ounkeo.9138

ounkeo.9138

The game is not made to be played by people standing in one spot aoeing the same mobs for hours upon end with 40 other people including bots
The CoF path should not have been made so ridiculously easy that people could do 10min sleep runs over and over again
The risen grubs should not have had loot or he shouldve thrown only one wave of them, and people should not have purposely just sat there and killed grubs for 30 min or so for drops (and even I did this 2x)
Sure there was some flaws in the designs of some things and they are taking steps to adjust those things.
Combatting bots is just a minor reason behind the DR
Fact is that alot of players will purposely look for ways to do things to get the most things possible in the shortest time regardless of what that means.
The DR will really only effect those that do the above mentioned things

And that is why I asked specifically what is it you do that the DR directly effects you. Of the things you listed as our problems, dr affects none of those things

I play everyday, in fact I probably play too much, and I can tell you the DR does not effect my gameplay one bit

Now lets flip it around a little. Let’s say they add 100 mobs to the CoF path, or the grubs actually drop loot but they have 25x the amount of hitpoints. Or dynamic events only popped at a spot 1x an hour. What do you think the reaction would’ve been. Endless threads of complaining as well

It is not what I would consider and perfect and permanent solution, but it isn’t an iota of how people are reacting to it

you know why i don’t run anywhere further than a 20 -30 second distance in Orr? Because if I do, by the time I get there, I’ve already hit diminishing returns clearing the mobs along the way. and I hate trying to run past mobs with speed because they can still disable you and you’ll only get yourself killed. You kill as you go.

It’s easier and more useful for me to cycle through 2-3 DE’s back and forth because I can then manage my diminishing returns; which in Orr, can hit as soon as 30-60 minutes after logging in.

I hit DR all the time … all. the. time. How does this affect me? Because I’m playing on Anet’s programmed schedule; not my own. My only decision is to log in or not. If I log in, Anet decides when my downtime should be. They decide when I have to skip events even though it’s happening right in my face. If it’s not loot DR, it’s Events DR. either way, if you want to not hit DR, you end up standing around waiting and waiting while there’s action going on all around you. Or you fight to a location and stand around waiting on DR cooldown, or kill the annoying Orr mobs anyway knowing you won’t get anything for doing so.

that is some seriously disfunctional game design. It’s easily solved by removing DR and adding a GM to authenticate bots from humans. Those Free MMORPG do that all the time and they don’t even have 1 time box revenues. But then again, I’ve come to realise they won’t do this because it isn’t about controlling the bots. It’s abotu controlling legitimate players earnings so that they will be “forced” into the gem trade.

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Posted by: Newsin.1945

Newsin.1945

Yup when you put DR’s into a game that has crafting you are now hurting everyone not just the botters. This solution is nonsense.

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Posted by: Ordin.9047

Ordin.9047

Hickeroar, they wont change anything. The same thing happened in GW1. Eventually they even dried up rare drops in hard mode, until they barely ever dropped. It seems like they like to listen to the fanboys adoration, while they weather the storms of disapproval from many of the other players. Watch, Ill get flamed by a few of those fanboys right now.