Three weapon set swap survey
I don’t think that is possible. Balance issues.
For wat, on a staff fire ele? Sounds good to me muuaahhaahhaahahaha! cough cough.
I do wish I didn’t need to open my bags every time I wanted to switch though, like a swap slot but only out of combat.
Open bag – !!!you’re still in combat!!!
looks around
Open bag – !!!you’re still in combat!!!
looks under the bed
Open bag – !!!you’re still in combat!!!
runs 200 yards
Open bag – !!!you’re still in combat!!!
rage quit
(edited by Daywolf.2630)
I’ve always thought additional slots for out-of-combat swapping would be a nice feature. I wouldn’t stop at one extra, though, I’d want five or six!
I love weapon swap, should require some adjusment to the game but it can be done.
From a WvW standpoint, I think it’d be a nightmare to deal with, balance wise. For PvE, I just think they need a switch build option at this point.
Going totally OT, but please don’t start a topic that could be explored in great detail with “Wat” when you mean What is, or What’s. (I came to this thread because I figured it would be a cool discussion, but “Wat” almost turned me away).
(edited by Tamaki Revolution.3548)
From a WvW standpoint, I think it’d be a nightmare to deal with, balance wise. For PvE, I just think they need a switch build option at this point.
Going totally OT, but please don’t start a topic that could be explored in great detail with “Wat” when you mean What is, or What’s. (I came to this thread because I figured it would be a cool discussion, but “Wat” almost turned me away).
Why is there a problem with balance in wvw? Since everyone can run them I do not see that problem. It would need some fine tuning that’s for sure.
How many times do you not see warriors defending a keep against a large zerg standing there, not being able to do anything for instance.
Why is there a problem with balance in wvw? Since everyone can run them I do not see that problem. It would need some fine tuning that’s for sure.
How many times do you not see warriors defending a keep against a large zerg standing there, not being able to do anything for instance.
(I’m a bit out of it, so please excuse this reply :P)
I’d hate to fight a Warrior with GS, Hammer & * (axe/shield or such). Or a Thief with S/P, D/D & SB. A mesmer with GS, Staff & S/F. It would just give so many options, and too many OP builds, that I think you couldn’t really balance around it.
I’d want a build swap (armor and traits) option a lot sooner than 3 weapon swaps.
(edited by Tamaki Revolution.3548)
I’d hate to fight a Warrior with GS, Hammer & * (axe/shield or such). Or a Thief with S/P, D/D & SB. A mesmer with GS, Staff & S/F. It would just give so many options, and too many OP builds, that I think you couldn’t really balance around it.
I’d want a build swap (armor and traits) option a lot sooner than 3 weapon swaps.
GS, hammer and rifle, all I use on my warrior. And really, the rifle is the weakest since the build isn’t for it, but there are times you just need a fall back to ranged. But say my warrior vs. my fire ele, even warriors current 2 weapons vs the 1 for the ele is cunningly balanced. If I could swap short range to long range on my fire ele on the fly, warrior toast no matter how many weapons he’s swapping. Of course there are conjured weapons, but then that takes up casting slots and not so easy to use/cast on the move. But yeah, huge damage. Then there will be cries to nerf my fire ele, and I just won’t stand for that! :P
[quote=2841835;Tamaki Revolution.3548:
Going totally OT, but please don’t start a topic that could be explored in great detail with “Wat” when you mean What is, or What’s. (I came to this thread because I figured it would be a cool discussion, but “Wat” almost turned me away).
[/quote]
I happen to know the OP, and English is not his native language, and is to be far to civil to come back and reproach an uncivilized remark, that has zero to do with the current issue of this post!
(edited by Shadey Dancer.2907)
I`d like a third weapon slot. I really want the four slots like we had in guild wars so I can just bind what I want and leave it that way instead of opening my bags and changing my setup all the time. I think that would be a lot more fun then the two slot system.
the balancing would be a nightmare.
let me ask those who favor it. how would YOU balance all the professions if they have a third weapon slot? also, what about elementalists?
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group
I’m pretty much against “dual spec” or a third weapon slot. The point of having the spec and switching only in town, and having the limited weapon slots during combat is so you have to make choices and not being able to do everything with the click of a button. Adding those features would diminish all that.
I vote NO on prop ‘third weapon swap’
Northern Shiverpeaks
Weapon swap is not the same as weapon set. You already can switch weapons when you are out of combat. That does not make any sense, you need them in combat.
You cannot just be a great hammer war and a great “insert other weapon” type, you need to retrait for that.
I’m not saying it wouldnt need balancing, but it would sure be something to have in pve. I would not dare touch it in pvp.
No, it would get pretty stupid from a gameplay perspective.
You have two sets, which are meant to compliment each other. Or you may choose to have a strong synergy at the cost of evident flaws (such as two melee sets at the cost of ranged, for example). More weapon sets would make weapon choice trivial. More isn’t always better.
Out of combat gear and trait swapping, on the other hand, should totally be a thing.
Out of combat gear swapping already is a thing, you can alter an of your equipped slots when you are not in combat.
Traits I’m fine with being a town only thing, it’s uncommon enough to not be a problem (and if you really want to, with waypoints its also fast to do at any time).
For all classes, no. But I’ve always thought this would be really fitting for warriors, as the ‘weapon master’ class. And let’s face it, their current class mechanic sucks like no other, so it could use the addition.
For all classes, no. But I’ve always thought this would be really fitting for warriors, as the ‘weapon master’ class. And let’s face it, their current class mechanic sucks like no other, so it could use the addition.
Just what I was thinking, it would be so awesome to have. But if that happens, warrior master profession in GW2 .
50/50 GWAMM x3
I quit how I want
Sure…if all cooldowns are massively increased, and auto-attack damage is massively decreased. Just like the Elementalist.
Sure…if all cooldowns are massively increased, and auto-attack damage is massively decreased. Just like the Elementalist.
Huh? Scepter air auto-attack is the highest damage auto attack in the entire game, and most others are nothing to scoff at, though nobody can deny how much our cooldowns suck…
But I agree, if a third weapon is added to any class it has to be on a cooldown that in some way prevents a three weapon burst, as that will completely change the game, and not in a good way. It should be to increase play diversity, not power.
(edited by Conncept.7638)
The quality of a game not only comes from its freedoms but its limitations. Restricting players to 2 weapon sets probably does improve the game.
+1 for third weapon-set.
I happen to know the OP, and English is not his native language, and is to be far to civil to come back and reproach an uncivilized remark, that has zero to do with the current issue of this post!
I did say I was being totally off topic, and I did reply to his post with the rest of my reply before I mentioned it. I do apologize, it was mainly just a tip for them :P
Sure…if all cooldowns are massively increased, and auto-attack damage is massively decreased. Just like the Elementalist.
Huh? Scepter air auto-attack is the highest damage auto attack in the entire game, and most others are nothing to scoff at, though nobody can deny how much our cooldowns suck…
But I agree, if a third weapon is added to any class it has to be on a cooldown that in some way prevents a three weapon burst, as that will completely change the game, and not in a good way. It should be to increase play diversity, not power.
Arc Lightning works a little different because it’s a channel skill, but no, there are other stronger like Long Range Shot and Spacial Surge(if at max range), according to some Orb of Wrath is the strongest ranged auto attack.
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group
I am all for 3rd weapon swap.
It could work this way:
During combat, if you swap weapon, you cycle to weaponset 2, and weapon swap button has a 9 second cooldown. Therefore, you have to choose your weaponset order correctly, and not just what weapons to bring, because the difference to get from weaponset 1 to weaponset 3 is 9 seconds(2 weapon swaps), and to get back to weaponset 1 is 18seconds(3 weapon swaps).
However, I want eles and engineers to have compensation, since that would not be fair to them. Introducing a 5th attunement, Master of Magic.
Master of Magic switches your skillbar dependent on what weapon you are using, but you get 5 skills from any attunement randomly on your skillbar.
For example, wielding a staff could grant you 1Fireball, 2Ice Spike, 3Gust, 4Unsteady Ground, 5Static Field on the same weapon set(note that the skills are taken from their # skills on their respective attunement, so you will get Fireball always on #1, and cannot have Fireball and Chain Lightning at the same time).
Or you could get 1Chain Lightning, 2Eruption, 3Geyser, 4Burning Retreat, 5Healing Rain. This will allow for some interesting weapon combos that were impossible before, but it has a drawback of being completely random. You could get godly possibilities or awful ones.
For engineers, no idea, never really tried playing one.
NO. Instead of adding three, four, five and then ten weapons gimmick why not just decrease weapon swap CD to 5sec instead and let us chose weapon skills with at least two different auto attacks on each one (one could be power based and the other condi based), now that would be fun.
I would like to have something like 2 Sets of Swaps.
For example 1 Set Greatsword – Shield/Axe. 2 Hammer – Mace/Shield
I vote no to a 3-weapon swap. Here’s why:
~How would you implement the ability to switch on demand between 3 weapons? The tilde as a “weapon swap key” works well to switch between just two.
~It would add a higher learning curve to the game. The addition of five more skills that a player has access to would be well used to the higher level players, but would go against all their muscle memory they’ve build in this game. Newer players wouldn’t have the muscle memory, but it would make them have a much harder time with their builds.
~It would cause a balance nightmare. Devs would need to rework the cooldowns and power levels of every weapon ability with the onset of a third weapon set, and players would correspondingly have their builds completely wrecked.
~It would be useless to engineers and elementalists, so something to improve them would have to be done. Creating something of similar effect, use, and power level would be difficult.
Ferguson’s Crossing
~How would you implement the ability to switch on demand between 3 weapons? The tilde as a “weapon swap key” works well to switch between just two.
You could have the three or four weapon set buttons on the screen just like they had them in the original guild wars game. You really can`t spec to get max results from all the different class weapons at once, so it really shouldn`t be a big deal to be able to equip 3-4 desired weapon setups and be able to toggle which weapons you want to use at whatever time. This game is supposed to be fun where we can do whatever we want, limitations don`t make it interesting or balanced, they make it annoying.
There really isn`t anything to change or balance just because you can equip and toggle between one more different equipped weapon. I `m not sure why everytime something good is mentioned that something bad has to go alongside it just to make it right in the minds of some people.
(edited by Banewrath.5107)
I wish they had the 4 slots for weapons like in Guild Wars 1. They could make it so you have 2 combat sets like now but can select others while out of combat and make them your new combat sets. This way you wouldn’t have to open up the hero panel or inventory to switch out weapons. Just click on the alternate weapon swaps.