Thoughts on the Halloween Stuff.

Thoughts on the Halloween Stuff.

in Guild Wars 2 Discussion

Posted by: Hyena.7963

Hyena.7963

Hi everyone!

Now that Halloween has come and gone I’ve decided to lay down some thoughts on the events we all got to enjoy (even if it doesn’t end for five days yet) because I am incredibly pompous and think that you care what I have to say.

Overall, I was extremely impressed with the effort put into this event. Having played a multitude of other MMOs in my time, I can say with certainty that GW2 surpasses all of them in terms of content quality and quantity. There was so much to do! And they made it for people that they don’t need to convince to maintain a monthly subscription!

But of course, since this is the first holiday event we’ve had in this super-new style of MMORPG, there were problems. Not big ones mind you, but I think this is a valuable opportunity to learn what worked and what didn’t so that future events can be even better.

Act 1 actually had nothing wrong with it. The haunted doors were neat (except the ones that glitched out, didn’t despawn, and got people banned for farming them) and the quest to learn His Royal Madness King Oswald Thorn The First Of His Name’s past and get rewarded with a unique back piece was extra-sweet. If I wanted to be super-critical I’d say that hiding one of the second phase’s pages in Sparkly Fen was mean to low-level characters, but eh.

Act 2 was also mostly good, but it was where most of the problems lived too. The PvP events were awesome and fun and I dearly hope they stick around in some form after the Halloween event is over. The PvE events, however? Well…

Exhibit A: The Mad King’s Clock Tower

The Clock Tower is probably the most polarizing event in the whole entire holiday thingie. People praised it and condemned it for its difficulty. I personally found it fantastic fun. It was faster than anything we’ve had before and victory was, for once, not assured. Finally making it to the top of the tower is a great feeling and it’s something we don’t see very often in this game, where failure is sometimes not even possible. This is probably the one event in Guild Wars 2 that gets my adrenaline going and I will miss it when it’s packed up for next time.

So what was the problem?

Issue 1: It’s not instanced.

When you run the clock tower, you run it with everyone else running the clock tower. Sure, this means you get to laugh when someone else falls, but massing everyone onto the same narrow path and having them move at the same speed makes it very easy to lose your place in the swarm and miss a jump, not to mention the frame rate lag adds an element of difficulty. The first time I ran the tower I actually couldn’t complete it until I came back later when there were fewer people trying.

In addition, you were running this thing alongside norn and charr, whose gigantic massive selves blocked out everything beneath them, which was everything.

Next time, I’d love it if events like this one were either personal instances or had smaller population caps.

Issue 2) Running this thing as anything bigger than a human was awful.

Until today I’d only been running my humans through the tower. Today I tried it with my norn, whose freakish tallness caused her to smash her head against all sort of invisible ledges and fall screaming into the green.

Then I tried it with my charr, which was even worse. The four-legged gait of the charr has always made jumping puzzles tricky, but it’s extra-bad when you need to time your jumps perfectly on the fly. There’s no indicator of where your “feet” are, and their bigness gives an illusion of slowness that screws with timing even worse. Then there were camera issues, where sometimes your point of view would fly straight up your own butt.

My solution would be to have the next puzzle transmogrify everyone running it into something that vaguely resembles a humanoid, so that not only is it easier to time one’s attempts, but also reduces the problem of having to run the puzzle with your head up a charr’s enormous backside.

To be continued, because I hit the character cap.

Thoughts on the Halloween Stuff.

in Guild Wars 2 Discussion

Posted by: Hyena.7963

Hyena.7963

Exhibit B: The Mad King’s Labyrinth

The labyrinth was a brilliant idea. A big neato fun place to roll around with a mass of people and destroy skeletons! It was like D&D with 50 people!

The issue here was with the events. Don’t get me wrong, I loved them to bits and the rewards were great, but with enough people you could roll over them like they weren’t there and without enough people you’d probably all be killed by their incredibly irritating array of powerful abilities. I mean, you gave the skeleton archers TWO knockbacks. Did Orr teach us nothing?

The champion fights were also pretty tedious. You couldn’t possibly lose against them, but actually beating them took ages. And you gave the Champion Skeleton Endure Pain.

WHY??

All it did was drag the fight out by over a minute, and aside from an occasional PBAoE fear it was his only trick.

The Family-Sized Candy Corn fight was also pretty boring and required no input from the players aside from auto-attacking. How do I know? Because I’m fighting him right now, while I’m writing this.

Both fights were basically just a meter that slowly ticked down until loot happened.

What to do? Well, my opinion is that number one: more of the events should involve beating down champions, and number two: the champions should have much less HP and much more danger. Let them do more than auto-attack, and require players to actually pay attention to what’s happening lest they get thrown into the own zone.

And while you’re at it, let’s reduce the HP of all the game’s champions. Especially the ones inside of the dungeons, because eeeuugh.

So that was Act 2.

Act 3 was great. Ascent to Madness was fast and fun and extra-rewarding. King Thorn posed a fun fight that didn’t go on too long or feel completely unfair, and having to play Mad King Says at first was… whipped cream on the pumpkin pie, I guess. Butter on the corn? Whatever. It was fun!

If I have to criticize anything about Act 3, it was the “super-unique once-ever event!” You guys built this thing up and said you were running it once and only once so make sure you’re there, and… It was a cinematic. King Thorn shows up and is like “MAD KING SAYS GET KILLED BY MY GIANT HANDS” and then he screams and falls down. There’s really no reason this cinematic couldn’t just play for everyone the first time they entered Lion’s Arch that day. You guys said that running it over and over again would “ruin the effect” because it would be spoiled by YouTube but 1) If we didn’t want to spoil it for ourselves we could just not watch it on YouTube and 2) We’d have to anyway because chances are we missed it.

Don’t get me wrong, I’m actually happy it was just a cinematic and not something I’d be emo about missing out on, but I mean… Come on.

Finally, Act 4. Act 4 was pretty good. Aside from losing Ascent to Madness, we got to play Mad King Says! And we got a hat for it! It’s cute. It’s fun. I liked it. Compared to the other three acts it’s slightly underwhelming but you guys really outdid yourselves with those and I have to applaud you. Thank you~

So there you go. That’s my piece. I’d like to restate that I was seriously floored by the effort ArenaNet put into this event and I am downright giddy with anticipation for the holiday events to come. If they’re even half as amazing as this one I will be super-satisfied with them and love you all the more.

Thank you again, ArenaNet, and Happy Halloween!

Thoughts on the Halloween Stuff.

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Your summary seems spot on. I think ANet had some hits and misses with this holiday event, although far more hits than misses. Most important thing is, they definitely learned a lot, I’d say.

You brought up a lot of the issues, like the clock tower allowing characters to bar your view, some of the labyrinth fights being a bit of a chore.

Another sore point you excluded was the black lion chest fiasco. ANet saved face with the Mad King chests, so at least it wasn’t a complete mess. I just keep thinking that there could have been a better way.

Say for instance the themed items, the skulls and nougat, could have been traded at vendors for tokens, and then a certain amount of tokens could then be traded in for these rare skins. Maybe MK chests should have been in the cash store as well, alongside normal BL chests, and then functioned in conjunction with the token system.

I don’t know, but it just feels that this could have been handled better.

(edited by Azjenco.9425)

Thoughts on the Halloween Stuff.

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Posted by: XxTAFxX.6741

XxTAFxX.6741

I did enjoy it.
My only grip was the loot drops.
Not once did i see any mk loot besides the tower jp soul bound boots.

I would really love the spider bow,as i know my luck stinks so i bought the scroll and craft it later.
But kitten why cost so much in mats to make it.
anet plz reduce the mats seems silly to cost over 200+ gold for a bow.